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One More Try!

Phury

Active Member
So, my last team I submitted didn’t go over all too well and with how many changes I made to it it is just easier to put this team in its own thread. So I am hoping to take a couple of my teams and put them together and maybe get a good team going here. I need help with move changes and items still. As always changes will be in BLUE.

At a Glance:

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Closer Look:

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Tentacruel @ Leftovers
Ability: Liquid Ooze
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature (-Atk, +Def)
- Toxic Spikes
- Scald
- Rapid Spin
- Giga Drain

My lead and my rapid spinner. Leads with toxic spikes then switches to another for the attack. Save Tentacruel for later if needed for rapid spin or use against a fire type with scald or giga drain for a Rotom-w.

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Breloom @ Toxic Orb
Ability: Poison Heal

EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb
- Focus Punch

Breloom is used for spore to put the pokemon to sleep for the easy sub. Bullet seed and drain punch get STAB and drain punch allows him to heal. Kind of a stall Pokémon that can be used

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Swords Dance
- Iron Head
- Psycho Cut

Bisharp works well with Breloom countering two of the three weaknesses. Swords danced sucker punch can really pack a punch. Pursuit in case of a predictable switch. Iron head is a filler for the lack of finding another suitable move on him.

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Gliscor @ Flight Gem
Ability: Poison Heal
EVs: 4 HP/252 Atk/252 Spd

Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Ice Fang
- Earthquake
- Swords Dance

This is to combat against fighting type pokemon. Acrobatics is STAB that can take care of practically any fighting type pokemon. Other three moves are for some coverage to help take care of other opponents.

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Conkeldurr @ Flame Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Mach Punch
- Drain Punch
- Bulk Up
- Payback

For Conkeldurr I figured I would need a physical sweeper and this guy can do the job. Life orb power boost with bulk up can cause his attacks to be devastating. I don’t understand why people choose mach punch over hammer arm. Hammer arms disadvantage is a speed loss, but this guy isn’t going to be out speeding anything too important. Stone edge for some coverage and drain punch for extra health.

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Chandelure @ Choice Scarf
EVs: 4 HP / 252 Sp. Atk / 252 Speed
Nature: Timid
Ability: Flash Fire
Moves: Heat Wave
Shadow Ball
Hidden Power (Ice)
Energy Ball

Chandelure as the revenge killer; get in, kill, get out. He is good against fighting types and can provide a lot of coverage for this team.​
 
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With Gliscor Acrobatics doesn't get it's boost if it has the Toxic Orb. The Toxic Orb is still equipped. You can either use Fling to get rid of it, or try this:

Gliscor @ Flight Gem
Ability: Sand Veil
EVs: 4 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Ice Fang
- Earthquake
- Fire Fang

The Flight Gem will give Acrobatics a big boost and then disappear, basically leaving Acrobatics with the boost. I know you're not running a sand team, but in case you go up against one I put Sand Veil there since Hyper Cutter isn't all that useful IMO. I gave it max Atk EVs and max Spd EVs so it's more likely to hit first and hit hard. I kept the moveset the same since it looks alright.
 
So, my last team I submitted didn’t go over all too well and with how many changes I made to it it is just easier to put this team in its own thread. So I am hoping to take a couple of my teams and put them together and maybe get a good team going here. I need help with move changes and items still. As always changes will be in BLUE.

At a Glance:

73.gif
|
286.gif
|
625.gif
|
472.gif
|
534.gif
|
609.gif


Closer Look:

73.gif

Tentacruel @ ?
Ability: Rain Dish
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature (-Atk, +Def)
- Toxic Spikes
- Scald
- Rapid Spin
- Giga Drain

My lead and my rapid spinner. Leads with toxic spikes then switches to another for the attack. Save Tentacruel for later if needed for rapid spin or use against a fire type with scald or giga drain for a Rotom-w.

Rain dish is great, but where are you going to get the rain from?

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Breloom @ ?
Ability: Effect Spore
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Bullet Seed
- Drain Punch

Breloom is used for spore to put the pokemon to sleep for the easy sub. Bullet seed and drain punch get STAB and drain punch allows him to heal. Kind of a stall Pokémon that can be used

If you're going to use subs for Breloom, give it a Toxic Orb, Poison Heal, and a more defensive set-up so he has more survivability and annoyability. Spore Trolls ftw!

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Bisharp @ Focus Sash
Ability: Defiant
EVs: 4 Spd / 252 Atk / 252 HP
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Swords Dance
- Iron Head
- Pursuit/Metal Burst/Psycho Cut

Bisharp works well with Breloom countering two of the three weaknesses. Swords danced sucker punch can really pack a punch. Pursuit in case of a predictable switch. Iron head is a filler for the lack of finding another suitable move on him.

In the time it takes for you to use Pursuit on someone, you could simply set up with Swords Dance and sweep while the Focus Sash gives you a free turn to set up so long as you aren't hit by entry hazards or hail. Because of lacklustre speed and the obvious lack of a Choice Item (like you would waste one on him anyway) you'll be better off with a max HP/Atk set. Psycho Cut gives you coverage against other Fighting types while Metal Burst offers an alternative to setting up.

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Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 120 Atk / 136 Def
Adamant Nature (+Atk, -SAtk)
- Acrobatics
- Ice Fang
- Earthquake
- Fire Fang

This is to combat against fighting type pokemon. Acrobatics is STAB that can take care of practically any fighting type pokemon. Other three moves are for some coverage to help take care of other opponents.

If you're going to use a Toxic Orb without Fling, you might as well get rid of Acrobatics for Aerial Ace since you have no way to get rid of your item in order to bring out Acrobatics' full power. Your Gliscor seems more suited for an offensive role, so you might want to give him a Flying Gem instead of a Toxic Orb. I would still keep Poison Heal, though.

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Conkeldurr @ Life Orb
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Hammer Arm
- Drain Punch
- Bulk Up
- Stone Edge

For Conkeldurr I figured I would need a physical sweeper and this guy can do the job. Life orb power boost with bulk up can cause his attacks to be devastating. I don’t understand why people choose mach punch over hammer arm. Hammer arms disadvantage is a speed loss, but this guy isn’t going to be out speeding anything too important. Stone edge for some coverage and drain punch for extra health.

The typical standard is Conkeldurr w/ Drain Punch and Mach Punch together, Leftovers or a Flame Orb to activate Guts, Bulk Up for happy boosts, and Stone Edge or Payback for coverage. Remember that.

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Chandelure @ Choice Scarf
EVs: 4 HP / 252 Sp. Atk / 252 Speed
Nature: Timid
Ability: Flash Fire
Moves: Heat Wave
Shadow Ball
Hidden Power (Ice)
Psychic

Chandelure as the revenge killer; get in, kill, get out. He is good against fighting types and can provide a lot of coverage for this team.​

Changes and advice in Bold.
 
Gliscor @ Poison orb
Ability: poison heal
EVs: 4 HP/252 Atk/252 Spd
Adamant Nature (+Atk, -SAtk)
- Sword dance
- Roost/stone edge
- Earthquake
- Fire Fang

gliscor is an amazing sweeper plus he is very strong defensively this set makes better use of him because without sword dance he really doesn't have the attack to do much. could also make him a stealth rock wall set which is also good.


Conkeldurr @ Life Orb/choice band
Trait: Guts
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Mach punch
- Drain Punch
- Earthquake/Bulk up
- Stone edge/Bulk up

This guy can't really afford to set up he's not fast enough plus he has crap special defense. But it is possible to use if he some how survives a something like espeon.
 
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Awesome comments guys. Keep them coming! This team is really starting to look good!
 
put lefties on tenta, because a tricker will take ur black sludge then just trick it onto another one of ur walls. tentacruel run liquid ooze, u can shut down alot of sub seefers/ seeders in general, change drain punch for FALCON PUNCH focus punch. brelooms gonna like the extra power and cuz of poison heal ur gonna be getting health back. also y r u running sand veil on gliscor? u dont hav any sand... anyways run the standard glis set of sd| eq| ice fang| taunt/protect wit toxic orb and poison heal

yea ill do a more full rate later


EDIT: also try a max hp/ sp def conk wit lefties, his longevity is greatly increased and lets him kill a lot more pokes
 
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I am really liking the way this team looks :)
If there is any other comments feel free to suggest but I think i am going to start building it
Thank you everyone.
 
Don't forget to reword your summary bios on your pokemon. You forgot to change them; and speaking of changing, you might want to switch out Fire Fang for Swords Dance since a neutral STAB Earthquake will do more damage than a 2x Fire Fang and pokemon with a 4x Fire weakness are rare and Rain is too common. Keep Ice Fang since it gives you important coverage against Dragons like Salamence and try to keep Poison Heal and keep the Gem Acrobatics to fool people into using Toxic on you.

You know what makes no sense to me? If a pokemon has Poison Heal, why doesn't it act like a Poison version of Water Absorb or Dry Skin as well? It just makes more sense like that to me and Poison type moves outside of Toxic are pretty uncommon.
 
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