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RMT Time!

Like it says, RMT Time!!!

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1. Kangaskhan@Life Orb
Nature: Adamant
Ability: Early Bird
EV: 252 Attack/134 HP/124 Def
1. Return
2. Sucker Punch
3. Earthquake
4. Ice Punch

Physical Tank. Sucker Punch hits Ghosts, Return=STAB, EQ ownzzzz as does Ice Punch.

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2. Infernape@Expert Belt
Nature: Jolly
EV: 252 Attack/Speed
1. Thunderpunch
2. Flare Blitz
3. Mach Punch
4. Earthquake

Physical Sweeper. Thunderpunch can OHKO Gyarados, even after Initmidate (at least for me so far), and is too fragile for Stone Edge, since it will die if Stone Edge misses. Mach Punch covers my Weavile weakness.

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3. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Spikes
2. Stealth Rock
3. Roost
4. Whirlwind

Standard Skarmory. I took out Drill Peck, since it won't do damage to Gyarados anyway, and am better fo switching.

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4. Hypno@Leftovers
Nature: Calm
EV: 252 Sp Def/HP
1. Psychic
2. Reflect
3. Light Screen
4. Thunder Wave

Special Wall. Reflect/Light Sreen up, Psychic as my attack. Thunder Wave is there for Paralysis. I will tell why I have no Hypnosis

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5. Gengar@Wide Lens
Nature: Timid
EV: 252 Sp Attack/Speed
1. Shadow Ball
2. Hypnosis
3. Thunderbolt
4. Destiny Bond

Special Sweeper. The reason why Hypno has no Hypnosis. If Gengar puts one guy asleep, Hypno's Hypnosis becomes useless due to the Sleep Clause, and therefore is a waste of space on Hypno.

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6. Empoleon@Life Orb
Nature: Modest
EV: 252 Sp Attack/176 Speed/82 HP
1. Surf
2. Ice Beam
3. Grass Knot
4. Agility (egg move)

One Agility gets 400 Speed. Sweep away.
 
Well Lets begin Just read down the stuff i made alot of different suggestions
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1. Kangaskhan@Life Orb/muscle band/choice band/choice scarf
Nature: Adamant
Ability: scrappy
EV: 252 Attack/134 HP/124 Def
1. Return
2. Sucker Punch/Crunch
3. Earthquake/focus punch/brick break
4. Ice Punch/avalanch/outrage

There is alot kangas can do but its way better off with scrappy ability sense return its best atk an stab now hits ghosts by itself. Avalanch can make up for it not being the fastest poke in the world an 120 damage beats ice punchs 75 any day outrage is an option sense it is very strong but with life orb mite take to much off you to survive

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2. Infernape@Expert Belt/life orb/muscle band/focus sash
Nature: Jolly
EV: 252 Attack/Speed
1. Close combat
2. Flare Blitz
3. Mach Punch/sword dance
4. Earthquake/stone edge/thunder punch

T punch is nothing but a filler to cover gara but the reason stone edge is better is because of mence it also hits both gara an mence for super effective so its better by far also after one sword dance this thing is insanely strong.

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3. Skarmory@shed shell/leftovers
Nature: Impish
EV: 252 Def/HP
1. Spikes/drill peck
2. Stealth Rock
3. Roost
4. Whirlwind

You worry to much about gara hera is alot more trouble then it is an drill peck is there to almost OTKO him also shed shell is very useful when magnazone comes a calling for skara makes it possible to switch no matter what.

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4. Hypno@Leftovers
Nature: Calm
EV: 252 Sp Def/HP
1. Psychic/seismic toss
2. Wish
3. Light Screen/reflect
4. Thunder Wave/hypnosis

Yes he is decent special wall but he is still not as good as blissy he is mostly UU but with wish he wont be leaving as quickly as before.

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5. Gengar@ Leftovers / Life Orb / Choice Specs
Nature: Timid
EV: 252 Sp Attack/Speed
Hypnosis / Hidden Power Ice
Shadow Ball
Thunderbolt
Focus Blast


Well this Gengar can 3 hit KO a blissy which is what you need it for also it can take out Gara by itself even if said Gara uses DD this is alot better then totally hoping that infernape can do it.

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6. Empoleon@Life Orb
Nature: Modest
EV: 252 Sp Attack/176 Speed/82 HP
1. Surf/hydro pump
2. Ice Beam
3. Grass Knot
4. Agility (egg move)
This one isn't horrible but. I think that Empoleons best use is its special walling abillity more so then its sweeper status.


Thats my two cent. Its not a bad team just needs some work an its kinda odd sense alot of them are UU an some are OU but meh.
 
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