mustbe18toryde
Are u 18?
I've been doing switching until I find a good team, so I came up with this team:
1. Scizor@Leftovers
Nature: Impish
EV: 184 HP/176 Def/148 Speed
1. X-Scissor
2. Agility
3. Baton Pass
4. Roost
Scizor's primary job is too get Agility up. You'll see why, but that's all that matters. Agility is very very important. Roost too heal, X-Scissor in case.
2. Donphan@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Stealth Rock
2. Rapid Spin
3. Ice Shard
4. Earthquake
Standard Donphan.
3. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/96 Speed/16 Attack/146 HP
1. Drill Peck
2. Night Slash
3. Rock Slide
4. Swords Dance
LOL. With this spread, I figured that since the crearors were high when making Skarm's Def that high, I took advantage of that and put in SD. Now, It is sitting at 200 Speed/Attack. One Agility+BP from Scizor=400 Speed. One SD equals 400 Attack. Drill Peck for STAB, and Rock SLide for Gyarados/Dragons.
4.Umbreon@Leftovers
Nature: Sassy
EV: 252 HP/200 Sp Def/52 Def
1. Curse
2. Payback
3. Moonlight
4. Taunt
Special Wall. One Curse=400 Def.
5. Infernape@Focus Sash
Nature: Naive
EV: 252 Speed/200 Sp Attack/52 Attack
1. Nasty Plot
2. Flamethrower
3. Grass Knot
4. Close Combat
Standard MixedApe. Deals with ***Bliss..err SkarmBliss.
6. Alakazam@Choice Specs
Nature: Timid
EV: 252 Sp Attack/Speed
1. Psychic
2. Shock Wave
3. Shadow Ball
4. Trick
TrickSpecsZam. I figured I could get rid of Grass Knot/Focus Blast since MixedApe basically does both. I put in Shock Wave since I'm lacking Electric Attack, and Alakazam can't afford to miss with Charge Beam.
1. Scizor@Leftovers
Nature: Impish
EV: 184 HP/176 Def/148 Speed
1. X-Scissor
2. Agility
3. Baton Pass
4. Roost
Scizor's primary job is too get Agility up. You'll see why, but that's all that matters. Agility is very very important. Roost too heal, X-Scissor in case.
2. Donphan@Leftovers
Nature: Impish
EV: 252 Def/HP
1. Stealth Rock
2. Rapid Spin
3. Ice Shard
4. Earthquake
Standard Donphan.
3. Skarmory@Leftovers
Nature: Impish
EV: 252 Def/96 Speed/16 Attack/146 HP
1. Drill Peck
2. Night Slash
3. Rock Slide
4. Swords Dance
LOL. With this spread, I figured that since the crearors were high when making Skarm's Def that high, I took advantage of that and put in SD. Now, It is sitting at 200 Speed/Attack. One Agility+BP from Scizor=400 Speed. One SD equals 400 Attack. Drill Peck for STAB, and Rock SLide for Gyarados/Dragons.
4.Umbreon@Leftovers
Nature: Sassy
EV: 252 HP/200 Sp Def/52 Def
1. Curse
2. Payback
3. Moonlight
4. Taunt
Special Wall. One Curse=400 Def.
5. Infernape@Focus Sash
Nature: Naive
EV: 252 Speed/200 Sp Attack/52 Attack
1. Nasty Plot
2. Flamethrower
3. Grass Knot
4. Close Combat
Standard MixedApe. Deals with ***Bliss..err SkarmBliss.
6. Alakazam@Choice Specs
Nature: Timid
EV: 252 Sp Attack/Speed
1. Psychic
2. Shock Wave
3. Shadow Ball
4. Trick
TrickSpecsZam. I figured I could get rid of Grass Knot/Focus Blast since MixedApe basically does both. I put in Shock Wave since I'm lacking Electric Attack, and Alakazam can't afford to miss with Charge Beam.