Or else it can't get better
Here it is
Gengar@Focus Sash
Modest Nature
252 sp.att /252 speed/ 4 hp
Hypnosis
Thunderbolt
Psychic
Shadowball
My starter/sp. sweeper, hypnosis works well when I don’t have a good type advantage and allows me to switch into a better matchup. shadowball is for STAB and thunderbolt and psychic give me good type coverage.
Relicanth@?
Impish Nature
Ability: Swift Swim
252 def/ 252 hp/ 4 sp. Def
Rain Dance
Waterfall
Rest
Stealth Rock
Kinda wanted a different physical wall…rest to regain health and stealth rock for support, swift swim + rain dance boosts his speed and allows STAB waterfall to do good damage.
Blissey@Leftovers
Calm Nature
Ability: Serene Grace
252 sp.def /252 hp/ 4 sp. Att
Softboiled
Aromatherapy
Icebeam
Chargebeam
A little different than the normal Blissey, couldn’t get seismic toss so I use Chargebeam + serene grace to raise special attack every turn and icebeam’s chance of freezing jumps to 20% as well. Softboiled and aromatherapy are self-explanatory.
Garchomp@Life Orb
Adament Nature
252 att./252 speed/ 4 hp
Swordsdance
Dragon Claw
Earthquake
Crunch/Stone Edge
Physical sweeper, too late for jolly nature unfortunately, maybe choice scarf and a replacement for swordsdance will make up for it?
Infernape@?
Timid Nature
252 sp.att/252 speed/4 hp
Flamethrower
Grass Knot
Focus Blast
Taunt
Taunts walls into using only attack moves, special sweeps in case gengar is gone and its fast.
Metagross@Leftovers
Adament Nature
252 att./252 def.
Iron Defense
Zen Headbutt
Hammerarm
Return/ Meteor Mash/?
Kind of silly to use agility and hammerarm so I decided to make metagross defense oriented with EV’s and iron defense. He can physical sweep as well so I use him for type coverage and STAB. Little confused with what to do with his moveset though.
My team has a pretty bad ground weakness (3/6) and it seems like a starmie dominates it so I’m possibly thinking of using spiritomb to replace Metagross considering it doesn’t have a ground weakness and it matches up well against starmie.
Spiritomb@?
Calm Nature
252 sp. Def/ 252 hp/ 4 def
Nasty Plot
Dark Pulse
Psychic
Shadowball
Gengar@Focus Sash
Modest Nature
252 sp.att /252 speed/ 4 hp
Hypnosis
Thunderbolt
Psychic
Shadowball
My starter/sp. sweeper, hypnosis works well when I don’t have a good type advantage and allows me to switch into a better matchup. shadowball is for STAB and thunderbolt and psychic give me good type coverage.
Relicanth@?
Impish Nature
Ability: Swift Swim
252 def/ 252 hp/ 4 sp. Def
Rain Dance
Waterfall
Rest
Stealth Rock
Kinda wanted a different physical wall…rest to regain health and stealth rock for support, swift swim + rain dance boosts his speed and allows STAB waterfall to do good damage.
Blissey@Leftovers
Calm Nature
Ability: Serene Grace
252 sp.def /252 hp/ 4 sp. Att
Softboiled
Aromatherapy
Icebeam
Chargebeam
A little different than the normal Blissey, couldn’t get seismic toss so I use Chargebeam + serene grace to raise special attack every turn and icebeam’s chance of freezing jumps to 20% as well. Softboiled and aromatherapy are self-explanatory.
Garchomp@Life Orb
Adament Nature
252 att./252 speed/ 4 hp
Swordsdance
Dragon Claw
Earthquake
Crunch/Stone Edge
Physical sweeper, too late for jolly nature unfortunately, maybe choice scarf and a replacement for swordsdance will make up for it?
Infernape@?
Timid Nature
252 sp.att/252 speed/4 hp
Flamethrower
Grass Knot
Focus Blast
Taunt
Taunts walls into using only attack moves, special sweeps in case gengar is gone and its fast.
Metagross@Leftovers
Adament Nature
252 att./252 def.
Iron Defense
Zen Headbutt
Hammerarm
Return/ Meteor Mash/?
Kind of silly to use agility and hammerarm so I decided to make metagross defense oriented with EV’s and iron defense. He can physical sweep as well so I use him for type coverage and STAB. Little confused with what to do with his moveset though.
My team has a pretty bad ground weakness (3/6) and it seems like a starmie dominates it so I’m possibly thinking of using spiritomb to replace Metagross considering it doesn’t have a ground weakness and it matches up well against starmie.
Spiritomb@?
Calm Nature
252 sp. Def/ 252 hp/ 4 def
Nasty Plot
Dark Pulse
Psychic
Shadowball