hallstromjr
Boston Celtic
Ahhhhh..havent been on this for quite some time. This team is my Trick Room team that i thought up. Its original in its own insight..at least i think so. This team is used for Double battles or Triple battles, as it excels well in both.
At a glance:
Tyranitar
@Expert Belt
Brave
252 HP, 64 SpA, 192 SpD
Crunch
Ice Beam
Rock Slide
Fire Blast
Tyranitar itself can play a multitude of roles. If i start out attacking with him, it bluffs that it is a ChoiceTar. Switch up the moves, pull out the unexpected, hit them with the razzle dazzle, it'll all be good. It's moveset provides excellent coverage against Ferrothorn, Gliscor etc. Sets up my Sandstorm and can take alot of hits from Pokemon, more than i expected.
Dusclops
@Evolite
Modest
252 HP, 176 Def, 80 SpD
Night Shade
Trick Room
Confuse Ray
Will-o-wisp
Dusclops is usually my lead off. It can take a hit from almost anything, and get trick room up. And with its first class 35 Speed at level 50, it can cause a burn or confuse depending on the situation. Great spinblocker, and it has to be modest because its my only shiny one so dont judge me. The first turn i trick room, seeing how it always survives, and the if something has a little bit of HP left i use Night Shade to finish it off. Otherwise Confuse Ray and Will-o-Wisp accordingly.
Rocky!
@Leftovers
Brave
252 Hp, 192 SpD, 64 Atk
Stealth Rock
Thunder Wave/Curse
Stone Edge
Earthquake
Rocky here is my supporter with SR. Base 200 hundred defense is nothing to laugh at along with base 100 SpD. The EV's give it the special bulk it needs while the rest is dumped into the attack. Typical EdgeQuake combo to provide some strength. Mostly a tank of a Pokemon..i might consider replacing Thunder Wave for Curse. Stealth Rock always gets up, as my first three Pokemon can all take major hits and always survive the first turn, then they're all slow and fight back harder. Still, Curse or T-wave?
Reuniclus
@Life Orb
Relaxed
252 HP, 192 SpA, 64 SpD
Psychic
Trick Room
Recover
Shadow Ball/Focus Blast
I cant decide on the last move slot as both provide good coverage. Another Trick Room user obviously, and my main special sweeper. Do damage, take hits, Recover, wash rinse repeat. Reuniclus is only contributing a little bit..pretty much only as a second Trick Room user..any suggestions on a replacement?
Conkeldurr
@Big Root
Brave
192 HP, 252 Atk, 64 SpD
Bulk Up
Rock Slide
Drain Punch
Mach Punch
Good ole guts..never can go wrong. Outclasses the old Machamp now and has priority along with a Recovery move and extra Recovery with the Big Root. This kinda bluffs a Sheer Force set, seeing as people like to burn Conk thinking it would slow me down, but it Speeds me right back up. One Bulk Up+Guts+Mach Punch= alotta damage to anything that doesnt resist it. Bulk Up helps alot more than using Payback, especially on Stall teams when i predict Protect.
Druddigon
@Choice Band
Brave
252 HP, 252 Atk, 4 Def
Superpower
Outrage
Crunch
Rock Climb
The best asset of this team by far..it can usually net 2-3 kills in a game..i never go wrong with it. This is all about raw power..just kill kill kill kill kill kill kill kill..is it boring you yet? Any other ideas for Rock Climb? Just need some more coverage.
Some concerns:
Im nervous about running into a Gliscor..harder to take down unless Ttar can net the kill for me if Trick Room is up.
Im considering using a Mandibuzz to cover up a Ground weakness i have no resists for, but so far it hasnt been too much of a problem. Adviceon that set or another possible counter would help. Ive caused countless rage quits on wi-fi battle as this team does very well.
Rating and advice is requested my fellow Serebiians.
At a glance:
Tyranitar
@Expert Belt
Brave
252 HP, 64 SpA, 192 SpD
Crunch
Ice Beam
Rock Slide
Fire Blast
Tyranitar itself can play a multitude of roles. If i start out attacking with him, it bluffs that it is a ChoiceTar. Switch up the moves, pull out the unexpected, hit them with the razzle dazzle, it'll all be good. It's moveset provides excellent coverage against Ferrothorn, Gliscor etc. Sets up my Sandstorm and can take alot of hits from Pokemon, more than i expected.
Dusclops
@Evolite
Modest
252 HP, 176 Def, 80 SpD
Night Shade
Trick Room
Confuse Ray
Will-o-wisp
Dusclops is usually my lead off. It can take a hit from almost anything, and get trick room up. And with its first class 35 Speed at level 50, it can cause a burn or confuse depending on the situation. Great spinblocker, and it has to be modest because its my only shiny one so dont judge me. The first turn i trick room, seeing how it always survives, and the if something has a little bit of HP left i use Night Shade to finish it off. Otherwise Confuse Ray and Will-o-Wisp accordingly.
Rocky!
@Leftovers
Brave
252 Hp, 192 SpD, 64 Atk
Stealth Rock
Thunder Wave/Curse
Stone Edge
Earthquake
Rocky here is my supporter with SR. Base 200 hundred defense is nothing to laugh at along with base 100 SpD. The EV's give it the special bulk it needs while the rest is dumped into the attack. Typical EdgeQuake combo to provide some strength. Mostly a tank of a Pokemon..i might consider replacing Thunder Wave for Curse. Stealth Rock always gets up, as my first three Pokemon can all take major hits and always survive the first turn, then they're all slow and fight back harder. Still, Curse or T-wave?
Reuniclus
@Life Orb
Relaxed
252 HP, 192 SpA, 64 SpD
Psychic
Trick Room
Recover
Shadow Ball/Focus Blast
I cant decide on the last move slot as both provide good coverage. Another Trick Room user obviously, and my main special sweeper. Do damage, take hits, Recover, wash rinse repeat. Reuniclus is only contributing a little bit..pretty much only as a second Trick Room user..any suggestions on a replacement?
Conkeldurr
@Big Root
Brave
192 HP, 252 Atk, 64 SpD
Bulk Up
Rock Slide
Drain Punch
Mach Punch
Good ole guts..never can go wrong. Outclasses the old Machamp now and has priority along with a Recovery move and extra Recovery with the Big Root. This kinda bluffs a Sheer Force set, seeing as people like to burn Conk thinking it would slow me down, but it Speeds me right back up. One Bulk Up+Guts+Mach Punch= alotta damage to anything that doesnt resist it. Bulk Up helps alot more than using Payback, especially on Stall teams when i predict Protect.
Druddigon
@Choice Band
Brave
252 HP, 252 Atk, 4 Def
Superpower
Outrage
Crunch
Rock Climb
The best asset of this team by far..it can usually net 2-3 kills in a game..i never go wrong with it. This is all about raw power..just kill kill kill kill kill kill kill kill..is it boring you yet? Any other ideas for Rock Climb? Just need some more coverage.
Some concerns:
Im nervous about running into a Gliscor..harder to take down unless Ttar can net the kill for me if Trick Room is up.
Im considering using a Mandibuzz to cover up a Ground weakness i have no resists for, but so far it hasnt been too much of a problem. Adviceon that set or another possible counter would help. Ive caused countless rage quits on wi-fi battle as this team does very well.
Rating and advice is requested my fellow Serebiians.
Credit to Pokemon Elite for sprites
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