So, my last team I submitted didn’t go over all too well and with how many changes I made to it it is just easier to put this team in its own thread. So I am hoping to take a couple of my teams and put them together and maybe get a good team going here. I need help with move changes and items still. As always changes will be in BLUE.
At a Glance:
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Closer Look:
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature (-Atk, +Def)
- Toxic Spikes
- Scald
- Rapid Spin
- Giga Drain
My lead and my rapid spinner. Leads with toxic spikes then switches to another for the attack. Save Tentacruel for later if needed for rapid spin or use against a fire type with scald or giga drain for a Rotom-w.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
Breloom is used for spore to put the pokemon to sleep for the easy sub. Bullet seed and drain punch get STAB and drain punch allows him to heal. Kind of a stall Pokémon that can be used
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Swords Dance
- Iron Head
- Psycho Cut
Bisharp works well with Breloom countering two of the three weaknesses. Swords danced sucker punch can really pack a punch. Pursuit in case of a predictable switch. Iron head is a filler for the lack of finding another suitable move on him.
Gliscor @ Flight Gem
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Ice Fang
- Earthquake
- Swords Dance
This is to combat against fighting type pokemon. Acrobatics is STAB that can take care of practically any fighting type pokemon. Other three moves are for some coverage to help take care of other opponents.
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Bulk Up
- Payback
For Conkeldurr I figured I would need a physical sweeper and this guy can do the job. Life orb power boost with bulk up can cause his attacks to be devastating. I don’t understand why people choose mach punch over hammer arm. Hammer arms disadvantage is a speed loss, but this guy isn’t going to be out speeding anything too important. Stone edge for some coverage and drain punch for extra health.
Chandelure @ Choice Scarf
EVs: 4 HP / 252 Sp. Atk / 252 Speed
Nature: Timid
Ability: Flash Fire
Moves: Heat Wave
Shadow Ball
Hidden Power (Ice)
Energy Ball
Chandelure as the revenge killer; get in, kill, get out. He is good against fighting types and can provide a lot of coverage for this team.
At a Glance:
Closer Look:
Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature (-Atk, +Def)
- Toxic Spikes
- Scald
- Rapid Spin
- Giga Drain
My lead and my rapid spinner. Leads with toxic spikes then switches to another for the attack. Save Tentacruel for later if needed for rapid spin or use against a fire type with scald or giga drain for a Rotom-w.
Breloom @ Toxic Orb
Ability: Poison Heal
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch
Breloom is used for spore to put the pokemon to sleep for the easy sub. Bullet seed and drain punch get STAB and drain punch allows him to heal. Kind of a stall Pokémon that can be used
Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Swords Dance
- Iron Head
- Psycho Cut
Bisharp works well with Breloom countering two of the three weaknesses. Swords danced sucker punch can really pack a punch. Pursuit in case of a predictable switch. Iron head is a filler for the lack of finding another suitable move on him.
Gliscor @ Flight Gem
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Ice Fang
- Earthquake
- Swords Dance
This is to combat against fighting type pokemon. Acrobatics is STAB that can take care of practically any fighting type pokemon. Other three moves are for some coverage to help take care of other opponents.
Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Bulk Up
- Payback
For Conkeldurr I figured I would need a physical sweeper and this guy can do the job. Life orb power boost with bulk up can cause his attacks to be devastating. I don’t understand why people choose mach punch over hammer arm. Hammer arms disadvantage is a speed loss, but this guy isn’t going to be out speeding anything too important. Stone edge for some coverage and drain punch for extra health.
Chandelure @ Choice Scarf
EVs: 4 HP / 252 Sp. Atk / 252 Speed
Nature: Timid
Ability: Flash Fire
Moves: Heat Wave
Shadow Ball
Hidden Power (Ice)
Energy Ball
Chandelure as the revenge killer; get in, kill, get out. He is good against fighting types and can provide a lot of coverage for this team.
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