fredburger999
i <3 pie
This is my first team, so it probably sucks. 
Ninjask@Focus Sash
Naive; 255 Speed; IVs are 0 in defensive stats
~Baton Pass
~Sunny Day
~Swords Dance
~Protect
Before you complain about the nature and IVs and EVs of this guy, I want him to die. But wait? A Focus Sash! He survives! Anyway, first turn, swords, second turn, protect, third turn, baton pass. If the enemy lead has Snow Warning or Sandstream, I use sunny day, protect, and get out of there.
Rampardos@Choice Scarf
Adamant; 252 Speed, 252 Attack, 6 HP
~Crunch
~EQ
~Stone Edge
~Outrage
She is ninjask's main target. 942 attack and 966 speed? Total donimation. A Life Orb would give her 1224.6 attack and 644 speed though. Outrage is resisted by only Bronzong, Scizor, and Skarmory. I feel as if I need Fire Punch though.
Deoxys-e/s@C. Specs
Modest; 255 Sp. Atk, 255 HP
~Shadow Ball
~Psychic
~T-Bolt
~Ice Beam
BoltBeam is always good. Shadow Ball gets Azelf and Alakazam, and Psychic for STAB. I figure 396 speed is good enough to outrun base 130s, and 306 HP is better than 241 HP.
Sceptile@Life Orb
Jolly; 252 Attack, 252 Speed, 6 HP
~Dragon Claw
~Leaf Blade
~T-Punch
~EQ
Pretty straightfoward. Leaf Blade for STAB, T-Punch for Gyardos, EQ cause it's awesome, and Dragon Claw for Specs-mence and tons of Ubers if I'm crazy enough.
Blissey@Leftovers
Bold; 252 Defence, 46 Sp. Def, 212 HP
~Ice Beam
~Softboiled
~Aromatherapy
~Toxic
Standard Cleric set with my own variations on EVs and nature.
Skarmory@Shed Shell
Impish; 252 HP, 100 Attack, 158 Defence
~Drill Peck
~Roost
~Stealth Rock
~Whirlwind
The Spiker set with the 4 speed EVs in attack. Nuff said.
I understand I used an Adamant nature on Rampardos and a Jolly nature on Sceptile. I could give Sceptile the extra kick in attack or I could make sure it outruns more things. Rampardos isn't as fast as it could be, but it has a monsterous attack I'm taking advantage of. Deoxys outruns base 130 speed foes so it won't matter. Is my team good, decent, bad, terrible, or LOL N00B?
Ninjask@Focus Sash
Naive; 255 Speed; IVs are 0 in defensive stats
~Baton Pass
~Sunny Day
~Swords Dance
~Protect
Before you complain about the nature and IVs and EVs of this guy, I want him to die. But wait? A Focus Sash! He survives! Anyway, first turn, swords, second turn, protect, third turn, baton pass. If the enemy lead has Snow Warning or Sandstream, I use sunny day, protect, and get out of there.
Rampardos@Choice Scarf
Adamant; 252 Speed, 252 Attack, 6 HP
~Crunch
~EQ
~Stone Edge
~Outrage
She is ninjask's main target. 942 attack and 966 speed? Total donimation. A Life Orb would give her 1224.6 attack and 644 speed though. Outrage is resisted by only Bronzong, Scizor, and Skarmory. I feel as if I need Fire Punch though.
Deoxys-e/s@C. Specs
Modest; 255 Sp. Atk, 255 HP
~Shadow Ball
~Psychic
~T-Bolt
~Ice Beam
BoltBeam is always good. Shadow Ball gets Azelf and Alakazam, and Psychic for STAB. I figure 396 speed is good enough to outrun base 130s, and 306 HP is better than 241 HP.
Sceptile@Life Orb
Jolly; 252 Attack, 252 Speed, 6 HP
~Dragon Claw
~Leaf Blade
~T-Punch
~EQ
Pretty straightfoward. Leaf Blade for STAB, T-Punch for Gyardos, EQ cause it's awesome, and Dragon Claw for Specs-mence and tons of Ubers if I'm crazy enough.
Blissey@Leftovers
Bold; 252 Defence, 46 Sp. Def, 212 HP
~Ice Beam
~Softboiled
~Aromatherapy
~Toxic
Standard Cleric set with my own variations on EVs and nature.
Skarmory@Shed Shell
Impish; 252 HP, 100 Attack, 158 Defence
~Drill Peck
~Roost
~Stealth Rock
~Whirlwind
The Spiker set with the 4 speed EVs in attack. Nuff said.
I understand I used an Adamant nature on Rampardos and a Jolly nature on Sceptile. I could give Sceptile the extra kick in attack or I could make sure it outruns more things. Rampardos isn't as fast as it could be, but it has a monsterous attack I'm taking advantage of. Deoxys outruns base 130 speed foes so it won't matter. Is my team good, decent, bad, terrible, or LOL N00B?
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