Banette @ Focus Sash
Ability: Insomnia
EVs: 252 HP/128 Def/128 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Protect
- Destiny Bond
- Shadow Claw
Use Protect to figure out which set the opponent is packing. Then Trick Room, from there use shadow claw if you think you can OHKO, if not use destiny bond. If you survive their attack protect and bond again the next turn.
---
Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Trick Room
- Surf
- Psychic
- Grass Knot
A bulky Trick Roomer. Powerful, and great coverage. What more is there to say.
---
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk/60 Def/198 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Punch
- Stone Edge
- Thunderpunch
If he comes in when TR is up, you better be runnung. He will OHKO most. He also can take a hit quite well.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/128 Def/128 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover/Tri Attack
Defense based Porygon 2. Good and bulky, and can take down many offensive threats very well.
---
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Will-o-wisp
- Pain Split
- Shadow Punch
Pretty much a smogon set here, but why mess with what already works.
---
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Dark Pulse
- Stone Edge
- Stealth Rock
- Aerial Ace
This way i have SR, and he also takes down many threats.
Any comments appreciated. Thanks!
Ability: Insomnia
EVs: 252 HP/128 Def/128 SDef
Brave nature (+Atk, -Spd)
- Trick Room
- Protect
- Destiny Bond
- Shadow Claw
Use Protect to figure out which set the opponent is packing. Then Trick Room, from there use shadow claw if you think you can OHKO, if not use destiny bond. If you survive their attack protect and bond again the next turn.
---
Slowbro @ Leftovers
Ability: Own Tempo
EVs: 252 HP/4 Def/252 SDef
Calm nature (+SDef, -Atk)
- Trick Room
- Surf
- Psychic
- Grass Knot
A bulky Trick Roomer. Powerful, and great coverage. What more is there to say.
---
Marowak @ Thick Club
Ability: Rock Head
EVs: 252 Atk/60 Def/198 SDef
Brave nature (+Atk, -Spd)
- Earthquake
- Fire Punch
- Stone Edge
- Thunderpunch
If he comes in when TR is up, you better be runnung. He will OHKO most. He also can take a hit quite well.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/128 Def/128 SAtk
Quiet nature (+SAtk, -Spd)
- Trick Room
- Thunderbolt
- Ice Beam
- Recover/Tri Attack
Defense based Porygon 2. Good and bulky, and can take down many offensive threats very well.
---
Dusknoir @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SDef
Relaxed nature (+Def, -Spd)
- Trick Room
- Will-o-wisp
- Pain Split
- Shadow Punch
Pretty much a smogon set here, but why mess with what already works.
---
Tyranitar (M) @ Life Orb
Ability: Sand Stream
EVs: 4 HP/252 Atk/252 SAtk
Quiet nature (+SAtk, -Spd)
- Dark Pulse
- Stone Edge
- Stealth Rock
- Aerial Ace
This way i have SR, and he also takes down many threats.
Any comments appreciated. Thanks!