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Rmt

Case_in_Point

He's huge
Duskull@Focus Sash
Ability: Levitate
EVs: (None, doesn't need them)
Nature: Naive (Also doesn't really matter)
Trick Room
Destiny Bond
Will o Wisp (not really needed)
Memento (also not really needed)

Lucario@Choice Specs
Ability: Steadfast
EVs: 252 SpAtk, 252 Spd, 6 HP
Nature: Timid
Vacuum Wave
Aura Sphere
Psychic
Dark Pulse

Ursaring@Toxic Orb
Ability: Quick Feet
EVs: 252 Atk, 252 Spd, 6 HP
Nature: Jolly
Facade
Close Combat
Shadow Claw
Stone Edge

Blastoise@Leftovers
Ability: Torrent
EVs: 252 HP, 129 SpAtk, 129 SpDef
Nature: Bold
Surf
Ice Beam
Rapid Spin
Rest/Mirror Coat

Weezing@Black Sludge
Ability: Levitate
EVs: 252 HP, 58 Def, 100 SpAtk, 100 SpDef
Nature: Calm
Sludge Bomb/Flamethrower
Haze
Will o Wisp
Pain Split

Dragonite@Choice Scarf
Ability: Inner Focus
EVs: 252 Atk, 129 SpDef, 129 Spd
Nature: Adamant
Outrage
Earthquake
Thunderpunch
Waterfall
 
the rest of your team doesnt do well with trick room
 
nature and EVs are very important. Look at the stat differences in thr pokedex to see what i mean.
 
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