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se7en

aipomkong

prophecy fulfilled
7777th post team spectacular.

OU team btw


dpmfb382.png

Kyogre @ Leftovers ** Deluge
Calm Nature (+Sp.Def, -Atk)
252 HP / 56 Sp.Atk / 178 Sp.Def / 24 Speed
- Rest
- Sleep Talk
- Surf
- Thunder

Not sure if I should really lead with this. Takes pretty much every non Electric/Grass special attack. Thunder is needed more for Palkia/para than Ice Beam for Rayquaza.

dpffb380.png

Latias @ Soul Dew ** Élan Vital
Timid Nature (+Speed, -Atk)
222 HP / 96 Sp.Atk / 16 Sp.Def / 176 Speed
- Calm Mind
- Dragon Pulse
- Thunder
- Wish

Outspeeds Palkia. Wish Support, etc.

dpmfb491.png

Darkrai @ Expert Belt ** Anonymity
Hasty Nature (+Speed, -Def)
156 Atk / 172 Sp.Atk / 180 Speed
- Dark Pulse
- Dark Void
- Focus Punch
- Pursuit

Sub is for wusses. Pursuit is awsome.

dpmfb227.png

Skarmory @ Leftovers ** Safeguard
Impish Nature (+Def, -Sp.Atk)
252 HP / 252 Def / 6 Speed
- Roost
- Toxic
- Stealth Rock
- Whirlwind

Walls Rayquaza, works well with...

386b_1.png

Deoxys Defence @ Leftovers ** Fortification
Calm Nature (+Sp.Def, -Atk)
252 HP / 80 Def / 176 Sp.Def
- Recover
- Taunt
- Toxic
- Snatch

Don't need Agility. Makes Blissey useless. Want Spikes on here but it doesn't fit =/

dpmfb376.png

Metagross @ Choice Band ** Enfilade
Trait: Clear Body
EVs: 252 HP / 98 Atk / 160 Sp.Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Pursuit

Boring
 
I was thinking Mewtwo weak until I saw Metagross,

CB Ho-oh could possibly hurt. EQ does 48.76-57.43% to your Kyogre, so if it catches it with prior damage it's gone. Most Ho-oh's have Groudon supprt, and he can come in and set up the sun once Kyogre's gone.
Sacred Fire does 62.36-73.31% to Latias with the sun up, the calc I'm using won't run Punishment but I can only assume that works.
Darkrai, Meta and Skarm are all OHKO's by Sacred Fire, Deoxys-d takes 84-99%

Kinda situational I know. That's it though. Nice team.
 
7777th post team spectacular.

OU team btw


dpmfb382.png

Kyogre @ choice scarf ** Deluge
modest Nature (+Sp.Def, -Atk)
252 sp.atk / 252 speed / 4hp
- water spout
- ice beam
- Surf
- Thunder

Not sure if I should really lead with this. Takes pretty much every non Electric/Grass special attack. Thunder is needed more for Palkia/para than Ice Beam for Rayquaza.

dpffb380.png

Latias @ Soul Dew ** Élan Vital
Timid Nature (+Speed, -Atk)
222 HP / 96 Sp.Atk / 16 Sp.Def / 176 Speed
- Calm Mind
- Dragon Pulse
- Thunder
- Wish

Outspeeds Palkia. Wish Support, etc.
seems good but mabye more def evs to survive MM from metagross
dpmfb491.png

Darkrai @ Expert Belt ** Anonymity
Hasty Nature (+Speed, -Def)
156 Atk / 172 Sp.Atk / 180 Speed
- Dark Pulse
- Dark Void
- Focus Punch
- Pursuit

Sub is for wusses. Pursuit is awsome.
could work but pure special version is better
dpmfb227.png

Skarmory @ Leftovers ** Safeguard
Impish Nature (+Def, -Sp.Atk)
252 HP / 252 Def / 6 Speed
- Roost
- Toxic/brave bird / drill peck
- Stealth Rock
- Whirlwind

Walls Rayquaza, works well with...
put in an offencive move if u want in case of taunt
386b_1.png

Deoxys Defence @ Leftovers ** Fortification
Calm Nature (+Sp.Def, -Atk)
252 HP / 80 Def / 176 Sp.Def
- Recover
- Taunt
- Toxic
- Snatch

Don't need Agility. Makes Blissey useless. Want Spikes on here but it doesn't fit =/
good but will fail under choice users
dpmfb376.png

Metagross @ Choice Band ** Enfilade
Trait: Clear Body
EVs: 252 HP / 98 Atk / 160 Sp.Def
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Explosion
- Meteor Mash
- Pursuit/bullet punch
bullet punch for that helpful move first effect
Boring

changes in bold
 
shiny meta, changing Kyogre to a scarfer doesn't help me. I need a rest talker, and Kyogre does it well seeing as it can take an amazing amount of punishment on the special side, and still has a great offence.

Might ditch Pursuit on Darkrai, at the moment it's there because it means Blissey is dead if it switches into Focus Punch, seeing as Pursuit finishes it off whether it switches out or not. I might throw Spacial Rend on there seeing as I have the wondercard, and it can then revenge kill Palkia if it stays in expecting a sub. Thunder's an option too, just don't really see the need for sub.

What can I do for Ho-oh? Deoxys is probably the one i'd be most willing to take out, I only threw it in there as Grass Arceus is apparantly banned.

Thinking of either;

a Dragon Pulse/Rest/Sleep Talk/Earth Power Heatran somewhere, which will destroy Bulk Up Dialgas, but then I am risking a lot on not getting Earthquaked by Ho-ohs, or...

...Bulky Palkia. Rest/Talk/Spacial/Surf. Could work, walls Ho-oh well and will still have a lot of power. Rest/Talk would be needed though due to losing the possibility of snatching Aromas from Blissey. Although that probably makes me Latios weak =/
 
Latios won't like Metagross, Timid with Max SAtk does 44-51% with Draco Meteor so you can switch it into that.

That Palkia looks like your best option imo.
 
lol for some reason I thought Dragon hit 'Gross normally instead of not very effective .___.

I'll probably try Palkia at some point

Palkia @ Lustorous Orb ** Lacunal
Modest Nature (+Sp.Atk, -Atk)
252 HP / 126 Def / 56 Sp.Atk / 76 Speed
- Rest
- Spacial Rend
- Sleep Talk
- Surf

Outspeeds neutral base 90's with 252 Speed (hooh, groudon).

A Calm Mind/Shadow Ball/Thunder/Roost Ho-oh seems tempting now though.
 
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