The last build I used featured two Walls. After playing, I realized Walling did not suit me. So I rebuilt my team, focusing around Sweepers and Wall-Breakers.
Heracross@Choice Scarf
252 Attack 252 Speed 6 Defense
Jolly, Guts
-Megahorn
-Close Combat
-Stone Edge
-Pursuit
Lead, very fast. He now has Pursuit to hunt down Psychics.
Gengar@Life Orb
252 Special Attack 252 Speed 6 HP
Modest, Levitate
-Shadow Ball
-Thunderbolt
-Giga Drain
-Destiny Bond
Special Sweeper. Anything I can't handle is removed with Destiny Bond. Giga Drain to keep Life Orb going once and awhile, it's like a Recover that only works on SE and 100% Pokes.
Starmie@Leftovers
252 Special Attack 252 Speed 6 HP
Timid, Natural Cure
-Surf
-Thunderbolt
-Ice Beam
-Rapid Spin
Boltbeamer and adhoc Rapid Spinner. I don't plan on ever staying in to Recover.
Vaporeon@Leftovers
252 Defense 140 HP 118 Special Defense
Relaxed, Aqua Absorb
-Surf
-Substitute
-Baton Pass
-Wish
WishPasser. Relaxed so it can tank for Starmie and Gengar before BPing.
Dugtrio@Choice Band
252 Attack 252 Speed 6 Special Defense
Adamant, Arena Trap
-Earthquake
-Stone Edge
-Aerial Ace
-Night Slash
Trapper; kills any electric Poke except Zapdos pretty much and Heracrosses; a revenge-killer if anything. I use Night Slash over Sucker Punch because I don't care if I can outrun a Weavile with it (not much else is faster), I'll switch out of those messes.
Infernape@Life Orb
156 Attack 100 Special Attack 252 Speed
Hasty, Blaze
-Thunderpunch
-Close Combat
-Flame Blast
-Grass Knot
Wall-Breaker. TPunch for Gyarados and Milotic (I have Stone Edge or Earthquake on practically every other Pokemon on my team, no worries), Grass Knot for Swampert, Flame Blast for Skarmory, and Close Combat for Blissey and Snorlax.
Heracross@Choice Scarf
252 Attack 252 Speed 6 Defense
Jolly, Guts
-Megahorn
-Close Combat
-Stone Edge
-Pursuit
Lead, very fast. He now has Pursuit to hunt down Psychics.
Gengar@Life Orb
252 Special Attack 252 Speed 6 HP
Modest, Levitate
-Shadow Ball
-Thunderbolt
-Giga Drain
-Destiny Bond
Special Sweeper. Anything I can't handle is removed with Destiny Bond. Giga Drain to keep Life Orb going once and awhile, it's like a Recover that only works on SE and 100% Pokes.
Starmie@Leftovers
252 Special Attack 252 Speed 6 HP
Timid, Natural Cure
-Surf
-Thunderbolt
-Ice Beam
-Rapid Spin
Boltbeamer and adhoc Rapid Spinner. I don't plan on ever staying in to Recover.
Vaporeon@Leftovers
252 Defense 140 HP 118 Special Defense
Relaxed, Aqua Absorb
-Surf
-Substitute
-Baton Pass
-Wish
WishPasser. Relaxed so it can tank for Starmie and Gengar before BPing.
Dugtrio@Choice Band
252 Attack 252 Speed 6 Special Defense
Adamant, Arena Trap
-Earthquake
-Stone Edge
-Aerial Ace
-Night Slash
Trapper; kills any electric Poke except Zapdos pretty much and Heracrosses; a revenge-killer if anything. I use Night Slash over Sucker Punch because I don't care if I can outrun a Weavile with it (not much else is faster), I'll switch out of those messes.
Infernape@Life Orb
156 Attack 100 Special Attack 252 Speed
Hasty, Blaze
-Thunderpunch
-Close Combat
-Flame Blast
-Grass Knot
Wall-Breaker. TPunch for Gyarados and Milotic (I have Stone Edge or Earthquake on practically every other Pokemon on my team, no worries), Grass Knot for Swampert, Flame Blast for Skarmory, and Close Combat for Blissey and Snorlax.
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