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Second try

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Werkdaddy

New Member
Please rate my OU team. I have tried it out a bit and its has been ok so far. Trying to see how it can be better. I play with Ou standard rules

This is primarily a stall team that focuses on getting out entry hazards, status conditions, and slowly wearing them down for my sweepers to come in if needed.

Skarmory @ Leftovers
Nature: Impish
Ability: Sturdy
EVS: 252 HP, 4 Def, 252 SpDef
Moves:
- Roost
- Stealth Rock
- Whirlwind
- Taunt

Skarmory usually comes out in the lead to at the very least get stealth rock off. It already has good defense so the ev spread is to even it out. It has roost for recovery and whirlwind to phase out and get extra hazard damage. Taunt is a final move that can help guard against other non-attackers. This is the pokemon I'm least sure of as it hasn't done great so far. Usually I get the stealth rock off and thats is with skarmory.

Ferrothorn @ Leftovers
Nature: Relaxed
Ability: Iron Barbs
EVS: 252 HP, 88 Def, 168 SpDef
Moves:
- Leech Seed
- Substitute
- Spikes
- Protect

This beauty is one of my two main and best stallers. Its here to obviously set up spikes and stall, stall, stall.

Jellicent @ Leftovers
Nature: Calm
Ability: Water Absorb
EVS: 252 HP, 36 Def, 220 SpDef
Moves:
- Recover
- Shadow Ball
- Will O Wisp
- Scald

Jellicent is my Special wall which it does its job very well and it a great spin blocker. Recover is here for a health recovery move, Will O wisp to get a burn off, scald for synergy with will o wisp and shadow ball for some good STAB ghost damage.

Cloyster @ White Herb
Nature: Jolly
Ability: Skill Link
EVS: 252 Atk, 4 SpAtk, 252 Speed
Moves:
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump

Here we have my first sweeper. I think how the set works is pretty clean and cut. While it takes some good predictablity to set it up, after one shell smash he is hard to stop.

Scizor @ Choice Band
Nature: Adamant
Ability: Technician
EVS: 200 HP, 56 Atk, 252 SpDef
Moves:
- U-turn
- Bullet Punch
- Super Power
- Pursuit

This is my other sweeper or better yet a revenge killer. The reason I invested so much in hp and sp def is so he can switch on bigger hitters namely som Draco Meteors and still hold some longevity.

Gliscor @ Toxic Orb
Nature: Impish
Ability: Poison Heal
EVS: 252 HP, 40 Def, 216 Speed
Moves:
- Substitute
- Toxic
- Protect
- Earthquake

The other great staller in my team. Gliscor has performed beatifully so far. The extra speed evs allow him to outspeed more pokes and toxic them or get his sub off.
 
Dah Rules

Read these, lengthen your descriptions, and this'll get reopened then ^_^
 
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