dR. fEeLgOoD
UU/NUsFTW
I'm working on this team but I'm not sure if I'm doing all this work for nothing.
I need many opinions so HELP ME! btw this team basicly revolves around each of nincada evolutions(my favs)
Jask half----
;291;Ninjask@Sash
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Jolly
~X-scissor
~Protect
~Baton Pass
~Swords Dance
Lead Passer. Passes to Gliscor or Gallade(rarely Donphan). Sash allows me to survive and dance(except from T-tar, Abomasnow, and Hippowdon leads). Passes into whatever can take a hit from the enemy well. e.i. jask vs chomp-switch to gliscor(Def)- and jask vs zam-switch to gallade(SpD)
;472;Gliscor@leftovers
Ability: Hyper Cutter
EVs: 252 HP / 252 Def / 6 Spe
Nature: Impish
~Ice Fang
~Roost
~Earthquake
~Stealth Rock/(help?)
Stat boost reciever/stealth rock. After Jask passes to Gliscor he easily takes a physical hit from the opponent and procedes to sweep.
;475;Gallade@Life Orb
Ability: Steadfast
EVs: 252 Atk / 252 SpD / 6 Spe
Nature: Adamant
~Close Combat
~Stone Edge
~Night Slash
~Psycho Cut/(help?)
Stat boost reciever/sweeper. Jask passes to Gallade and Gallade takes the special hit beautifully. Also procedes to sweep.
___________
Shed half----
;292;Shedinja@Sash
Ability: Wonder Guard
EVs: 255 Hp (haha jk)/ 255 Atk
Nature: Adamant
~Shadow Sneak
~Will-o-Wisp
~Protect
~Swords Dance
Psuedohazer. God I love Shedinja... bring him into any sweeper to force switch. Burn incoming Poke. Sash lets him live another day. Protect if Im not sure if they do/don't have a move that can hurt me. Swords Dance on the switch if I know the next poke is packing in SpD, is already burn't, or is low enough on health not to be able to take a powered up shadow sneak. I have swept with this Shedinja countless times before. Of course he has many weaknesses so the next 2 are on the team to make it safe for Shed to enter the battle.
;485;Heatran@Shuca berry(weakens ground)
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 6 Spe
Nature: Modest
~Sunny Day
~Flamethrower/Overheat?
~Earth Power
~Dragon Pulse
Sunny Day saves Shed from hail and sandstorm and it ain't bad for Heatran either. Flamethrower for STAB boosted by Sunny Day and/or Flash Fire. Heatran and Shed are perfect for each other. Fire attack set for Shed hits Heatran instead and activates the flash fire. Earth Power hits those countered fire types well and D pulse destroys those pesky dragons.
;232;Donphan@leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
~Earthquake
~Rapid Sin
~Ice Shard
~Stealth Rock/knock off?/roar?
Rapid Spinner/ Stealth Rock. Rapid spin is the must for saving Shed from the common stealth rocks. STAB Earthquake. Ice shard vs Dragons(Chomp). last move opinions?
....phew.....lots of boring typing.....
I need many opinions so HELP ME! btw this team basicly revolves around each of nincada evolutions(my favs)
Jask half----
;291;Ninjask@Sash
Ability: Speed Boost
EVs: 252 HP / 252 Atk / 6 Spe
Nature: Jolly
~X-scissor
~Protect
~Baton Pass
~Swords Dance
Lead Passer. Passes to Gliscor or Gallade(rarely Donphan). Sash allows me to survive and dance(except from T-tar, Abomasnow, and Hippowdon leads). Passes into whatever can take a hit from the enemy well. e.i. jask vs chomp-switch to gliscor(Def)- and jask vs zam-switch to gallade(SpD)
;472;Gliscor@leftovers
Ability: Hyper Cutter
EVs: 252 HP / 252 Def / 6 Spe
Nature: Impish
~Ice Fang
~Roost
~Earthquake
~Stealth Rock/(help?)
Stat boost reciever/stealth rock. After Jask passes to Gliscor he easily takes a physical hit from the opponent and procedes to sweep.
;475;Gallade@Life Orb
Ability: Steadfast
EVs: 252 Atk / 252 SpD / 6 Spe
Nature: Adamant
~Close Combat
~Stone Edge
~Night Slash
~Psycho Cut/(help?)
Stat boost reciever/sweeper. Jask passes to Gallade and Gallade takes the special hit beautifully. Also procedes to sweep.
___________
Shed half----
;292;Shedinja@Sash
Ability: Wonder Guard
EVs: 255 Hp (haha jk)/ 255 Atk
Nature: Adamant
~Shadow Sneak
~Will-o-Wisp
~Protect
~Swords Dance
Psuedohazer. God I love Shedinja... bring him into any sweeper to force switch. Burn incoming Poke. Sash lets him live another day. Protect if Im not sure if they do/don't have a move that can hurt me. Swords Dance on the switch if I know the next poke is packing in SpD, is already burn't, or is low enough on health not to be able to take a powered up shadow sneak. I have swept with this Shedinja countless times before. Of course he has many weaknesses so the next 2 are on the team to make it safe for Shed to enter the battle.
;485;Heatran@Shuca berry(weakens ground)
Ability: Flash Fire
EVs: 252 HP / 252 SpA / 6 Spe
Nature: Modest
~Sunny Day
~Flamethrower/Overheat?
~Earth Power
~Dragon Pulse
Sunny Day saves Shed from hail and sandstorm and it ain't bad for Heatran either. Flamethrower for STAB boosted by Sunny Day and/or Flash Fire. Heatran and Shed are perfect for each other. Fire attack set for Shed hits Heatran instead and activates the flash fire. Earth Power hits those countered fire types well and D pulse destroys those pesky dragons.
;232;Donphan@leftovers
Ability: Sturdy
EVs: 252 HP / 6 Atk / 252 Def
Nature: Impish
~Earthquake
~Rapid Sin
~Ice Shard
~Stealth Rock/knock off?/roar?
Rapid Spinner/ Stealth Rock. Rapid spin is the must for saving Shed from the common stealth rocks. STAB Earthquake. Ice shard vs Dragons(Chomp). last move opinions?
....phew.....lots of boring typing.....
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