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Rmt

Weavile@choice band
Jolly
252speed 252atk 4hp
-Brick Break
-Night Slash
-Ice punch
-Pursuit/Aerial Ace

Gliscor@Have no idea what to put on him
Impish
252def 252hp 4spdef
-Earthquake
-Swords Dance
-Agility
-Baton Pass

Aerodactyl@Life orb
Adamant
252speed 252atk 4def
-Earthquake
-Stone Edge
-Aerial Ace
-Ice Fang
usual baton pass

Blissy@leftovers
Bold
252hp 252def 4spdef
-Counter(Don't see siesmic toss being THAT great)
-Softboiled
-Thunder
-Blizzard

Breloom@toxic orb
Jolly
252hp 252speed 4def
-Spore
-Swords Dance
-Substitute
-Focus Punch

Alakazam@choice specs
Modest/Timid?
252speed 252spatk 4hp
-Shadow Ball
-Psychic
-Energy Ball
-Focus Blast

Criticism please~
 
Give Gliscor Leftovers

Blissey @ Leftovers
Bold Nature
252 Def / 212 HP / 44 Sp.Atk
- Ice Beam
- Seismic Toss
- Aromatherapy
- Softboiled

Seismic Toss is necessary on a Bliss.
 
hmm, bliss's attack stats suck. Siesmic toss does damage based on level. That means it is a guranteed 100 damage per turn.

However since S-Toss isn't easy to get anymore. You could go with

Calm Mind
Ice Beam
Thunderbolt
Softboiled.

Makes Blisseys S.Def stat even better, nearly invincible to special attacks. Also powers up Ice beam and T-Bolt. Softboiled heals.


Max out Bliss's DEFENSE (not special defense) stat. It needs all the defense it can get just in case it gets hit by a phisical move
 
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