Knightweaver
Member
Well, if they do make an entirely new type, what would you like the most?
I might consider making it weak against poison too since poison has such terrible type coverage, and I think something as pure as a light type would be very susceptible to the taint of poison.I already suggested light types a while back... here's what I thought should be their type coverage.
edit: here... I'll just post it here instead of just linking it.
Super Effective Vs.
Ghost, Electric, Dark
Not Very Effective Vs.
Normal, Grass, Fire, Ice, Light
Resists
Fire, Ghost, Electric, Light
Weakness
Normal
Immune to
Dark
edit2: logic behind type coverage
- light is the enemy of dark and ghosts, so that should be self explanitory
- thunderstorms really don't tend to happen in light weather explaining why light is superefective against it (same logic as why thunder is less accurate in sunny day), and in a lightbulb they only produce more light, which explains why electricity isn't very effective.
- light makes plants grow so not very effective vs. plants.
- fire creates light, but strong light, like lasers, can create fire, so they are mutually innefective.
- ice like prisms can split light up, so light isn't effective against ice.
- light vs. light would just be another mutual resistance.
-light being weak vs. normal gives normal it's first superfefective ability, and besides, most normal objects can completely snuff out light if placed in front of it.... I think that makes some nice balance.... unfortunately, it would make a light/ghost type the next spiritomb, but I don't see that happening.
edit 3: reasoning for a light type to be included.
it's the only major element not included, and it's opposite, dark, is. Look at most games that have elemental bases beyond the basic 4 (Air, earth, fire water) and you normally see light and dark as the next elements. I mean take Ocarina of Time for example... all of it's temples are represented except light (spirit temple would be ghosts). Tales of symphonia, all are represented except light. Fire emblem, all except light. In other games, light can sometimes be swapped out with "holy" magic, and dark with "black" magic, but normally they are both there. I mean, adding a new type might screw up pokemon who would retroactively inherit that type (example: solrock and lunatone may turn to rock/dark and rock/light instead of both being rock/psychic) and solarbeam would probably become a light based attack.but adding a new type can help add some new diversity.
as for why no air... sorry, but I think air already DOES exist. it exists as flying type special moves... physical flying moves are like what you are proposing flying should be, but special flying moves are like what you are proposing air should be... which would really screw things up. and I mean, at least it kinda already exists... there is nothing really close to light.