Slightly Jewish
Cool Like That
Yeah, pretty damn OU. I've been EV training for a while, but competitive battling is something I've just started:
Gengar @ the Sash
Hasty--6 HP, 252 Atk, 252 Spd
Counter
Asplooosion
Shadow Ball
Hypnosis
Kind of an unorthodox annoyer...but it helped me finish off 3 guys so it might be a keeper
Metagross @ Leichi/Salac
Adamant--252 Atk, 148 Def, 110 Spd
EQ
Meteor Mash
Agility
Magnet Rise
Agiligross...except I keep getting pounded by switching-in sweepers with EQ, so Magnet rise buys me some invincibility against the ubiquity of ground moves.
Togekiss @ Lefties
Calm--252 HP, 228 Def, 28 Sp Def
Air Slash
Nasty Plot
Baton Pass
Wish/Sub
Baton Passer...Absolutely gorgeous when it works out and I'm able to pass a nasty plot and sub to Porygon-Z, who usually gets OHKO'd by whoever's out. I don't know if wish is a better bet, though.
Porygon-Z @ Choice Specs
Modest--6 Def, 252 Sp Atk, 252 Spd
Dark Pulse
BoltBeam
Tri Attack
Specsygon is dope as hell, but is usually out-sped by most guys when I switch in, which is why I put sub on Togekiss in the forst place. Also, I get smashed by CurseLax, who wont even die to AdaptaSTAB Tri-Attack unless it gets Nasty Plotted
Skarmory @ Lefties
Impish--252 HP, 252 Def, 6 Sp Def
Spikes
Stealth Rock
Roar
Roost
I know...no drill peck. The only thing is, guys usually have their physical sweepers out at the beginning of the battle, so i have time to plant my seeds multiple times and do more than break any sashers. And when it works, roaring over and over again hurts the opponent's team badly.
Blissey @ Lefties
Bold--148 HP, 252 Def, 108 Sp Atk
Counter
Softboiled
Attract
Thunderbolt
I don't see these moves other than softboiled too often. Serene grace ups paralysis chance, counter works perfect since HP is so high (as long as Skarm put the rocks down) and attract have saved me more than once...other times, however, the guy against me shows no love.
Yeah...I know I have SkarmBliss...I've had them for a crapload of time, so judge them like any others. But in case they get banned, here's my back-ups:
Kabutops @ Salac
Jolly--58 HP, 252 Atk, 200 Spd
Waterfall
Rain Dance
Endure
Swords Dance
Sort of a work in progress, but swift swim works wonders...if I dont get freaking killed before I get to use it. I'm thinking of giving him the sash, but salac/swift swim helps for baton passed agility teams.
Cradily @ Lefties (Damn, I use those too much)
Careful--252 HP, 164 Def, 94 Sp Def
Confuse Ray
Toxic
Recover
Sandstorm
UU annoyer (I haven't seen any at least)...Unfortunately baton passed SD teams kill it before it can work its magic. When it works, however, it's beautiful. I've taken out quite a few sweepers with this one simply by wittling down their HP and recovering mine.
Basically, I like my team, but my greatest concern is baton passers on the other team. Ninjask is basically my weakness...I used SashGar on a Lv. 52 Ninjask who kept using protect, then SD, then speed boosting, then passing it all to his Breeloom, who took out my entire team, one by one. I want to avoid that.
Gengar @ the Sash
Hasty--6 HP, 252 Atk, 252 Spd
Counter
Asplooosion
Shadow Ball
Hypnosis
Kind of an unorthodox annoyer...but it helped me finish off 3 guys so it might be a keeper
Metagross @ Leichi/Salac
Adamant--252 Atk, 148 Def, 110 Spd
EQ
Meteor Mash
Agility
Magnet Rise
Agiligross...except I keep getting pounded by switching-in sweepers with EQ, so Magnet rise buys me some invincibility against the ubiquity of ground moves.
Togekiss @ Lefties
Calm--252 HP, 228 Def, 28 Sp Def
Air Slash
Nasty Plot
Baton Pass
Wish/Sub
Baton Passer...Absolutely gorgeous when it works out and I'm able to pass a nasty plot and sub to Porygon-Z, who usually gets OHKO'd by whoever's out. I don't know if wish is a better bet, though.
Porygon-Z @ Choice Specs
Modest--6 Def, 252 Sp Atk, 252 Spd
Dark Pulse
BoltBeam
Tri Attack
Specsygon is dope as hell, but is usually out-sped by most guys when I switch in, which is why I put sub on Togekiss in the forst place. Also, I get smashed by CurseLax, who wont even die to AdaptaSTAB Tri-Attack unless it gets Nasty Plotted
Skarmory @ Lefties
Impish--252 HP, 252 Def, 6 Sp Def
Spikes
Stealth Rock
Roar
Roost
I know...no drill peck. The only thing is, guys usually have their physical sweepers out at the beginning of the battle, so i have time to plant my seeds multiple times and do more than break any sashers. And when it works, roaring over and over again hurts the opponent's team badly.
Blissey @ Lefties
Bold--148 HP, 252 Def, 108 Sp Atk
Counter
Softboiled
Attract
Thunderbolt
I don't see these moves other than softboiled too often. Serene grace ups paralysis chance, counter works perfect since HP is so high (as long as Skarm put the rocks down) and attract have saved me more than once...other times, however, the guy against me shows no love.
Yeah...I know I have SkarmBliss...I've had them for a crapload of time, so judge them like any others. But in case they get banned, here's my back-ups:
Kabutops @ Salac
Jolly--58 HP, 252 Atk, 200 Spd
Waterfall
Rain Dance
Endure
Swords Dance
Sort of a work in progress, but swift swim works wonders...if I dont get freaking killed before I get to use it. I'm thinking of giving him the sash, but salac/swift swim helps for baton passed agility teams.
Cradily @ Lefties (Damn, I use those too much)
Careful--252 HP, 164 Def, 94 Sp Def
Confuse Ray
Toxic
Recover
Sandstorm
UU annoyer (I haven't seen any at least)...Unfortunately baton passed SD teams kill it before it can work its magic. When it works, however, it's beautiful. I've taken out quite a few sweepers with this one simply by wittling down their HP and recovering mine.
Basically, I like my team, but my greatest concern is baton passers on the other team. Ninjask is basically my weakness...I used SashGar on a Lv. 52 Ninjask who kept using protect, then SD, then speed boosting, then passing it all to his Breeloom, who took out my entire team, one by one. I want to avoid that.