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pkmn

xgina

Banned
team i made with unaware last night.

universal models (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Explosion
- Fire Blast
- Imprison
- Stealth Rock
---
something we wanted to test. imprison stops alot of leads that enjoy stealth rock and also ****s over heatran pretty badly until we switch out. and extra heatran rape is always useful!

arms to hold you with (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge
---
man, machamp is really awesome. helps stop gyara from completely running over us, and gives us something to take status.

lightning's solar crystal power (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 40 HP/216 SAtk/252 Spd
Modest nature (+SAtk, -Atk)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
---
heatran.

coasts (Kingdra) (M) @ Leftovers
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
---
physical offense, which we really needed, as the only thing that could attack was machamp, which is meant to be played defensively anyway.

all our oldest spirits and ghosts (Rotom-w) @ Choice Scarf
Ability: Levitate
EVs: 40 HP/248 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
---
every team is weak to the new rotoms, so the obvious solution is to get a rotom of our own! EVs hit 405 speed with scarf. mainly just to stop other rotoms raping us lategame.

cosmic explosion of the velvets (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Hidden Power [Fire]
- Seed Bomb
- Swords Dance
- Zen Headbutt
---
sd celebi, not sure about the EVs but i know that this does work really well. provides more physical offense. hp ground isnt really needed as this team rapes heatran anyway ~_~

probably crap
 
Last edited:
team i made with unaware last night.

universal models (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Naive/Hasty
- Explosion
- Fire Blast
- Imprison
- Stealth Rock
---
something we wanted to test. imprison stops alot of leads that enjoy stealth rock and also ****s over heatran pretty badly until we switch out. and extra heatran rape is always useful!

first of all y have jolly and 252 Sp.Atk evs? if u dont want to lower attack then use naive or hasty. Flamethrower could be a better choice over fire blast because of the accuracy

arms to hold you with (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge
---
man, machamp is really awesome. helps stop gyara from completely running over us, and gives us something to take status.

ok this looks fine but you may want to use adamant nature and give it defence evs just an idea

lightning's solar crystal power (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 40 HP/216 SAtk/252 Spd
Modest nature (+SAtk, -Atk)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
---
heatran.

standard as you said

coasts (Kingdra) (M) @ Leftovers
Ability: Sniper
EVs: 252 Atk/252 Spd/6 HP
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Return/Substitute
---
physical offense, which we really needed, as the only thing that could attack was machamp, which is meant to be played defensively anyway.

ok this set is odd. waterfall AND Hydro pump is you want a physical kingdra have 1. Return is good but you may want to use sub to hide behind while your DDing

all our oldest spirits and ghosts (Rotom-w) @ Choice Scarf
Ability: Levitate
EVs: 40 HP/248 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
---
every team is weak to the new rotoms, so the obvious solution is to get a rotom of our own! EVs hit 405 speed with scarf. mainly just to stop other rotoms raping us lategame.

seems good if you want to be faster Timid could be a good nature to do it with.

cosmic explosion of the velvets (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 32 HP/252 Atk/224 Spd
Lonely/Brave nature
- Hidden Power [Fire]
- Seed Bomb
- Swords Dance
- Zen Headbutt
---
sd celebi, not sure about the EVs but i know that this does work really well. provides more physical offense. hp ground isnt really needed as this team rapes heatran anyway ~_~

lonely or brave is good because it doesnt lower your sp.atk which you will need. celebi isnt really used for attacking but i think this may work.

probably crap

i think your team lacks walls. because another pure attacking team could destroy this one. my comments in bold.
 
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