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Second Time Around

DreamTheater09

Something Cool
Hello again! First of all, I want to thank everyone who helped out on my RMT. It was a great help, and ended up with me having a very solid team. Today, I have a team that I’ve been using for a few weeks now, and I’ve liked its performance so far. I’m not one for long introductions, so we’ll just jump right into the team.


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Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Hi Jump Kick
- U-turn
- Stone Edge

Mienshao is a Pokemon that I’ve wanted to find a use for ever since I saw it. It’s high speed and attack stats make it a threat to many different Pokemon. People usually expect a Scarfed Landorus to be my lead, but since I run Leftovers instead of the Scarf, Mienshao usually is in the lead spot. With Regenerator, I can afford to take a hit if needed, and then U-turn out to not only inflict damage, but regain a nice chunk of my HP back. Mienshao is really frail, however. This causes me to have to play a little less aggressive than when I first thought of it. However, after working with it, I couldn’t be happier.


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Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- U-turn

A Choice Scarf on Celebi would not have honestly been my first pick to use. However, after seeing how many people it actually catches off guard early and late game, I’ve been very surprised with it’s performance. Leaf Storm is the main STAB move that will take care of Rotoms who think that they can get a safe Volt Switch off. Earth Power takes care of Heatrans, while HP Ice is to deal with Dragon types. The one thing I’ve been thinking about switching is getting rid of U-turn for Trick. Though I like having the option to scout the opponent and get switch advantage, being able to cripple big threats by giving them a Scarf would help out in certain situations.


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Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]

Landorus was beginning to become a major threat on any team that I faced, and I never understood why. Then I started to use one, and I began to understand. His massive Attack stat, great Speed, and overall decent natural bulk make him a threat in any situation. STAB Earthquake from him hurts basically anything that doesn’t resist it. Plus, I love the option to be able to run HP Ice on it and have it still hit decently hard. The only thing that I do over the normal Landorus set is run Leftovers over Choice Scarf. With Celebi having a Scarf and Scizor holding the Choice Band, putting a Scarf on Landorus would cause me to have too many Choiced Pokemon on my team. With most people expecting the Scarf, I can usually play around it until they figure out that I’m Leftovers. The only thing that constantly worries me is the mirror matchup. With most Landorus being Scarfed, I can never outspeed them, forcing me to switch out and have something take a hit. Opinions I’m looking for here would be if I were to run the Scarfed Landorus over leftovers, what changes should I then make to Celebi, if any?


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Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SAtk
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split

Physically bulky Rotom-W is slowly becoming one of my favorite physical tanks. With a base stat of 304 in both HP and 334 in Physical Defense after investments, I’m able to switch into practically any hit I need to, cripple something with Will-O-Wisp, and the Volt Switch out to an appropriate counter. Pain Split is there to recover HP and bring down opponents as well. With a Special Defense of 250, Rotom can tank pretty much any hit needed and recover it off without any problems. As long as I avoid taking any super effective hits, Rotom ends up being one of the most annoying and useful Pokemon on this team.


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Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower

It’s your standard Choice Band Scizor; What else is there really to say? I usually try to save him till as late in the game as possible. By this point in the game, most of my opponents Pokemon are in killing rang for Bullet Punch, or have been crippled by Rotom’s Will-O-Wisp, meaning that Scizor has nothing to worry about. The only time I bring it out otherwise is if there is a threat to my team that nothing else is able to handle, Gengar being one Pokemon that comes to mind. With the HP investment, I’m able to survive a Shadow Ball if they decide to stay in, and still be able to kill with the Choice Banded Pursuit.


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Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]

The one thing you may have realized about this team by now is that I do not run any entry hazards. After getting this far in my team construction, I came to this realization and tried to figure out a way to fix it. Espeon was the first thing that came to mind. Ever since it got Magic Bounce, it’s become one of my favorite Pokemon. Along with the Magic Bounce support, I decided that the one thing this team needed was Screen support as well. Being able to set up both screens helps when wearing down the opponent so that Scizor or Landorus and clean up kill everything. Psyshock was chosen over Psychic because I don’t want Blissey or Chansey switching in thinking that they are totally safe, and HP Fire so that Scizors don’t switch in thinking they can Pursuit me.


So that’s the team. In the descriptions I’ve mentioned things that I’ve thought about changing, but I am more than open to hear any ideas that anyone has to offer. Though it’s a fairly solid team, I know there is always room to change to meet the demands of a constantly changing meta.
 
If other Landorus are giving you trouble, I can't think of what your Celebi or Landorus can do on their own to alleviate that issue. Maybe Substitute on your own can help him survive and counter-back? Could be run over U-turn. Mamoswine has also always been a favorite of mine, with a huge attack stat and priority Ice Shard to deal with Dragons and genies.

I love Magic Bounce Espeon, but if the opponent manages to get any form of entry hazard, you lack a spinner, and you run 4 U-turn pokemon and 1 volt switch, racking up hazard damage pretty fast.
 
Have you considered Shaymin instead of Celebi? While their movepools aren't the same, Shaymin can run the moveset your Celebi has (except Shaymin doesn't have U-Turn or Trick which kinda sucks) and has less weaknesses. Shaymin also has Seed Flare.

And run a Hasty nature on Landorus. You wouldn't want to have your Special Defense lowered when most people will be using Ice Beam or Hidden Power [Ice] against it. And maybe use Swords Dance on it but it's pretty optional.
 
Substitute has been an idea I had for Landorus to use over Hidden Power. My problem from there would be is it worth just running the Scarf set and try to change Celebi? Maybe even change Celebi to a Sub-Seed set? I do like having the Scarfed Celebi, though. It surprise kills a lot more than I imagined. Opinions?
 
Sub Seed could work, but i agree with the previous poster about mamo. Could help with the weakness. Alternately, and this may be more of a hinderance then a help, but a donphan with ice shard for the genies, rocks for hazard and spinner as well. Have a look into it, might help :3
 
You did mention that the landorus was the missing link so maybe with that. Maybe the following set:
Mamoswine@choice scarf/life orb
252 Atk, 252 Spd, 4 HP
Ability:Snow Cloak Nature: Run jolly
Icicle Crash
Superpower
Earthquake
Stone Edge

Standard offense. Scarf hits fast, orb hits hard. Quake Edge coverage with icicle crash for dragons, and superpower for steels and setters.

Hope that helps :3
 
That's the main Mamoswine set that works most of the time. If you use Life Orb or Expert Belt use Ice Shard over Superpower for some priority.
 
Try this Scizor;
Scizor (M) @ Iron Plate
Trait: Technician
EVs: 244 HP / 76 Atk / 168 SDef / 20 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Bug Bite
- Bullet Punch
- Swords Dance
It still hits hard enough, and you can change bug bite for U-turn and Brick Break for Super-power. CB Scizors are getting just too predictable these days...
This outspeeds the CB Scizor (if the 16 is normal EVs, I'm not sure), move unwanted speed to attack.
If you replace CB scizor with a non-choice one, then you have wiggle room for the Landorus spot.

I would say trick on celebi is definitely worth trying.
 
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