• Hey all, due to some issues with false DMCA takedown requests, we've had to remove and censor a few things until the situation is resolved. Sorry for any inconvenience.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Please Rate

Status
Not open for further replies.

NidokingJ

Addicted2Pokemon
Im starting up a new file and these are the pokes i will be running with.
I have standard ev spreads but if you know of better please LMK.
I play doubles mostly but ill be using these in game then afterwords using them for doubles competitively


First


Toxicroak@Leftoverz
Ability:dry skin
Nature:Timid
-Vacuum Wave
-Nasty Plot
-Dark pulse
-sludge bomb

This guys awsome because hes Poison and fighting. Attempt to sweep with nasty plot, Vacuum wave stab priority, dark pulse for ghost/ psychics that try to do work on me, Sludge bomb would be my alt. stab for grass/ anything who doesnt resist. Dry skin is for switch ins on teamates about to be sprayed with water.

Next

Manectric@Choice specs
Ability:Lighting rod
Nature:timid
-Thunderbolt
-Flamethrower
-Switcheroo
-Thunder wave/protect

This is my favorite electric pokemon hes used for protection against my pokes that are weak to electric aka gyarados/aerodactyl, his moveset is simple, switcheroo his specs to cripple anything thats not a sp att. t bolt stab flamethrower nice coverage, T wave to criple or protect for doubles. (again, i usually play doubles)


Then

Houndoom@life orb
Ability:flash fire
Nature: hasty
-Nasty plot
-Heat wave
-Suckerpunch
-thunder fang

This guys is one of my favorite fire pokemon sharing the awsome dark type, usual nasty plot set up attempt to sweep with heat wave, sucker punch for stab priority could be life saving, Thunder fang for water/ coverage. I gave him hasty nature because his defense is already poop, he wont be needing it. Flash fire to protect my metagross/ switch in.


Now for the Base of my team

Aerodactyl@Focus sash
Ability:Pressure
Nature: Adamant
-Fly
-Ice fang
-Rockslide
-Thunderfang

Adamant for dmg boost, fly to get around towns/ stab/dodge. Rockslide for beast stab to both opponents, ice fang for dragons mostly, maybe a couple ground/flying-grass types. thunder fang for waters, im thinking of switching that out but not sure yet.


Metagross@leftovers
Ability:Clear body
Nature: Not to sure
-Ice punch
-bullet punch
-psychic
-rockslide

Im not sure how to utilize this guy but he is for sure going to be an asset to this team, I gavem icepunch for dragons again and grounds, bullet punch for stab priority, psychic for sp attack idk about that though, rockslide for fire? i wanted to have agility on him he sounds cool with it but then i wouldnt need bullet punch.




Last but not least

Gyarados@leftovers
Ability: intimidate
Nature:Jolly
-Dragon dance
-Waterfall
-ice fang
-bounce/taunt/thunderwave

Im not sure what to run as fourth move, but this is goin to be my murderer of the team, If need be ill switch in manectric to take the sp attack boost when electric is thrown at him, dragon dance for speed sweep, waterfall for stab ice fang for dragon/grass/ground. let me know what move i should run in the fourth slot.


Im still not sure abouts ev's. I know i got 4 people weak to ground on this team, but i got 2 flyers and 3 ice moves ready for those.

Help! suggestions/comments Appreciated


BTw, im at work so sorry about unperfect grammer/ Trying to do this fast as possible, thanks in advance.
 
Last edited:
Status
Not open for further replies.
Back
Top