MasterShaper
Well-Known Member
Time to make a Water-based line-up 
Made for fun, so no stats or natures noted.
---
Ludicolo @ Miracle Seed
Ability: Rain Dish
Surf
Ice Beam
Mega Drain
Rain Dance
-
Quagsire @ Nevermeltice
Ability: Water Absorb
Earthquake
Ice Beam
Waterfall
Yawn
-
Walrein @ Leftovers
Ability: Ice Body
Earthquake
Ice Beam
Toxic
Protect
-
Lanturn @ Focus Sash
Ability: Volt Absorb
Surf
Ice Beam
Thunderbolt
Rain Dance
-
Tentacruel @ Black Sludge
Ability: Liquid Ooze
Surf
Ice Beam
Sludge Bomb
Giga Drain
-
Empoleon @ Expert Belt
Ability: Torrent
Drill Peck
Surf
Ice Beam
Steel Wing
---
Just for the fun of it - trying to fit in a wide variety of Water types into the same team. More to Generation III in it since I'm still exploring the options available for Generation IV...
I know that the Ice Beams might seem a little overboard, but I always believe that Ice Beam is good against enough types to justify its inclusion in a Water-type's moveset
Thoughts?
Made for fun, so no stats or natures noted.
---
Ludicolo @ Miracle Seed
Ability: Rain Dish
Surf
Ice Beam
Mega Drain
Rain Dance
-
Quagsire @ Nevermeltice
Ability: Water Absorb
Earthquake
Ice Beam
Waterfall
Yawn
-
Walrein @ Leftovers
Ability: Ice Body
Earthquake
Ice Beam
Toxic
Protect
-
Lanturn @ Focus Sash
Ability: Volt Absorb
Surf
Ice Beam
Thunderbolt
Rain Dance
-
Tentacruel @ Black Sludge
Ability: Liquid Ooze
Surf
Ice Beam
Sludge Bomb
Giga Drain
-
Empoleon @ Expert Belt
Ability: Torrent
Drill Peck
Surf
Ice Beam
Steel Wing
---
Just for the fun of it - trying to fit in a wide variety of Water types into the same team. More to Generation III in it since I'm still exploring the options available for Generation IV...
Ludicolo is my lead simply because it is probably the least expected in a Water team. It's weakness against Flying types can be countered with its Ice Beam, and Mega Drain should be alright with STAB to help it along. Also, Rain Dish ought to help with regenerating HP if it gets a Rain Dance going.
Once Ludicolo is switched out or defeated, Quagsire is next. A very basic Quagsire, this one is - Yawn them to sleep, then Quake them awake or Ice Beam them into submission. Waterfall for that Water STAB if I ever need it.
Walrein is a stalling piece. Just look at its held item and moveset, and you'll know what I mean. Quake is to counter Electric types, and Ice Beam is there because Water attacks DID get boring after a while...
Lanturn is something I haven't used in a LONG time, so why not? Focus Sash ought to give it a chance to smack annoying Ground types back, and at worst it can start a Rain Dance for Ludicolo to be switched in (if the duck is still alive, that is).
Tentacruel is the next in the line-up. Black Sludge to regenerate HP, and a moveset to complement its STAB and also some draining moves (though I did consider Torment instead of Giga Drain, in which case Ludicolo would get the Giga Drain).
Empoleon is the last piece, and its moveset is tailored to hopefully complement its Expert Belt. I count six types it can trump, so the Steel types will have to be left to either Walrein or Quagsire to be dealt with.
Once Ludicolo is switched out or defeated, Quagsire is next. A very basic Quagsire, this one is - Yawn them to sleep, then Quake them awake or Ice Beam them into submission. Waterfall for that Water STAB if I ever need it.
Walrein is a stalling piece. Just look at its held item and moveset, and you'll know what I mean. Quake is to counter Electric types, and Ice Beam is there because Water attacks DID get boring after a while...
Lanturn is something I haven't used in a LONG time, so why not? Focus Sash ought to give it a chance to smack annoying Ground types back, and at worst it can start a Rain Dance for Ludicolo to be switched in (if the duck is still alive, that is).
Tentacruel is the next in the line-up. Black Sludge to regenerate HP, and a moveset to complement its STAB and also some draining moves (though I did consider Torment instead of Giga Drain, in which case Ludicolo would get the Giga Drain).
Empoleon is the last piece, and its moveset is tailored to hopefully complement its Expert Belt. I count six types it can trump, so the Steel types will have to be left to either Walrein or Quagsire to be dealt with.
I know that the Ice Beams might seem a little overboard, but I always believe that Ice Beam is good against enough types to justify its inclusion in a Water-type's moveset
Thoughts?