IvoYaridovich
Member
Huzzah? Anywho a few words before I get to the team itself.
~Team is in production, don't PM to battle it yet please.
~I do not have access to the Emerald Move Tutor. (so no seismic toss Blissey)
~I play with the Item Clause, so if you suggest an item one pokemon has for another, please suggest a replacement for the pokemon that currently has that item.
~I play with the species clause... self explanatory.
~I play with the sleep clause.
~I play with the Freeze Clause on PBR.
~I battle most often on PBR, so keep in mind most battles are 50 capped.
~I do not like Blissey, don't suggest her. (Can't do her justice lacking Emerald anyway.)
~I am proud of not using legendaries in any team. Please don't suggest them, uber or not.
~My EV spreads are wonky, I'm bad at calculator work. Help here is most appreciated.
~I like debate, please don't be offended if I challenge a not so obvious suggestion.
~I am very open to suggestions, if you can name a pokemon that can do a job better that doesn't conflict with the above, then please feel free.
~I apologize for my walls of text, I like typing too much perhaps. >.>
Now then, on to the team.
Tangrowth @ Heat Rock
Trait: Clorophyll
EVs: 252HP/120Atk/98Def//20SDe/20Spd
Nature: Bashful
- Sunny Day
- Morning Sun
- Power Whip
- Earthquake/Brick Break
PLEASE NOTE: The nature is not subject to change as Morning Sun is a Pokemon XD only move (a game which I DO NOT own) and therefor, can not be bred for a different nature. Was lucky enough to find a neutral nature one for trade.
Physical Wall. Sunny Day first turn to get speed boost from Clorophyll, also has the effect of canceling any current weather (obviously) and giving Morning Sun a boost from 50% to 66%.
A rather large boost considering Tangrowths decent HP stat. I chose to go with physical attacks over special attacks on him due to him having a poor IV in Special Attack. I think that Sunny Day may lead off to a sunny beamer set, so hitting a special wall with a physical attack may take out an unsuspecting pokemon. Power Whip for Stab. Earthquake since I lack a pokemon capable of this overused but wonderful attack. Brick Break I only consider for Weaviles brave enough to take this physical wonder on. This guy does tend to draw fire attacks to it though, so I decided to have this guy.
Ninetails @ Focus Sash
Trait: Flash Fire
EVs: 6HP/252SpA/252Spd
Nature: Modest
- Flame Thrower
- Energy Ball
- Extra-Sensory
- Will-o-Wisp
Modest to help insure that it's attacks hit harder as it's special attack is less then perfect. I chose Ninetails, as it has the ability to come in safely from the fire or ice attacks Tangrowth attracts (Stealth Rock barring). Focus Sash to help it survive if it comes in on a bad prediction or takes a fresh hit from full HP since its frail. Energy Ball is for any apposing Water types who may try to take it out. Extra-Sensory has a special purpose, ExtraSensory is mostly for the common Infernapes (and to a lesser extent Blazikens I suppose) who may come in and try to hit Tangrowth. Will-o-Wisp for a status attack. I chose to not put Hypnosis on this pokemon though it is the norm for 2 reasons. 1. Energy Ball is an Egg Move, making Energy Ball and Hypnosis impossible (If someone can find a chain for breeding both on, I'll certainly consider it though). and 2, I've got this little bugger.
Gallade @ Expert Belt/Scope Lens
Trait: Steadfast
EVs: 252HP/100Def/152S.De
Nature: Jolly
- Close Combat/Brick Break
- Psycho Cut
- Hypnosis
- Will-o-Wisp
Double Status. Loving the Will-o-Wisp because it annoys so many common things. I'm leaning towards Brick Break on Gallade as it won't ruin its defenses to force its switch out and can take care of any screens on the opposing side. Psycho Cut for the other Stab option and additional coverage (crits lovely too). Hypnosis the first pokemon, Will-o-Wisp the switch in. Can probably help clean up near late game. Expert Belt because if I do have him attack, it'll only be because he can hit for SE or because the enemy didn't switch upon hypnosis. That, and Leftovers are reserved for this guy (Scope Lens alt explained later).
(Most likely to lead.)
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252HP/252Sp.A/6S.De
Nature: Modest
- Air Slash
- Aura Sphere
- Thunder Wave
- Wish
Does this need explaining? It's common, it's annoying.... I like talking though so explain I shall! Serene Grace abuse with a 60% chance of Flinch on Air Slash (Provided my basic math skills don't completely fail me...). Thunder Wave first turn, Air Slash til death and abuse the flinch/para hax. Aura Sphere for taking care of pokemon that may resist Air Slash. Leftovers for passive recovery during flinch hax to heal that first hit it most likely took.
Sweeper time? woo
Porygon-Z @ Choice Scarf/Expert Belt
Trait: Download
EVs: 6HP/252 Sp.A/252Spd
Nature: Modest
- Thunderbolt
- Ice Beam
- Psychic
- Signal Beam
The neckless wonder with a Choice Scarf. I chose Download over Adaptability because A. Don't really like normal type attacks myself. B. Chance at raising its lovely Sp.A even further is always a bonus since I have no Nasty Plot passers. and C. In a more casual atmosphere I like to stick expert belt on it instead and own my friends/relatives (easy to predict them). Now then, yay Boltbeam, self explanatory. Psychic for any fighters I may predict switching in to try to take out the little guy. Signal Beam for taking on Psychics who may attempt to wall the little guy (Namely the space duck).
Weavile @ Life Orb
Trait: Pressure
EVs: 6Hp/252Atk/252Spd
Nature: Adamant
- Ice Punch
- Night Slash
- Brick Break
- Aerial Ace
OMG Weavile. I absolutely HATE THIS THING. Which is why I now have one *giggle*. Anyways, Life Orb because 1. Weavile doesnt survive getting hit by much, so passive damage won't hurt it too much. and 2. I like the versatility it offers over a choice item. Being able to adapt to a situation without a switch is happy times (sometimes). This guy hopefully will remain hidden until its time to finish off the foe. Probably will be brought in for a revenge kill, and hopefully everything will be weak enough by the time her appears that he can just pick things off. Not much explaining to do here
Yes, I realize Stealth Rock is a problem for me.
Now then, I like to have options, so I'll post my alternates for above pokemons if I know what to expect (or for if I feel like it). If you think they could permanantly replace the above, feel free to say so.
Milotic: Erased
Alternate for Ninetails
Lopunny @ Flame Orb
Trait: Klutz
EVs: 252HP/6Def/252Spd
Nature: Jolly
- Ice Punch
- Fire Punch
- Switcheroo
- Healing Wish
"Let's play with items!" This set is for Switcheroo abuse. Ice Punch, Fire Punch are for last resort attacks if she ends up being my last (I'd be screwed if thats the case anyways though).
Swap that Flame Orb with a Garchomps Choice Band and watch it weep. Then (Survival permitting) swap out with that Choice Band to screw up something else royally, such as sticking that choice band on a Blissey or Special Sweeper. When Lopunny is ready to be toast, Healing Wish to sacrifice and bring in a new pokemon at full HP and status. My biggest problem with taking out ninetails is lacking something to effectively take a fire hit and throw it in the opponents face
And done, tear me apart and show me what I did horribly!
I'll mark changes in bold for reference. (mostly for my own good)
~Team is in production, don't PM to battle it yet please.
~I do not have access to the Emerald Move Tutor. (so no seismic toss Blissey)
~I play with the Item Clause, so if you suggest an item one pokemon has for another, please suggest a replacement for the pokemon that currently has that item.
~I play with the species clause... self explanatory.
~I play with the sleep clause.
~I play with the Freeze Clause on PBR.
~I battle most often on PBR, so keep in mind most battles are 50 capped.
~I do not like Blissey, don't suggest her. (Can't do her justice lacking Emerald anyway.)
~I am proud of not using legendaries in any team. Please don't suggest them, uber or not.
~My EV spreads are wonky, I'm bad at calculator work. Help here is most appreciated.
~I like debate, please don't be offended if I challenge a not so obvious suggestion.
~I am very open to suggestions, if you can name a pokemon that can do a job better that doesn't conflict with the above, then please feel free.
~I apologize for my walls of text, I like typing too much perhaps. >.>
Now then, on to the team.
Tangrowth @ Heat Rock
Trait: Clorophyll
EVs: 252HP/120Atk/98Def//20SDe/20Spd
Nature: Bashful
- Sunny Day
- Morning Sun
- Power Whip
- Earthquake/Brick Break
PLEASE NOTE: The nature is not subject to change as Morning Sun is a Pokemon XD only move (a game which I DO NOT own) and therefor, can not be bred for a different nature. Was lucky enough to find a neutral nature one for trade.
Physical Wall. Sunny Day first turn to get speed boost from Clorophyll, also has the effect of canceling any current weather (obviously) and giving Morning Sun a boost from 50% to 66%.
A rather large boost considering Tangrowths decent HP stat. I chose to go with physical attacks over special attacks on him due to him having a poor IV in Special Attack. I think that Sunny Day may lead off to a sunny beamer set, so hitting a special wall with a physical attack may take out an unsuspecting pokemon. Power Whip for Stab. Earthquake since I lack a pokemon capable of this overused but wonderful attack. Brick Break I only consider for Weaviles brave enough to take this physical wonder on. This guy does tend to draw fire attacks to it though, so I decided to have this guy.
Ninetails @ Focus Sash
Trait: Flash Fire
EVs: 6HP/252SpA/252Spd
Nature: Modest
- Flame Thrower
- Energy Ball
- Extra-Sensory
- Will-o-Wisp
Modest to help insure that it's attacks hit harder as it's special attack is less then perfect. I chose Ninetails, as it has the ability to come in safely from the fire or ice attacks Tangrowth attracts (Stealth Rock barring). Focus Sash to help it survive if it comes in on a bad prediction or takes a fresh hit from full HP since its frail. Energy Ball is for any apposing Water types who may try to take it out. Extra-Sensory has a special purpose, ExtraSensory is mostly for the common Infernapes (and to a lesser extent Blazikens I suppose) who may come in and try to hit Tangrowth. Will-o-Wisp for a status attack. I chose to not put Hypnosis on this pokemon though it is the norm for 2 reasons. 1. Energy Ball is an Egg Move, making Energy Ball and Hypnosis impossible (If someone can find a chain for breeding both on, I'll certainly consider it though). and 2, I've got this little bugger.
Gallade @ Expert Belt/Scope Lens
Trait: Steadfast
EVs: 252HP/100Def/152S.De
Nature: Jolly
- Close Combat/Brick Break
- Psycho Cut
- Hypnosis
- Will-o-Wisp
Double Status. Loving the Will-o-Wisp because it annoys so many common things. I'm leaning towards Brick Break on Gallade as it won't ruin its defenses to force its switch out and can take care of any screens on the opposing side. Psycho Cut for the other Stab option and additional coverage (crits lovely too). Hypnosis the first pokemon, Will-o-Wisp the switch in. Can probably help clean up near late game. Expert Belt because if I do have him attack, it'll only be because he can hit for SE or because the enemy didn't switch upon hypnosis. That, and Leftovers are reserved for this guy (Scope Lens alt explained later).
(Most likely to lead.)
Togekiss @ Leftovers
Trait: Serene Grace
EVs: 252HP/252Sp.A/6S.De
Nature: Modest
- Air Slash
- Aura Sphere
- Thunder Wave
- Wish
Does this need explaining? It's common, it's annoying.... I like talking though so explain I shall! Serene Grace abuse with a 60% chance of Flinch on Air Slash (Provided my basic math skills don't completely fail me...). Thunder Wave first turn, Air Slash til death and abuse the flinch/para hax. Aura Sphere for taking care of pokemon that may resist Air Slash. Leftovers for passive recovery during flinch hax to heal that first hit it most likely took.
Sweeper time? woo
Porygon-Z @ Choice Scarf/Expert Belt
Trait: Download
EVs: 6HP/252 Sp.A/252Spd
Nature: Modest
- Thunderbolt
- Ice Beam
- Psychic
- Signal Beam
The neckless wonder with a Choice Scarf. I chose Download over Adaptability because A. Don't really like normal type attacks myself. B. Chance at raising its lovely Sp.A even further is always a bonus since I have no Nasty Plot passers. and C. In a more casual atmosphere I like to stick expert belt on it instead and own my friends/relatives (easy to predict them). Now then, yay Boltbeam, self explanatory. Psychic for any fighters I may predict switching in to try to take out the little guy. Signal Beam for taking on Psychics who may attempt to wall the little guy (Namely the space duck).
Weavile @ Life Orb
Trait: Pressure
EVs: 6Hp/252Atk/252Spd
Nature: Adamant
- Ice Punch
- Night Slash
- Brick Break
- Aerial Ace
OMG Weavile. I absolutely HATE THIS THING. Which is why I now have one *giggle*. Anyways, Life Orb because 1. Weavile doesnt survive getting hit by much, so passive damage won't hurt it too much. and 2. I like the versatility it offers over a choice item. Being able to adapt to a situation without a switch is happy times (sometimes). This guy hopefully will remain hidden until its time to finish off the foe. Probably will be brought in for a revenge kill, and hopefully everything will be weak enough by the time her appears that he can just pick things off. Not much explaining to do here
Yes, I realize Stealth Rock is a problem for me.
Now then, I like to have options, so I'll post my alternates for above pokemons if I know what to expect (or for if I feel like it). If you think they could permanantly replace the above, feel free to say so.
Milotic: Erased
Alternate for Ninetails
Lopunny @ Flame Orb
Trait: Klutz
EVs: 252HP/6Def/252Spd
Nature: Jolly
- Ice Punch
- Fire Punch
- Switcheroo
- Healing Wish
"Let's play with items!" This set is for Switcheroo abuse. Ice Punch, Fire Punch are for last resort attacks if she ends up being my last (I'd be screwed if thats the case anyways though).
Swap that Flame Orb with a Garchomps Choice Band and watch it weep. Then (Survival permitting) swap out with that Choice Band to screw up something else royally, such as sticking that choice band on a Blissey or Special Sweeper. When Lopunny is ready to be toast, Healing Wish to sacrifice and bring in a new pokemon at full HP and status. My biggest problem with taking out ninetails is lacking something to effectively take a fire hit and throw it in the opponents face
And done, tear me apart and show me what I did horribly!
I'll mark changes in bold for reference. (mostly for my own good)
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