mustbe18toryde
Are u 18?
SO yeah, I was invited to be a gym leader at a league over on another forum. Although I had to make a theme/mono-type team, that did not restrict me to using a specific type. I was allowed to make a Rain Dance team, but need help since I've never ran one. Here are league rules if they matter:
1. No Ubers
2. Only one OU and below legend
3. Standard clauses
1. Magnezone@Wet Rock
Nature: Modest
EV: 252 Def/172 Sp Attack/84 HP
1. Thunder
2. Rain Dance
3. Thunder Wave
4. HP Grass
Lead. Since most leads are Gyarados or Weavile, I invested EVs into it's awesome Defense. What I do is Thunder Wave first, then Rain Dance. Thunder=STAB powerful attack and HP Grass for Swampert lead/bulky Waters.
2. Kingdra@Wet Rock
Nature: Modest
EV: 252 Sp Attack/242 HP/16 Speed
Abilitiy: Swift Swim
1. Rain Dance
2. Surf
3. Dragon Pulse
4. HP Ground
Swift Swim Sweeper. With this spread, I switch into something that will switch out an Rain Dance up. Surf=STAB, Ice Beam for Dragons and HP Grass for other Waters who would otherwise wall me.
3. Azumarril@Choice Band
Nature: Adamant
Ability: Super Power
EV: 252 Attack/HP
1. Aqua Jet
2. Brick Break
3. Double-Edge
4. Waterfall
Standard CBZarill. I will not put Ice Punch, because I like Aqua Jet to do massive damage to stuff.
4. Gyarados@Leftovers
Nature: Adamant
EV: 212 HP/16 Attack/180 Sp Def/100 Speed
1. Taunt
2. Dragon Dance
3. Waterfall
4. Stone Edge
Standard BulkyGyara/great Heracross counter. Waterfall=STAB, and Stone Edge for other Gyarados. Waterfall+EQ sucks! I will get walled by other Gyaras with the Waterfall/EQ set. Besides, I can hit Mence for SE with Stone Edge.
5. Jolteon@Life Orb
Nature: Timid
EV: 252 SP Attack/Speed
1. Thunder
2. Rain Dance
3. Shadow Ball
4. HP Ice
Absorbs Electric attacks to heal. Sets up Rain Dance as well. Thunder=STAB and HP Ice forms BoltBeam. Shadow Ball for Ghosts.
6. Suicune@Leftovers
Nature: Bold
EV: 252 Hp/Def
1. Calm Mind
2. Surf
3. Roar
4. Ice Beam
CMSune/Physical Wall. As they switch out, build up Sp Def with CM. Roar for Phazing
1. No Ubers
2. Only one OU and below legend
3. Standard clauses
1. Magnezone@Wet Rock
Nature: Modest
EV: 252 Def/172 Sp Attack/84 HP
1. Thunder
2. Rain Dance
3. Thunder Wave
4. HP Grass
Lead. Since most leads are Gyarados or Weavile, I invested EVs into it's awesome Defense. What I do is Thunder Wave first, then Rain Dance. Thunder=STAB powerful attack and HP Grass for Swampert lead/bulky Waters.
2. Kingdra@Wet Rock
Nature: Modest
EV: 252 Sp Attack/242 HP/16 Speed
Abilitiy: Swift Swim
1. Rain Dance
2. Surf
3. Dragon Pulse
4. HP Ground
Swift Swim Sweeper. With this spread, I switch into something that will switch out an Rain Dance up. Surf=STAB, Ice Beam for Dragons and HP Grass for other Waters who would otherwise wall me.
3. Azumarril@Choice Band
Nature: Adamant
Ability: Super Power
EV: 252 Attack/HP
1. Aqua Jet
2. Brick Break
3. Double-Edge
4. Waterfall
Standard CBZarill. I will not put Ice Punch, because I like Aqua Jet to do massive damage to stuff.
4. Gyarados@Leftovers
Nature: Adamant
EV: 212 HP/16 Attack/180 Sp Def/100 Speed
1. Taunt
2. Dragon Dance
3. Waterfall
4. Stone Edge
Standard BulkyGyara/great Heracross counter. Waterfall=STAB, and Stone Edge for other Gyarados. Waterfall+EQ sucks! I will get walled by other Gyaras with the Waterfall/EQ set. Besides, I can hit Mence for SE with Stone Edge.
5. Jolteon@Life Orb
Nature: Timid
EV: 252 SP Attack/Speed
1. Thunder
2. Rain Dance
3. Shadow Ball
4. HP Ice
Absorbs Electric attacks to heal. Sets up Rain Dance as well. Thunder=STAB and HP Ice forms BoltBeam. Shadow Ball for Ghosts.
6. Suicune@Leftovers
Nature: Bold
EV: 252 Hp/Def
1. Calm Mind
2. Surf
3. Roar
4. Ice Beam
CMSune/Physical Wall. As they switch out, build up Sp Def with CM. Roar for Phazing
Last edited: