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SS Team

Tidus07

Member
Alright here it is:

Kingdra (Hardy)/ Sniper @ Scope Lense

Blizzard
Surf
Muddy Water
Dragon Pulse

Dragonite (Lonely)/ Inner Focus @ Dragon Fang

Outrage
Fly
Aqua Tail
Fire Punch

Gengar (Modest)/ Levitate @ Razor Fang

Dream Eater
focus Blast
Hypnosis
Shadow Ball

Miltank (Bashful)/ Scrappy @ Muscle Band

Rock Slide
Zen Headbutt
Body Slam
Milk Drink

Typhlosion (Brave) Blaze @ Shell Bell

Earthquake
Thunder Punch
Flamethrower
Eruption

Ampharos (Hasty)/ Static @ Lax Incense

Fire Punch
Iron Tail
Thunder
Signal Beam


Any Help is appreciated TY! :)
 
Kingdra@Life Orb
Naughty/Sniper
~Dragon Dance
~Waterfall
~Outrage
~Hydro Pump/Draco Meteor

DDance Kingdra. Dragon Dance boosts Kingdra's already decent Attack and Speed Stats into something to be truly feared. Waterfall and Outrage are your dual STABs, getting near perfect coverage with them, being resisted by only Shedinja, iirc. The choice between Hydro Pump and Draco Meteor is yours, both have similar roles, but ahve different coverage, so choose accordingly.

Dragonite@Choice Band/Muscle Band
Jolly/Inner Focus
~Dragon Claw
~Superpower
~Waterfall
~Extremespeed.

This set uses all the advantages that Dragonite has over Salamence, Extremespeed and Superpower. Dragon Claw is your Primary STAB move, dealing tons to anything that take neutral damage from it. Superpower hits Steel types who may give you trouble, and Ice types, who Dragonite fears. Waterfall works wonders with Dragon Claw, as mentioned with Kingdra above. Extremespeed rounds this set of with a revenge killing move. Choice Band is prefered due to the extra damage output, but Muscle Band is an option if you dislike being locked into one move.

Gengar@Wise Glasses
Timid/Levitate
~Shadow Ball
~Focus Blast
~Thunderbolt
~Energy Ball.

The standard ingame Gengar. Shadow Ball is there for STAB, obviously. Focus Blast hits Dark types, and gets perfect neutral coverage alongside Shadow Ball. Thunderbolt and Energy Ball round this set off, giving great coverage.

Typhlosion@Choice Scarf
(Modest/Rash)/Blaze
~Eruption
~Flamethrower
~Focus Blast/Earthquake
~Hidden Power [Grass]/Thunder Pawnch

Color coded, so you should be able to understand which goes with which. Choice Scarf ensures that you always pull off the first turn Eruption, which does heaps to anything that doesn't resist it. Flamethrower is a reliable STAB move to fall back into, should your HP drop to the point where Flamethrower would do more damage. Focus Blast and Earthquake both do the same thing, that is, to hit Rock Types, who give Typhlosion trouble. Focus Blast can be used alongside Rash, but not Earthquake with Modest. Focus Blast is generally perfered due to the fact that it runs off Typhlosion's higher base Special Attack, and higher base power in general, although Earthquake has the advantage of better accuracy, at the cost of power. If you can breed for it, Hidden Power [Grass] is perfect, as it effectively hits all of Typhlosion's weaknesses, but Thunder Pawnch also works as a method to hit Water types.

Ampharos@Leftovers
Modest/Static
~Thunderbolt
~Thunder Wave
~Focus Blast
~Signal Beam

Thunder shouldn't be used unless supported by rain, as it's low Accuracy will play against you sooner or later. Thunderbolt is the prefered STAB move, as it has an impressive base 142.5 attack, factoring STAB. Thunder Wave allows you to cripple faster opponents, working well with Ampharos' natural bulk. Focus Blast is for coverage, which is always appreciated. Signal Beam is there to hit Grass Types, who otherwise resist this set.

Hope this helps.
 
Few suggestions:

Run Lonely>Naughty on Kingdra to give Porygon and Co. an Atk boost. And Water/Dragon is also resisted by Empoleon.

For Dragonite, you could consider Fire Punch>Waterfall, as it gives you an alternative move against Ice types, and Dragon/Fire is only resisted by Heatran, iirc.

I know nothing about Miltank.

Everything else is covered. Oh, but change Miltank's nature to Adamant.
 
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Kerech... uh what are you talking about, I dont use a porygon...
And Dragonite DOES have fire punch...

Houndoom: Why Turn Kingdra into a Physical tank im just curious?
and with Typhlosion, the moves are already in place so why change them, just simply because of the nature?

Then on to Dragonite... Superpower knocks down its Atk by one level so I REALLY dont get why to use that?

Also I really dont have time to re-breed any of my pkmn for natures and such, also I Really dont like using the Choice scarf, band etc. so any alternatives.

and finally Miltank, Any suggestions for it because in game its my weakeast link.

Thanks again!
 
It's for opposing Porygon. And you're right, it does; keep it. I was rating Ji Yoon's rate.

You're turning Kingrda physical because it functions best that way, as most Dragons do, thanks to Dragon Dance.

For Typhlosion: the Modest set carries all special moves, while the Rash set is mixed; you never really want to run a mixed set with a nature that lowers either Atk or SpA, as you need them both. The nature is Rash because Typhlosion fears more physical than special in terms of weaknesses, so you want to lower SpD over Def.

Dragonite has Superpower because 1) It's a powerfuul move, 2) It's one of the few things it has going for it over 'Mence, the other being Extremespeed, and 3) If you run a Choice Band, you can afford to drop your Atk by one level, since Choice Band essentially acts as a +1 boost. Also, most Choice sets will be switched out of battle at some point, so you don't need to fear the stat drop.

The Choice Band and Specs can be replaced by Muscle Band, Wise Glasses, and Life Orb, though they are all weaker variants.

In the end, you are welcome to raise your Pokemon as you see fit, as all we offer are suggestions. However, keep in mind that if you plan on taking any of these into the BT, or even going competitive some day, you won't get far at all without EV training and good natures.

Tbh, you could probably replace Miltank with Skarmory, as it resists Dragon and is immune to Ground. I could give you a set, but Ji Yoon can give you a better one.
 
Skarmory@Leftovers/Life Orb
Adamant/Keen Eye
~Swords Dance
~Brave Bird/Drill Peck
~Rock Slide
~Steel Wing/Roost

I believe this is the set Kerech was talking about. Swords Dance turns Skarmory's lackluster Attack stat into something to be feared. Brave Bird is the prefered STAB, as Skarmory has the bulk to afford to take recoil damage, but Drill Peck is a safer option, if you dislike the recoil. Rock Slide is used to hit Fire types who may trouble it, although it should only be used in the case where Brave Bird is NFE, which is rare. Steel Wing provides secondary STAB, but Roost heals off Life Orb recoil, and Brave Bird, should you choose to use it.
 
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