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RMT Version 2.0

Naos

Member
constructive criticism appreciated

Weavile @Choice Band
Jolly: 252 Spd / 252 Atk / 6 hp
Brick Break
Ice Shard
Night Slash
Pursuit

Electivire @life orb
Mild: 76 Att / 252 SP.ATT / 180 SPEED
HP Ice
Thunderbolt
Flamethrower
Cross Chop

Blissey @ leftovers (cleric, sp. wall)
Bold: 252 HP / 252 def / 6 Sp Def
seismic toss
aromatherapy
softboiled
toxic

Starmie @ Life Orb
Timid: 252 Sp Atk / 252 Spd / 6 HP
Surf
Grass knot
Thunderbolt
Rapid Spin

(no icebeam b/c I already have ice coverage) grass knot for swampy/bulky waters

Skarmory@Shed Shell/leftovers
Impish: 252 HP / 64 Atk / 192 Def
Drill Peck
Roost
Spikes
Roar

Dusknoir @ Leftovers
Careful: 252 HP / 76 Def / 180 SDef
Will-o-Wisp
Shadow Punch
Thunderpunch
Pain Split

I'd like to replace blissey with a different cleric so as to not have the skarmbliss combo, but i dont know who'd best fit here.
 
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constructive criticism appreciated

Weavile @Life Orb/ Focus Sash
Jolly: 252 Spd / 252 Atk / 6 hp
Brick Break
Ice Punch
Night Slash
Swords Dance/ Ice Shard

Focus Sash is necesary Since Weavile won't survive the first turn, unles somone switches. I think FS adn SD is better!

Electivire @Expert Belt/life orb
Mild: 76 Att / 252 SP.ATT / 180 SPEED
HP Ice
Thunderbolt
Flamethrower
Cross Chop

Okay, Nice type coverage ^^

Blissey @ leftovers (cleric, sp. wall)
Bold: 252 HP / 252 def / 6 Sp Def
seismic toss
aromatherapy
softboiled
toxic

Ok


Starmie @ Life Orb
Timid: 252 Sp Atk / 252 Spd / 6 HP
Surf
Grass knot
Thunderbolt
Rapid Spin

(no icebeam b/c I already have ice coverage) grass knot for swampy/bulky waters
OK
Skarmory@Shed Shell/leftovers
Impish: 252 HP / 64 Atk / 192 Def
Drill Peck
Roost
Spikes
Roar

Take Lefties, better than Shed Shel, unless you fear Magnezone

Dusknoir @ Leftovers
Careful: 252 HP / 76 Def / 180 SDef
Will-o-Wisp
Shadow Punch
Thunderpunch/ Shadow Sneak
Pain Split

I'd like to replace blissey with a different cleric so as to not have the skarmbliss combo, but i dont know who'd best fit here.
Celebi??

Looks good!
 
constructive criticism appreciated

Weavile @choice band
Jolly: 44hp/252atk/216spe
Brick Break
Ice Shard
Night Slash
Pursuit

Electivire @Expert Belt/life orb
Mild: 76 Att / 252 SP.ATT / 180 SPEED
HP Ice
Thunderbolt
Flamethrower
Cross Chop

Blissey @ leftovers (cleric, sp. wall)
Bold: 252 HP / 252 def / 6 Sp Def
seismic toss
aromatherapy
softboiled
thunder wave

Starmie @ Life Orb
Timid: 172hp/120spatk/212spe
Surf
recover
Thunderbolt
Rapid Spin

(no icebeam b/c I already have ice coverage) grass knot for swampy/bulky waters

Skarmory@Shed Shell/leftovers
Impish: 252hp/96atk/156def
brave bird
Roost
Spikes
Roar

Dusknoir @ Leftovers
Careful: 252 HP / 76 Def / 180 SDef
Will-o-Wisp
shadow sneak
Thunderpunch
Pain Split

I'd like to replace blissey with a different cleric so as to not have the skarmbliss combo, but i dont know who'd best fit here.

changes in BOLD

gengar weak,
 
well, if i give starmie psychic over something else, then starmie (with more than 212 spd evs) outspeeds gengar and murders it. I like your weavile set better phantom
 
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