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PsYcH !

Classified*

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This is my very first RMT here at Serebii, I hope you enjoy it. This team is a 3:3 mono Psychic team,
for those of you that aren't sure what that means, it means that 3 of my Pokemon on the team
must be of the Psychic type and 3 others may be of any type. This team was started and built
around one of my favorite 5th generation Pokemon, Sigilyph. It is a balanced team, built
with the ability to wither health away slowly, but also pack a punch and sweep. The whole team was built to
take advantage of Sigilyph best assets. The ability to be immune to Sandstorm and
Status damage highly influenced the team.


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.: Current Team :.​
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Tyranitar (F) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Pursuit
- Stone Edge
- Crunch
- Superpower


Tyranitar was brought to the team to take advantage of Sigilyph's ability being immune to Sandstorm to weaken the enemies Pokemon while Sigilyph is left unharmed. This decision turned the team into a Sandstorm team, which also became a factor of how the team was built and was based around. I decided eventually on the Choice Scarf variant. Scarf Tar I have noticed is usually a little unexpected by opponents who assume they can outspeed and score a KO while Tyranitar crushes them with his powerhouse attack stat. Tyranitar is a great check to many Ghosts and Psychics who get crushed by Pursuit on the switch out. Tyranitar is able to take down opposing Tyranitar also with Superpower. Crunch and Stone Edge are the main STAB attacks, and Tyranitar's most powerful options here. Tyranitar not only can act as a Revenge Killer but has even won late game for me when opponents have no resistance to Crunch / Stone Edge. Tyranitar so far has been a staple on the team.

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Body Slam
- Iron Head
- Wish
- Stealth Rock


Jirachi is still all around a great Pokemon. The Special Defensive variant is a monster to stop and can be very annoying. With Serene Grace boosting The chance to flich and chance to paralyze to a solid 60%, more often than not the opponent will not be able to attack. Jirachi can pass around Wish support and even use it in conjunction with Iron Head to stall out the opponent while they can't attack Jirachi. Stealth Rock provides greatly helpful damage on every switch by the enemy which assists the whole team tremendously to score KO's. Jirachi uses Body Slam to pass around paralysis and help out my team who honestly isn't the fastest. With Pokemon paralyzed Sigilyph has an easier time with sweeping because it can outspeed them. Jirachi also boasts a steel typing granting it immunity to Tyranitar's Sandstorm which is greatly helpful in dealing damage to enemies.

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Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 188 Def / 76 Spd
Impish Nature (+Def, -SAtk)
- Protect
- Earthquake
- Ice Fang
- Toxic


Gliscor is another strong defensive member of the team. Also boasting immunity to Standstorm helps him to standout even more. With his new ability in Poison Heal Gliscor's defensive capabilities increase tremendously. Healing 1/8 of its health and immunity to status, Gliscor can become quite a good staller. With protect and the residual damage of Sandstorm, and Poisoning from Toxic Gliscor wears down the enemies Pokemon slowly but surely. Earthquake is a great STAB for him and Ice Fang is used for opposing Gliscor and even Dragons that come in such as Dragonite. With the high defensive stat Gliscor makes for a great physical wall and overall a good choice for the team.

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Ferrothorn (F) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spd)
- Leech Seed
- Spikes
- Power Whip
- Thunder Wave


Ferrothorn quite honestly has to be one of the best Steel types in the game and one of the greatest additions from the 5th Generation. It has great bulk both physically and specially allowing it to be a great defensive Pokemon. It has the ability to absorb Outrages and Draco Meteors tremendously making it a great answer to Dragons. With Leech Seed it adds to my teams ability to wither health away, while healing itself aswell. Spikes adds to the entry hazards and also the teams ability to slowly but surely wither health away. With STAB Power Whip being the main (and only) attacking option, Ferrothorn has a powerful attack to damage opponents. Thunder Wave passes around paralysis and again helps the team who is relatively slow. Ferrothorn also has immunity to Tyranitar's Sandstorm which is another great plus for using it on my team.

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Slowbro (F) @ Leftovers
Trait: Regeneration
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature (+Def, -Atk)
- Slack Off
- Psychic
- Boil Over
- Fire Blast


Slowbro is another great defensive tank on the team. With a new ability in Regeneration, Slowbro has a great way to heal itself while switching out of trouble. This ability, combined with Slack Off, allows Slowbro to stay alive and Stall down opponents greatly. Other than Slack Off, Slowbro runs three attacks, with STAB in both Psychic and Boil Over. Boil Over allows for a nice chance to burn and screw over physical attackers, who will have absolutely no chance to damage Slowbro who boasts a solid physical defense. Fire Blast adds to be a great coverage move, even allowing him to take out grass types that come in such as Celebi, expecting to absorb Boil Over and Psychic with ease. Slowbro unfortunetly does not get the immunity to Sandstorm, but that does not affect him too much with the ability of Regerator healing off any damage taken while in the Sandstorm.

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Sigilyph (F) @ Flame Orb
Trait: Magic Guard
EVs: 252 HP / 200 Def / 56 Spd
Timid Nature (+Spd, -Atk)
- Cosmic Power
- Roost
- Psycho Shift
- Assist Power


Sigilyph is the star of the team, and its main focus. With the amazing ability in Magic Guard to avoid all non attack damage Sigilyph is a great Pokemon. It can be very annoying and a very potent sweeper if not played against correctly. With Cosmic Power, after a few turns of setup, Sigilyph becomes near impossible to kill, healing of damage taking with Roost. Assist Power is the only real attacking option, and only worth anything after I have used Cosmic Power multiple times. For any Physical attackers, or Dark type Pokemon immune to Psychic attacks I use Psycho Shift. Passing on my burn, crippling Physical attackers and slowly stalling out others between burn damage and Sandstorm. I love Sigilyph and would prefer to keep it on the team, but if there are any options that are significantly better.



Well thats the team, I hope you enjoyed it. I will gladly accept any comments, criticism, or suggestions. Remember, any suggestions you make, be sure to make sure that the team has 3 Psychics at all time.
 
I will come out and say it that your team looks really sturdy and balanced all around. Tyranitar, Gliscor, and Ferrothorn are basically perfect for the sandstorm environment and do their jobs perfectly, so wouldn't change them. I find Jirachi annoying and hate it when it runs the type of set you have on it, so that is fine too. Won't touch sigilyph since you want your team centered around it. I started to think if anything could be used over slowbro and the only things that came to mind were espeon or reuniclus. Espeon brings magic bounce and can reflect all statuses back, but doesn't work that well in SS. Reuniclus has overcoat and magic guard which makes SS useless against it and regenerator, so it could stand in slowbro's place. So maybe,

Reuniclus @ life orb
ability: magic guard
EV's: 252 HP, 252 Def, 4 Sp. Def
Nature: Bold/Calm
-Calm Mind
-Psyshock
-Shadow Ball/HP Fire
-Recover

Basically, Reuniclus can be a second sweeper that has proven really annoying for me. After one or two calm minds it becomes almost unstoppable on the special side. Psyshock will hit special walls, while Shadow Ball is just for your basic coverage for Reuniclus. HP Fire hits pokemon like celebi or steel types all around. Recover is for when your hp is low and can continue your sweep.

Honestly, it's the only thing that I could think of to replace slowbro with that works or something of the like. If you do keep slowbro, I'd think about switching fire blast for either flamethrower or ice beam unless your sure fire blast will hit. Both still hit grass and celebi hard while making sure that your likely to hit over fire blast.
 
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