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Rain RMT

Psychicmastery

New Member
At a glance...

;186; ;091; ;454; ;479-w; ;149; :598:


;186;
Politoad@Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Sp. Def / 4 Sp Atk
Nature: Calm (+Sp Def, -Atk)
- Scald
- Ice Beam
- Protect
- Toxic

My lead, I use him to cast rain at the start of the battle, but he has also been built to last later on, if the weather gets changed. Scald is for STAB and has a nice burn chance, as well as hitting Ninetales. Ice Beam is to take out any opposing grass types, as well as perhaps getting a lucky shot on 4x weak dragons. Toxic for residual damage, and protect to stall for toxic, as well as healing with Leftovers.

;091;
Cloyster@Focus Sash
Ability: Skill Link
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Jolly (+Spd, -Sp Atk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell

My main physical sweeper. While fairly frail, I gave it a Focus Sash so it can hopely get at least 1 Shell Smash in and hopefully outrun the opposition on the next attack. Rock Blast and Icicle Spear are commonplace to abuse Skill Link, while Razor Shell provides STAB.

;454;
Toxicroak@Black Sludge
Ability: Dry Skin
EVs: 252 Sp Atk / 252 Spd / 4 HP
Nature: Modest (+Sp Atk, -Atk)
- Nasty Plot
- Vacuum Wave
- Focus Blast
- Shadow Ball

My special sweeper, which may not seem appropriate on a Toxicroak, but it has a nice shock factor. Nasty Plot sets up the sweep, then I switch to Vacuum Wave which provides STAB and priority or Focus Blast for a slower and stronger hit. Shadow Ball is mostly filler, but can be useful at times, as without it ghosts would wall Toxicroak. Dry Skin+Black Sludge makes for a nice recovery each turn.

;479-w;
Rotom-W@Light Clay
Ability: Levitate
EVs: 252 HP / 252 Sp Atk / 4 Def
Nature: Calm (+Sp Def, -Atk)
- Thunder
- Hydro Pump
- Light Screen
- Reflect

My dual-screener, who can also pack quite a punch. Rotom starts by setting up either Light Screen or Reflect, which helps to soften the damage the team will take. Light clay extends the effects of both of them. While Thunder and Hydro Pump provide as strong STABs which will be used after Rotom sets up the screens, or if its backed into a corner.

;149;
Dragonite@Life Orb
Ability: Multiscale
EVs: 252 Sp Atk / 252 Spd / 4 HP
Nature: Timid (+Spd, -Atk)
- Thunder
- Hurricane
- Draco Meteor
- Roost

My late game sweeper. Takes advantage of rain by using 100% accurate Thunder and Hurricane. Roost couples well with his ability, and allows him to take advantage of the 50% reduced hits as well as removing the flying type. Draco Meteor serves as a strong finisher as Dragonite will surely be switching a lot.

:598:
Ferrothorn@Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 HP
Nature: Sassy (+Sp Def, -Spd)
- Power Whip
- Gyro Ball
- Stealth Rock
- Leech Seed

Standard Ferrothorn. Rocky Helmet couples with Iron Barbs to severely damage all who touches it. Leech Seed stalls, and Stealth Rock rips apart many pokemon. Power Whip is for a strong STAb and Gyro ball works well with Ferrothorns horrible speed, and partners well with the speed hindering nature.

Overall I'd say it's a pretty solid team, but there are a few glaring weaknesses as part of the team are water types. Any feedback you may have would be much appreciated. Thank you in advance for your help! :)
 
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Pretty solid, just a few little notes.

You want something to counter all other weather setters. Ninetales: Pretty well countered (even with cut in half water, just send in politoad), Tyranitar and Hippowdon: Pretty well covered (ditto above to get rid of them), Abomasnow: This is where I see some trouble... nothing really counters it. You could put hurricane on dragonite, which is 100% accurate in rain. You can then use it on the predicted switch in. Pretty good though, but I didn't really go too in depth.
 
you could try switching toxicroak to physical attacker (you have only one true physical attacker), it destroys abomasnow with both poison type moves and fighting type moves (especially fighting type moves, like drain punch)
 
Nice making Toxicroak a special-sweep; not seen very often.
*Definitely* put Hurricane on Dragonite.
Another option to try is Hydro-Pump special/mixed Salamence... It's something I use; just a suggestion (believe me; it destroys and no one sees it).

Edit: Toxicroak is pretty much all you have to down Ferrothorn... Cloyster might be able to get away with it... But, just consider that Ferrothorn could prove to be troublesome.
 
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yeah, cloyster can do a number on ferrothorn, but if it is the common relaxed set, it will live through a shell smashed icicle spear, with a little health to spare, cloyster can also get rid of abomasnow with rock blast
 
I'm not sure about switching Toxicroak to physical, as I like the shock factor the special set provides, also it's still effective. When I was making this team, I was trying to think of ways to counter Ferrothorn, but seeing as it's main weakness (fire) wouldn't fit with the theme of the team, that leaves fighting, but unfortunately all Toxicroak gets as special fighting move is vacuum wave, which although useful isn't very strong without a few nasty plots to back it up. I didn't realize that Dragonite could learn Hurricane, so I'll definitely try that out. Thanks for the feedback!
 
Try Focus Blast. Toxicroak can learn that as well, via TM (might be 4th gen only however).
 
you could get rid of sludge bomb, it isnt really needed, and anything that focus blast/vacuum wave cant hit, shadow ball can
 
on dragonite i suggest hurricane, tho it may not be the best. It really limits dragonite to only working in the rain xD , if you see a good place or want to try it feel free tho.
 
Wouldent Thunder wreck this team?
It certainly has some weaknesses to electric, if that's what you mean, but ferrothorn can handle it usually, although a jolteon may work well on this team (to absorb electric attacks) although I know we're trying to look for a physical attacker right now.
 
Another physical attacker would be nice, but I'm not sure who could fill that role and who could be replaced with it.
Reply With Quote

Yes, that's what we're discussing. Oh, and I would start changing some of the movesets, it makes things more clear.
 
Electivire!!! Replace toxicroak with him, he can switch in on any electric attack for a speed boost then sweep away.

This is the best set in my opinion:

Electivire @ life orb/choice band
Adamant, 252 atk, 252 spd, 4 hp
Motor drive
~wild charge
~ice punch
~cross chop
~earthquake

Pretty simple realy. Wild charge is powerful stab, ice punch for dragons, cross chop for coverage against flying steels and dark types and earthquake for grounded steels and general awesome coverage.
 
Electivire actually gets a free Dragon Dance if it's holding a Cell Battery. It boosts attack, apparently, when hit by an electric move.

Electivire @ Cell Battery
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) | Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Earthquake / Cross Chop
- Ice Punch
- Cross Chop / Magnet Rise

But I wouldn't use it. Not until Late Game at least.
 
What I reccomend for every Weather Team is making a real Lead Poke. The opponent will have to decide wether to counter the Lead or Counter the Weather Poke. And on my Cloyster I'm gonna start going with the one that has Surf/Hydro Pump. On Steels, they usually (I REPEAT USuALLY) They don't run lots of SDef EVs. Which means a Surf/Hydro Pump will do more damage than a Razor Shell.
 
Electivire actually gets a free Dragon Dance if it's holding a Cell Battery. It boosts attack, apparently, when hit by an electric move.

Electivire @ Cell Battery
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) | Adamant Nature (+Atk, -SAtk)
- Wild Charge
- Earthquake / Cross Chop
- Ice Punch
- Cross Chop / Magnet Rise

But I wouldn't use it. Not until Late Game at least.


Alas that doesn't work (I'm not entirely sure why, something to do with the mechanics) :(.
 
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