My new OU Standard team, with the Standard team member. You know what I mean right? So, here we go!
" TEAM AT GLANCE "
When I think leads, this one instantly comes to my mind. With suicide leads one.
Excadrill. I dunno why I have this one for my team. I think this is for Sandstorm Sweepers, when my opponent send out the sandstorm team this is will turn into beast Sweepers. Even not with Sandstorm, this one is still beast Sweepers.
Salamence. This one is forgotten but I'll never forget my hero. My favorite 3rd Gen Pokemon.
Breloom. Super Standard SubPuncher Breloom. Yeah beast isn't it?
Starmie. Standard Swampert, no comment.
Latios. Standard Choice Specs Latios, still, no comment
So these players are in my Standard OU Team!
" A CLOSER LOOK "
Aerodactyl (M) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge / Rock Slide
Super Standard suicide leaders. This set, almost directly copied from the 4th Generation, is a traditional lead set for everyone's favorite Rock bat. Aerodactyl does what it does best here-gets up Stealth Rock on the opponent's side of the field and Taunts opposing leads before they can get up hazards of their own, before the enemy can do the same. Stealth Rock and Taunt are the bread and butter moves of this set. One attack should always be Earthquake, while the final slot is a toss-up between Stone Edge and Rock Slide for power or accuracy and flinch chance. A simple EV spread of 4 HP/252 Atk/252 Spd is employed to speed tie with other base 130 speeds and give the maximum power to Aerodactyl's attacking moves.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor / Rapid Spin / Return
Very simple set, but deadly.Swords Dance up when you switch in to double your already awesome Attack, putting you at 738 or 810 Attack, depending on your nature. Proceed to sweep with your awesome coverage and support move of choice. For the last option, it depends on your team and what you want our little mole to do. Rapid Spin is obvious, but if your team isn’t that troubled by hazards, you can easily drop it for one of the other options listed. There is little outside those two moves, though. Return does substantial damage to many counters that resist the QuakeSlide combo, like Breloom and Virizion. Bronzong, however, still resists all three, and X-Scissor easily dispatches him and Celebi.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 220 Atk / 4 Def / 32 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Roost / Fire Blast / Draco Meteor
This set was one of the most used last gen and its still viable despite not packing the same punch it once did. With the right support this thing can still sweep late game or early game to break some wholes in the opponent's team. The EVs allow you to OHKO Max SpD Ferro/Skarm with fire blast whithout losing the power it needs in attack. Outrage is self-explanatory as Dragon Claw simple isn't powerful enough to be considered. Earthquake provides great coverage along with outrage and fire blast KOing stuff like Jirachi, Heatran w/o Balloon and Terrakion w/o balloon. Roost and Draco Meteor can be used over Fire Blast in the last slot. Roost if you're using Life Orb can be pretty useful specially with SR and SS up. Draco Meteor can be used to 'bluff' a Mix Mence set at the begging of the match and still be able to sweep late game with Dragon Dance.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb / Stone Edge
- Focus Punch
Very Standard SubPunch Breloom. Spore is Breloom's near exclusive move, sporting 100% accuracy, giving Breloom a chance to cripple one of your opponent's Pokémon. This opens the door for Breloom to use Focus Punch without running the risk of flinching from an opponent's attack. Seed Bomb is Breloom's secondary STAB and can provide Breloom with more coverage against bulky Water- and Ground-types. For the third slot, Stone Edge is a powerful move to hit Gyarados and Dragonite on the switch in. In fact, Stone Edge does about 60% to Offensive Gyarados after Intimidate, almost always providing an easy 2HKO. Alternatively, Breloom can use Substitute to give further protection from flinching from Focus Punch and to recover more HP with Poison Heal. The EVs are straightforward, allowing for max Attack with Adamant nature and 12 HP to give Breloom the magic Poison Heal number of 33 HP per turn. With the remaining EVs in Speed, Breloom can outrun defensive Suicune and BaitTar.
Swampert (M) @ Life Orb / Choice Band
Trait: Torrent
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Waterfall / Aqua Tail
- Stone Edge
- Ice Beam / Hammer Arm
Earthquake and Waterfall form a solid STAB duo with great coverage, allowing Swampert to hit most Pokemon in OU hard. Aqua Tail, despite having lower accuracy than Waterfall, has 10 more base power, allowing Swampert to OHKO or 2HKO certain foes it simply could not with Waterfall, such as specially defensive Skarmory. The third moveslot features Stone Edge, granting Swampert some means of hitting Gyarados and Kyuremu for super effective damage as well as providing Swampert with the infamous QuakeEdge attacking combination. Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Salamence. It can also hit pesky Grass-types such as Celebi and Shaymin who switch in on Swampert, only to be struck by Ice Punch coming from an impressive 479 Attack (taking Choice Band into account). Hammer Arm is a good alternative for hitting foes such as Balloon Excadrill and Chansey for super effective damage, easily taking them out of commission if you are using Choice Band.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Psyshock / Trick
- Hidden Power [Fire]
While this set seems similar to the first set, its purpose is entirely different. With 110 base speed and a Choice Scarf. Draco Meteor is a necessity in the first move slot. It is Latios’ most powerful move, and will put a nice dent in Pokemon neutral to it. Surf is listed second, due to its good coverage with Draco Meteor. The third move slot is, once again, used for coverage. Hidden Power Fire is listed second in order to nail Ferrothorn and Scizor for 4x super effective damage. Psyshock is listed last due to STAB and to nail Fighting types like Conkeldurr harder. Trick is used to cripple any walls or set up sweepers, as neither of them like being Choiced.
When I think leads, this one instantly comes to my mind. With suicide leads one.
Excadrill. I dunno why I have this one for my team. I think this is for Sandstorm Sweepers, when my opponent send out the sandstorm team this is will turn into beast Sweepers. Even not with Sandstorm, this one is still beast Sweepers.
Salamence. This one is forgotten but I'll never forget my hero. My favorite 3rd Gen Pokemon.
Breloom. Super Standard SubPuncher Breloom. Yeah beast isn't it?
Starmie. Standard Swampert, no comment.
Latios. Standard Choice Specs Latios, still, no comment
So these players are in my Standard OU Team!
" A CLOSER LOOK "
Aerodactyl (M) @ Focus Sash
Trait: Pressure
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stealth Rock
- Taunt
- Earthquake
- Stone Edge / Rock Slide
Super Standard suicide leaders. This set, almost directly copied from the 4th Generation, is a traditional lead set for everyone's favorite Rock bat. Aerodactyl does what it does best here-gets up Stealth Rock on the opponent's side of the field and Taunts opposing leads before they can get up hazards of their own, before the enemy can do the same. Stealth Rock and Taunt are the bread and butter moves of this set. One attack should always be Earthquake, while the final slot is a toss-up between Stone Edge and Rock Slide for power or accuracy and flinch chance. A simple EV spread of 4 HP/252 Atk/252 Spd is employed to speed tie with other base 130 speeds and give the maximum power to Aerodactyl's attacking moves.
Excadrill (M) @ Air Balloon
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Earthquake
- Rock Slide
- X-Scissor / Rapid Spin / Return
Very simple set, but deadly.Swords Dance up when you switch in to double your already awesome Attack, putting you at 738 or 810 Attack, depending on your nature. Proceed to sweep with your awesome coverage and support move of choice. For the last option, it depends on your team and what you want our little mole to do. Rapid Spin is obvious, but if your team isn’t that troubled by hazards, you can easily drop it for one of the other options listed. There is little outside those two moves, though. Return does substantial damage to many counters that resist the QuakeSlide combo, like Breloom and Virizion. Bronzong, however, still resists all three, and X-Scissor easily dispatches him and Celebi.
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 220 Atk / 4 Def / 32 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Dragon Dance
- Outrage
- Earthquake
- Roost / Fire Blast / Draco Meteor
This set was one of the most used last gen and its still viable despite not packing the same punch it once did. With the right support this thing can still sweep late game or early game to break some wholes in the opponent's team. The EVs allow you to OHKO Max SpD Ferro/Skarm with fire blast whithout losing the power it needs in attack. Outrage is self-explanatory as Dragon Claw simple isn't powerful enough to be considered. Earthquake provides great coverage along with outrage and fire blast KOing stuff like Jirachi, Heatran w/o Balloon and Terrakion w/o balloon. Roost and Draco Meteor can be used over Fire Blast in the last slot. Roost if you're using Life Orb can be pretty useful specially with SR and SS up. Draco Meteor can be used to 'bluff' a Mix Mence set at the begging of the match and still be able to sweep late game with Dragon Dance.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 12 HP / 252 Atk / 244 Spd
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Seed Bomb / Stone Edge
- Focus Punch
Very Standard SubPunch Breloom. Spore is Breloom's near exclusive move, sporting 100% accuracy, giving Breloom a chance to cripple one of your opponent's Pokémon. This opens the door for Breloom to use Focus Punch without running the risk of flinching from an opponent's attack. Seed Bomb is Breloom's secondary STAB and can provide Breloom with more coverage against bulky Water- and Ground-types. For the third slot, Stone Edge is a powerful move to hit Gyarados and Dragonite on the switch in. In fact, Stone Edge does about 60% to Offensive Gyarados after Intimidate, almost always providing an easy 2HKO. Alternatively, Breloom can use Substitute to give further protection from flinching from Focus Punch and to recover more HP with Poison Heal. The EVs are straightforward, allowing for max Attack with Adamant nature and 12 HP to give Breloom the magic Poison Heal number of 33 HP per turn. With the remaining EVs in Speed, Breloom can outrun defensive Suicune and BaitTar.
Swampert (M) @ Life Orb / Choice Band
Trait: Torrent
EVs: 172 HP / 252 Atk / 84 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Waterfall / Aqua Tail
- Stone Edge
- Ice Beam / Hammer Arm
Earthquake and Waterfall form a solid STAB duo with great coverage, allowing Swampert to hit most Pokemon in OU hard. Aqua Tail, despite having lower accuracy than Waterfall, has 10 more base power, allowing Swampert to OHKO or 2HKO certain foes it simply could not with Waterfall, such as specially defensive Skarmory. The third moveslot features Stone Edge, granting Swampert some means of hitting Gyarados and Kyuremu for super effective damage as well as providing Swampert with the infamous QuakeEdge attacking combination. Ice Punch is used in the final slot, granting Swampert valuable OHKOs on Dragonite and Salamence. It can also hit pesky Grass-types such as Celebi and Shaymin who switch in on Swampert, only to be struck by Ice Punch coming from an impressive 479 Attack (taking Choice Band into account). Hammer Arm is a good alternative for hitting foes such as Balloon Excadrill and Chansey for super effective damage, easily taking them out of commission if you are using Choice Band.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Draco Meteor
- Psyshock / Trick
- Hidden Power [Fire]
While this set seems similar to the first set, its purpose is entirely different. With 110 base speed and a Choice Scarf. Draco Meteor is a necessity in the first move slot. It is Latios’ most powerful move, and will put a nice dent in Pokemon neutral to it. Surf is listed second, due to its good coverage with Draco Meteor. The third move slot is, once again, used for coverage. Hidden Power Fire is listed second in order to nail Ferrothorn and Scizor for 4x super effective damage. Psyshock is listed last due to STAB and to nail Fighting types like Conkeldurr harder. Trick is used to cripple any walls or set up sweepers, as neither of them like being Choiced.