DreamTheater09
Something Cool
Hello again! First of all, I want to thank everyone who helped out on my RMT. It was a great help, and ended up with me having a very solid team. Today, I have a team that I’ve been using for a few weeks now, and I’ve liked its performance so far. I’m not one for long introductions, so we’ll just jump right into the team.
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Hi Jump Kick
- U-turn
- Stone Edge
Mienshao is a Pokemon that I’ve wanted to find a use for ever since I saw it. It’s high speed and attack stats make it a threat to many different Pokemon. People usually expect a Scarfed Landorus to be my lead, but since I run Leftovers instead of the Scarf, Mienshao usually is in the lead spot. With Regenerator, I can afford to take a hit if needed, and then U-turn out to not only inflict damage, but regain a nice chunk of my HP back. Mienshao is really frail, however. This causes me to have to play a little less aggressive than when I first thought of it. However, after working with it, I couldn’t be happier.
Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- U-turn
A Choice Scarf on Celebi would not have honestly been my first pick to use. However, after seeing how many people it actually catches off guard early and late game, I’ve been very surprised with it’s performance. Leaf Storm is the main STAB move that will take care of Rotoms who think that they can get a safe Volt Switch off. Earth Power takes care of Heatrans, while HP Ice is to deal with Dragon types. The one thing I’ve been thinking about switching is getting rid of U-turn for Trick. Though I like having the option to scout the opponent and get switch advantage, being able to cripple big threats by giving them a Scarf would help out in certain situations.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorus was beginning to become a major threat on any team that I faced, and I never understood why. Then I started to use one, and I began to understand. His massive Attack stat, great Speed, and overall decent natural bulk make him a threat in any situation. STAB Earthquake from him hurts basically anything that doesn’t resist it. Plus, I love the option to be able to run HP Ice on it and have it still hit decently hard. The only thing that I do over the normal Landorus set is run Leftovers over Choice Scarf. With Celebi having a Scarf and Scizor holding the Choice Band, putting a Scarf on Landorus would cause me to have too many Choiced Pokemon on my team. With most people expecting the Scarf, I can usually play around it until they figure out that I’m Leftovers. The only thing that constantly worries me is the mirror matchup. With most Landorus being Scarfed, I can never outspeed them, forcing me to switch out and have something take a hit. Opinions I’m looking for here would be if I were to run the Scarfed Landorus over leftovers, what changes should I then make to Celebi, if any?
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SAtk
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Physically bulky Rotom-W is slowly becoming one of my favorite physical tanks. With a base stat of 304 in both HP and 334 in Physical Defense after investments, I’m able to switch into practically any hit I need to, cripple something with Will-O-Wisp, and the Volt Switch out to an appropriate counter. Pain Split is there to recover HP and bring down opponents as well. With a Special Defense of 250, Rotom can tank pretty much any hit needed and recover it off without any problems. As long as I avoid taking any super effective hits, Rotom ends up being one of the most annoying and useful Pokemon on this team.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
It’s your standard Choice Band Scizor; What else is there really to say? I usually try to save him till as late in the game as possible. By this point in the game, most of my opponents Pokemon are in killing rang for Bullet Punch, or have been crippled by Rotom’s Will-O-Wisp, meaning that Scizor has nothing to worry about. The only time I bring it out otherwise is if there is a threat to my team that nothing else is able to handle, Gengar being one Pokemon that comes to mind. With the HP investment, I’m able to survive a Shadow Ball if they decide to stay in, and still be able to kill with the Choice Banded Pursuit.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]
The one thing you may have realized about this team by now is that I do not run any entry hazards. After getting this far in my team construction, I came to this realization and tried to figure out a way to fix it. Espeon was the first thing that came to mind. Ever since it got Magic Bounce, it’s become one of my favorite Pokemon. Along with the Magic Bounce support, I decided that the one thing this team needed was Screen support as well. Being able to set up both screens helps when wearing down the opponent so that Scizor or Landorus and clean up kill everything. Psyshock was chosen over Psychic because I don’t want Blissey or Chansey switching in thinking that they are totally safe, and HP Fire so that Scizors don’t switch in thinking they can Pursuit me.
So that’s the team. In the descriptions I’ve mentioned things that I’ve thought about changing, but I am more than open to hear any ideas that anyone has to offer. Though it’s a fairly solid team, I know there is always room to change to meet the demands of a constantly changing meta.
Mienshao (M) @ Life Orb
Trait: Regenerator
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Fake Out
- Hi Jump Kick
- U-turn
- Stone Edge
Mienshao is a Pokemon that I’ve wanted to find a use for ever since I saw it. It’s high speed and attack stats make it a threat to many different Pokemon. People usually expect a Scarfed Landorus to be my lead, but since I run Leftovers instead of the Scarf, Mienshao usually is in the lead spot. With Regenerator, I can afford to take a hit if needed, and then U-turn out to not only inflict damage, but regain a nice chunk of my HP back. Mienshao is really frail, however. This causes me to have to play a little less aggressive than when I first thought of it. However, after working with it, I couldn’t be happier.
Celebi @ Choice Scarf
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Leaf Storm
- Earth Power
- Hidden Power [Ice]
- U-turn
A Choice Scarf on Celebi would not have honestly been my first pick to use. However, after seeing how many people it actually catches off guard early and late game, I’ve been very surprised with it’s performance. Leaf Storm is the main STAB move that will take care of Rotoms who think that they can get a safe Volt Switch off. Earth Power takes care of Heatrans, while HP Ice is to deal with Dragon types. The one thing I’ve been thinking about switching is getting rid of U-turn for Trick. Though I like having the option to scout the opponent and get switch advantage, being able to cripple big threats by giving them a Scarf would help out in certain situations.
Landorus (M) @ Leftovers
Trait: Sand Force
EVs: 4 HP / 252 Atk / 252 Spd
Naive Nature (+Spd, -SDef)
- Earthquake
- Stone Edge
- U-turn
- Hidden Power [Ice]
Landorus was beginning to become a major threat on any team that I faced, and I never understood why. Then I started to use one, and I began to understand. His massive Attack stat, great Speed, and overall decent natural bulk make him a threat in any situation. STAB Earthquake from him hurts basically anything that doesn’t resist it. Plus, I love the option to be able to run HP Ice on it and have it still hit decently hard. The only thing that I do over the normal Landorus set is run Leftovers over Choice Scarf. With Celebi having a Scarf and Scizor holding the Choice Band, putting a Scarf on Landorus would cause me to have too many Choiced Pokemon on my team. With most people expecting the Scarf, I can usually play around it until they figure out that I’m Leftovers. The only thing that constantly worries me is the mirror matchup. With most Landorus being Scarfed, I can never outspeed them, forcing me to switch out and have something take a hit. Opinions I’m looking for here would be if I were to run the Scarfed Landorus over leftovers, what changes should I then make to Celebi, if any?
Rotom-W @ Leftovers
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SAtk
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Physically bulky Rotom-W is slowly becoming one of my favorite physical tanks. With a base stat of 304 in both HP and 334 in Physical Defense after investments, I’m able to switch into practically any hit I need to, cripple something with Will-O-Wisp, and the Volt Switch out to an appropriate counter. Pain Split is there to recover HP and bring down opponents as well. With a Special Defense of 250, Rotom can tank pretty much any hit needed and recover it off without any problems. As long as I avoid taking any super effective hits, Rotom ends up being one of the most annoying and useful Pokemon on this team.
Scizor (M) @ Choice Band
Trait: Technician
EVs: 240 HP / 252 Atk / 16 Spd
Adamant Nature
- Bullet Punch
- U-turn
- Pursuit
- Superpower
It’s your standard Choice Band Scizor; What else is there really to say? I usually try to save him till as late in the game as possible. By this point in the game, most of my opponents Pokemon are in killing rang for Bullet Punch, or have been crippled by Rotom’s Will-O-Wisp, meaning that Scizor has nothing to worry about. The only time I bring it out otherwise is if there is a threat to my team that nothing else is able to handle, Gengar being one Pokemon that comes to mind. With the HP investment, I’m able to survive a Shadow Ball if they decide to stay in, and still be able to kill with the Choice Banded Pursuit.
Espeon (M) @ Light Clay
Trait: Magic Bounce
EVs: 252 HP / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Reflect
- Light Screen
- Psyshock
- Hidden Power [Fire]
The one thing you may have realized about this team by now is that I do not run any entry hazards. After getting this far in my team construction, I came to this realization and tried to figure out a way to fix it. Espeon was the first thing that came to mind. Ever since it got Magic Bounce, it’s become one of my favorite Pokemon. Along with the Magic Bounce support, I decided that the one thing this team needed was Screen support as well. Being able to set up both screens helps when wearing down the opponent so that Scizor or Landorus and clean up kill everything. Psyshock was chosen over Psychic because I don’t want Blissey or Chansey switching in thinking that they are totally safe, and HP Fire so that Scizors don’t switch in thinking they can Pursuit me.
So that’s the team. In the descriptions I’ve mentioned things that I’ve thought about changing, but I am more than open to hear any ideas that anyone has to offer. Though it’s a fairly solid team, I know there is always room to change to meet the demands of a constantly changing meta.