I've used this team for a few days now and tweaked it a bit. I've had pretty good results on Wi-Fi.
Breloom@ Focus Sash
Ability: Effect Spore
EVs: 252 ATT, 252 SP, 6 HP
Nature: Adamant
-Focus Punch
-Spore
-Seed Bomb
-Stone Edge
This has worked good for a lead. It guarantees I put one Pokemon to sleep to start (with a chance for a second, if no sleep clause), and get off at least one very strong focus punch (or another attack). I've been thinking about adding Stone Edge in for type coverage. I like the ability to set up a sub, but the opportunity has only presented itself once in my battles so far. Either sub goes, or I have to replace Seed Bomb. Not sure on that.
Bronzong@ Light Clay
Ability: Levitate
EVs: 252 HP, 252 SP DEF, 6 DEF
Nature: Sassy
-Earthquake
-Protect
-Reflect
-Light Screen
Has worked very well as mixed tank, scout, and team supporter. I have few complaints with it. Reflect and light screen have won me several battles at this point. Unless something does it better, I don't see a lot of reason to change this.
Houndoum @ Life Orb
Ability: Flash Fire
EVs: 252 SP ATT, 252 SP, 6 SP DEF
Nature: Hasty
-Fire Blast
-Dark Pulse
-Nasty Plot
-Will-o-Wisp
Hasn't worked that great so far because of it's lack of defense. Rarely get to set it up (maybe I'm just using it wrong). Too much outruns it, and most Alakazam I've run into seem to be running Focus Blast. Most useful when I get light screen up. I'm thinking of switching this to Arcanine. A bit better defenses, and with a reflect and some bulk could survive some non-stabbed Earthquakes. Extreme Speed would give me a lot of use.
Porygon-Z @ Choice Scarf
Ability: Download
EVs: 252 SP ATT, 252 SP, 6 HP
Nature: Modest
-Tri Attack
-Thunderbolt
-Pyschic
-Ice Beam
I've wanted to keep Psychic for Heracross. The Choice Scarf one was giving me hell before I added this to my team. Dark Pulse is already on Houndoom, unless I drop it from the team.
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 ATT, 252 SP, 6 HP
Nature: Naughty
-ThunderPunch
-Earthquake
-Ice Punch
-Cross Chop
Not much to explain here. The nature isn't really the best, but this one has great IV's across the board, so I kept it. Pretty self-explanatory here. Only wish I had an electric weakness elsewhere to draw in more attacks and get the speed boost. Has worked well, still.
Metagross@ Life Orb
Ability: Clear Body
EVs: 252 ATT, 252 SP DEF
Nature: Impish
-Meteor Mash
-ThunderPunch
-Earthquake
-Agility
Bulky. I don't have much in the way of defense otherwise. With one agility, I've still outrun a lot in the late game. Can take a beating very well while it does damage to just about everything.
Breloom@ Focus Sash
Ability: Effect Spore
EVs: 252 ATT, 252 SP, 6 HP
Nature: Adamant
-Focus Punch
-Spore
-Seed Bomb
-Stone Edge
This has worked good for a lead. It guarantees I put one Pokemon to sleep to start (with a chance for a second, if no sleep clause), and get off at least one very strong focus punch (or another attack). I've been thinking about adding Stone Edge in for type coverage. I like the ability to set up a sub, but the opportunity has only presented itself once in my battles so far. Either sub goes, or I have to replace Seed Bomb. Not sure on that.
Bronzong@ Light Clay
Ability: Levitate
EVs: 252 HP, 252 SP DEF, 6 DEF
Nature: Sassy
-Earthquake
-Protect
-Reflect
-Light Screen
Has worked very well as mixed tank, scout, and team supporter. I have few complaints with it. Reflect and light screen have won me several battles at this point. Unless something does it better, I don't see a lot of reason to change this.
Houndoum @ Life Orb
Ability: Flash Fire
EVs: 252 SP ATT, 252 SP, 6 SP DEF
Nature: Hasty
-Fire Blast
-Dark Pulse
-Nasty Plot
-Will-o-Wisp
Hasn't worked that great so far because of it's lack of defense. Rarely get to set it up (maybe I'm just using it wrong). Too much outruns it, and most Alakazam I've run into seem to be running Focus Blast. Most useful when I get light screen up. I'm thinking of switching this to Arcanine. A bit better defenses, and with a reflect and some bulk could survive some non-stabbed Earthquakes. Extreme Speed would give me a lot of use.
Porygon-Z @ Choice Scarf
Ability: Download
EVs: 252 SP ATT, 252 SP, 6 HP
Nature: Modest
-Tri Attack
-Thunderbolt
-Pyschic
-Ice Beam
I've wanted to keep Psychic for Heracross. The Choice Scarf one was giving me hell before I added this to my team. Dark Pulse is already on Houndoom, unless I drop it from the team.
Electivire @ Life Orb
Ability: Motor Drive
EVs: 252 ATT, 252 SP, 6 HP
Nature: Naughty
-ThunderPunch
-Earthquake
-Ice Punch
-Cross Chop
Not much to explain here. The nature isn't really the best, but this one has great IV's across the board, so I kept it. Pretty self-explanatory here. Only wish I had an electric weakness elsewhere to draw in more attacks and get the speed boost. Has worked well, still.
Metagross@ Life Orb
Ability: Clear Body
EVs: 252 ATT, 252 SP DEF
Nature: Impish
-Meteor Mash
-ThunderPunch
-Earthquake
-Agility
Bulky. I don't have much in the way of defense otherwise. With one agility, I've still outrun a lot in the late game. Can take a beating very well while it does damage to just about everything.