team i made with unaware last night.
universal models (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Explosion
- Fire Blast
- Imprison
- Stealth Rock
---
something we wanted to test. imprison stops alot of leads that enjoy stealth rock and also ****s over heatran pretty badly until we switch out. and extra heatran rape is always useful!
arms to hold you with (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge
---
man, machamp is really awesome. helps stop gyara from completely running over us, and gives us something to take status.
lightning's solar crystal power (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 40 HP/216 SAtk/252 Spd
Modest nature (+SAtk, -Atk)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
---
heatran.
coasts (Kingdra) (M) @ Leftovers
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
---
physical offense, which we really needed, as the only thing that could attack was machamp, which is meant to be played defensively anyway.
all our oldest spirits and ghosts (Rotom-w) @ Choice Scarf
Ability: Levitate
EVs: 40 HP/248 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
---
every team is weak to the new rotoms, so the obvious solution is to get a rotom of our own! EVs hit 405 speed with scarf. mainly just to stop other rotoms raping us lategame.
cosmic explosion of the velvets (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Hidden Power [Fire]
- Seed Bomb
- Swords Dance
- Zen Headbutt
---
sd celebi, not sure about the EVs but i know that this does work really well. provides more physical offense. hp ground isnt really needed as this team rapes heatran anyway ~_~
probably crap
universal models (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP/252 Spd/252 SAtk
Jolly nature (+Spd, -SAtk)
- Explosion
- Fire Blast
- Imprison
- Stealth Rock
---
something we wanted to test. imprison stops alot of leads that enjoy stealth rock and also ****s over heatran pretty badly until we switch out. and extra heatran rape is always useful!
arms to hold you with (Machamp) (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/4 Def
Impish nature (+Def, -SAtk)
- Dynamicpunch
- Rest
- Sleep Talk
- Stone Edge
---
man, machamp is really awesome. helps stop gyara from completely running over us, and gives us something to take status.
lightning's solar crystal power (Heatran) (M) @ Shuca Berry
Ability: Flash Fire
EVs: 40 HP/216 SAtk/252 Spd
Modest nature (+SAtk, -Atk)
- Earth Power
- Explosion
- Fire Blast
- Hidden Power [Ice]
---
heatran.
coasts (Kingdra) (M) @ Leftovers
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Outrage
- Waterfall
- Hydro Pump
---
physical offense, which we really needed, as the only thing that could attack was machamp, which is meant to be played defensively anyway.
all our oldest spirits and ghosts (Rotom-w) @ Choice Scarf
Ability: Levitate
EVs: 40 HP/248 Spd/220 SAtk
Modest nature (+SAtk, -Atk)
- Hydro Pump
- Shadow Ball
- Thunderbolt
- Trick
---
every team is weak to the new rotoms, so the obvious solution is to get a rotom of our own! EVs hit 405 speed with scarf. mainly just to stop other rotoms raping us lategame.
cosmic explosion of the velvets (Celebi) @ Leftovers
Ability: Natural Cure
EVs: 32 HP/252 Atk/224 Spd
Adamant nature (+Atk, -SAtk)
- Hidden Power [Fire]
- Seed Bomb
- Swords Dance
- Zen Headbutt
---
sd celebi, not sure about the EVs but i know that this does work really well. provides more physical offense. hp ground isnt really needed as this team rapes heatran anyway ~_~
probably crap
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