articuno1508
Shinies? Meh.
Phew. This team has atleast one resistance/immunity to every type, and no more than 2 Pokemon share a weakness. I have conquered the main weakness of the Sandstorm team! Rate 1-10 and give advice. Remember, this team is based off of Trick Room, so don't tell me to increase Spd or anything.
Bronzong @ Light Clay
Relaxed
252 HP, 100 Def, 158 SpcDef
-Reflect
-Light Screen
-Trick Room
-Stealth Rock/Gyro Ball
All-out supporter. Is Spikes + Toxic Spikes on Forretress enough to replace Stealth Rock with Gyro Ball?
Tyranitar @ Leftovers
Quiet
252 SpcAtk, 252 HP, 4 Atk
-Stone Edge/Focus Punch
-Thunderbolt
-Ice Beam
-Substitute
Mixed sweeper/Blissey counter(substitute 101 + physical move)/Sandstormer.
Forretress @ Shed Shell
Sassy
252 Atk, 252 SpcDef, 4 HP
-Spikes
-Toxic Spikes
-Earthquake
-Explosion
Spiker/tank. Shed Shell is for running from Mean Look Gengar and Pokemon w/ Magnet Pull.
Blastoise @ Iron Ball
Quiet
252 SpcAtk, 252 HP, 4 SpcDef
-Haze
-Rapid Spin
-Surf
-Ice Beam
Basically returns your opponent to normal, while being a special tank (UFO). Iron Ball is b/c Blastoise is a little too fast for Trick Room. Too bad it's weak to Sandstorm, though that's necessary to provide team resistances.
Dusknoir @ Life Orb
Brave
100 Atk, 158 HP, 124 Def, 128 SpcDef
-Trick Room
-Thunderpunch
-Fire Punch
-Pain Split
Physical Sweeper/Trick Room Supporter. Life Orb + Sandstorm + Pain Split means that damage is transferred to the opponent. Fire Punch rather than Thunderpunch to handle Bronzong and Metagross.
Garchomp @ Focus Sash
Jolly
252 Spd, 252 Atk, 4 HP
-Swords Dance
-Dragon Claw
-Earthquake
-Crunch/Stone Edge
Physical Trick Room backup.
Bronzong @ Light Clay
Relaxed
252 HP, 100 Def, 158 SpcDef
-Reflect
-Light Screen
-Trick Room
-Stealth Rock/Gyro Ball
All-out supporter. Is Spikes + Toxic Spikes on Forretress enough to replace Stealth Rock with Gyro Ball?
Tyranitar @ Leftovers
Quiet
252 SpcAtk, 252 HP, 4 Atk
-Stone Edge/Focus Punch
-Thunderbolt
-Ice Beam
-Substitute
Mixed sweeper/Blissey counter(substitute 101 + physical move)/Sandstormer.
Forretress @ Shed Shell
Sassy
252 Atk, 252 SpcDef, 4 HP
-Spikes
-Toxic Spikes
-Earthquake
-Explosion
Spiker/tank. Shed Shell is for running from Mean Look Gengar and Pokemon w/ Magnet Pull.
Blastoise @ Iron Ball
Quiet
252 SpcAtk, 252 HP, 4 SpcDef
-Haze
-Rapid Spin
-Surf
-Ice Beam
Basically returns your opponent to normal, while being a special tank (UFO). Iron Ball is b/c Blastoise is a little too fast for Trick Room. Too bad it's weak to Sandstorm, though that's necessary to provide team resistances.
Dusknoir @ Life Orb
Brave
100 Atk, 158 HP, 124 Def, 128 SpcDef
-Trick Room
-Thunderpunch
-Fire Punch
-Pain Split
Physical Sweeper/Trick Room Supporter. Life Orb + Sandstorm + Pain Split means that damage is transferred to the opponent. Fire Punch rather than Thunderpunch to handle Bronzong and Metagross.
Garchomp @ Focus Sash
Jolly
252 Spd, 252 Atk, 4 HP
-Swords Dance
-Dragon Claw
-Earthquake
-Crunch/Stone Edge
Physical Trick Room backup.