Psychicmastery
New Member
At a glance...
;186; ;091; ;454; ;479-w; ;149; :598:
;186;
Politoad@Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Sp. Def / 4 Sp Atk
Nature: Calm (+Sp Def, -Atk)
- Scald
- Ice Beam
- Protect
- Toxic
My lead, I use him to cast rain at the start of the battle, but he has also been built to last later on, if the weather gets changed. Scald is for STAB and has a nice burn chance, as well as hitting Ninetales. Ice Beam is to take out any opposing grass types, as well as perhaps getting a lucky shot on 4x weak dragons. Toxic for residual damage, and protect to stall for toxic, as well as healing with Leftovers.
;091;
Cloyster@Focus Sash
Ability: Skill Link
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Jolly (+Spd, -Sp Atk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
My main physical sweeper. While fairly frail, I gave it a Focus Sash so it can hopely get at least 1 Shell Smash in and hopefully outrun the opposition on the next attack. Rock Blast and Icicle Spear are commonplace to abuse Skill Link, while Razor Shell provides STAB.
;454;
Toxicroak@Black Sludge
Ability: Dry Skin
EVs: 252 Sp Atk / 252 Spd / 4 HP
Nature: Modest (+Sp Atk, -Atk)
- Nasty Plot
- Vacuum Wave
- Focus Blast
- Shadow Ball
My special sweeper, which may not seem appropriate on a Toxicroak, but it has a nice shock factor. Nasty Plot sets up the sweep, then I switch to Vacuum Wave which provides STAB and priority or Focus Blast for a slower and stronger hit. Shadow Ball is mostly filler, but can be useful at times, as without it ghosts would wall Toxicroak. Dry Skin+Black Sludge makes for a nice recovery each turn.
;479-w;
Rotom-W@Light Clay
Ability: Levitate
EVs: 252 HP / 252 Sp Atk / 4 Def
Nature: Calm (+Sp Def, -Atk)
- Thunder
- Hydro Pump
- Light Screen
- Reflect
My dual-screener, who can also pack quite a punch. Rotom starts by setting up either Light Screen or Reflect, which helps to soften the damage the team will take. Light clay extends the effects of both of them. While Thunder and Hydro Pump provide as strong STABs which will be used after Rotom sets up the screens, or if its backed into a corner.
;149;
Dragonite@Life Orb
Ability: Multiscale
EVs: 252 Sp Atk / 252 Spd / 4 HP
Nature: Timid (+Spd, -Atk)
- Thunder
- Hurricane
- Draco Meteor
- Roost
My late game sweeper. Takes advantage of rain by using 100% accurate Thunder and Hurricane. Roost couples well with his ability, and allows him to take advantage of the 50% reduced hits as well as removing the flying type. Draco Meteor serves as a strong finisher as Dragonite will surely be switching a lot.
:598:
Ferrothorn@Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 HP
Nature: Sassy (+Sp Def, -Spd)
- Power Whip
- Gyro Ball
- Stealth Rock
- Leech Seed
Standard Ferrothorn. Rocky Helmet couples with Iron Barbs to severely damage all who touches it. Leech Seed stalls, and Stealth Rock rips apart many pokemon. Power Whip is for a strong STAb and Gyro ball works well with Ferrothorns horrible speed, and partners well with the speed hindering nature.
Overall I'd say it's a pretty solid team, but there are a few glaring weaknesses as part of the team are water types. Any feedback you may have would be much appreciated. Thank you in advance for your help!
;186; ;091; ;454; ;479-w; ;149; :598:
;186;
Politoad@Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Sp. Def / 4 Sp Atk
Nature: Calm (+Sp Def, -Atk)
- Scald
- Ice Beam
- Protect
- Toxic
My lead, I use him to cast rain at the start of the battle, but he has also been built to last later on, if the weather gets changed. Scald is for STAB and has a nice burn chance, as well as hitting Ninetales. Ice Beam is to take out any opposing grass types, as well as perhaps getting a lucky shot on 4x weak dragons. Toxic for residual damage, and protect to stall for toxic, as well as healing with Leftovers.
;091;
Cloyster@Focus Sash
Ability: Skill Link
EVs: 252 Atk / 252 Spd / 4 HP
Nature: Jolly (+Spd, -Sp Atk)
- Shell Smash
- Icicle Spear
- Rock Blast
- Razor Shell
My main physical sweeper. While fairly frail, I gave it a Focus Sash so it can hopely get at least 1 Shell Smash in and hopefully outrun the opposition on the next attack. Rock Blast and Icicle Spear are commonplace to abuse Skill Link, while Razor Shell provides STAB.
;454;
Toxicroak@Black Sludge
Ability: Dry Skin
EVs: 252 Sp Atk / 252 Spd / 4 HP
Nature: Modest (+Sp Atk, -Atk)
- Nasty Plot
- Vacuum Wave
- Focus Blast
- Shadow Ball
My special sweeper, which may not seem appropriate on a Toxicroak, but it has a nice shock factor. Nasty Plot sets up the sweep, then I switch to Vacuum Wave which provides STAB and priority or Focus Blast for a slower and stronger hit. Shadow Ball is mostly filler, but can be useful at times, as without it ghosts would wall Toxicroak. Dry Skin+Black Sludge makes for a nice recovery each turn.
;479-w;
Rotom-W@Light Clay
Ability: Levitate
EVs: 252 HP / 252 Sp Atk / 4 Def
Nature: Calm (+Sp Def, -Atk)
- Thunder
- Hydro Pump
- Light Screen
- Reflect
My dual-screener, who can also pack quite a punch. Rotom starts by setting up either Light Screen or Reflect, which helps to soften the damage the team will take. Light clay extends the effects of both of them. While Thunder and Hydro Pump provide as strong STABs which will be used after Rotom sets up the screens, or if its backed into a corner.
;149;
Dragonite@Life Orb
Ability: Multiscale
EVs: 252 Sp Atk / 252 Spd / 4 HP
Nature: Timid (+Spd, -Atk)
- Thunder
- Hurricane
- Draco Meteor
- Roost
My late game sweeper. Takes advantage of rain by using 100% accurate Thunder and Hurricane. Roost couples well with his ability, and allows him to take advantage of the 50% reduced hits as well as removing the flying type. Draco Meteor serves as a strong finisher as Dragonite will surely be switching a lot.
:598:
Ferrothorn@Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 HP
Nature: Sassy (+Sp Def, -Spd)
- Power Whip
- Gyro Ball
- Stealth Rock
- Leech Seed
Standard Ferrothorn. Rocky Helmet couples with Iron Barbs to severely damage all who touches it. Leech Seed stalls, and Stealth Rock rips apart many pokemon. Power Whip is for a strong STAb and Gyro ball works well with Ferrothorns horrible speed, and partners well with the speed hindering nature.
Overall I'd say it's a pretty solid team, but there are a few glaring weaknesses as part of the team are water types. Any feedback you may have would be much appreciated. Thank you in advance for your help!
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