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Uu Rmt

Kebilito

WHAAAAAAT!?
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Raticate@Flame Orb
Jolly//Guts
14 HP//252 Atk//244 Spd
10//31//15//7//21//31
~Facade
~Protect
~Crunch
~U-Turn//Reversal
Notes: A generally good lead in the UU Tier, as Raticate will usually get at least 1 KO before dying. First, Protect to activate Flame Orb. Then, Facade anything that doesn't resist it, and Crunch Ghosts that feel like coming in on you. U-Turn for a light hit when escaping, or Reversal to dent foes as Raticate's HP gets lower.

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Primape@Choice Scarf
Adamant//Vital Spirit
50 HP//252 Atk//208 Spd
14//31//19//3//16//31
~Close Combat
~Ice Punch
~U-Turn
~Earthquake
Notes: My Physical Sweeper, and revenge killer. Choice Scarf gives him 417 Speed, enough to outspeed most UU threats. Close Combat for STAB, Ice Punch for any Dragon- and Grass-Types, especially Altaria. Punishment hits Ghost- and Psychic-Types pretty hard, and Earthquake for type coverage.

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Manectric@Petaya Berry
Timid//Static
38 HP//252 Sp. Atk//220 Spd
19//11//26//30//23//31
~Thunderbolt
~Flamethrower
~HP Grass [70]
~Substitute
Notes: Manectric is my Special Sweeper, a common one in UU. The IVs are designed for HP Grass [70], so I don't get stuck with a low-powered Hidden Power. Sub up, and dish out nasty Thunderbolts, Flamethrowers, and HP Grasses to Pokemon who don't resist them.

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Blastoise@Leftovers
Bold//Torrent
252 HP//252 Def//6 Sp. Atk
29//12//31//26//20//13
~Surf
~Rapid Spin
~Toxic
~Ice Beam
Notes: My utility Rapid Spinner and Physical Wall. Surf for STAB, Toxic to wear down tough foes, Rapid Spin away enemy Spikes//Stealth Rock//Leech Seed, and Ice Beam for coverage.

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Hypno@Leftovers
Calm//Insomnia
252 HP//56 Def//202 Sp. Def
30//6//24//28//31//9
~Psychic
~Wish
~Reflect//Light Screen
~Thunder Wave//Hypnosis
Notes: In my opinion, one of the best Special Walls in UU, being the Blissey of his tier. Wish support is nice, and Psychic for STAB. I'm debating between T-Wave and Hynosis, and Reflect and Light Screen. I'm leading toward Reflect and Hypnosis. If you think otherwise, please tell me.

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Armaldo@Leftovers
Impish//Battle Armor
244 HP//14 Atk//252 Def
26//23//30//4//15//17
~Knock Off
~Stealth Rock
~Rock Blast
~Toxic
Notes: My Annoyer//Team Supporter. Knock Off enemy items, and set up Stealth Rock. Toxic to annoy, and Rock Blast to break Subs.

This is my first attempt at a UU Team, so please give the best advice possible to make this a great team!​
 
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How do you handle Venomoth? All you can do is revenge kill it with Primeape, which is a pretty lackluster way of dealing with a threat that big. Pinsir also does some damage here. Gastrodon may do better than Cloyster, having a much better Special Defense.
 
Thank you, Lord of Music. Finally! Well, Cloyster is my main Physical Wall here, so I will probably replace it with Blastoise. Any better thoughts? I will not put in Gastrodon, as it has a rather suckish Defense.
 
Blastoise isn't always the best choice, but it's a lot better than Gastrodon. On Primeape, I wouldn't use Punishment, as it is now rather weak when you are faster than most things.
 
So... Blastoise > Closter, as it does the same role as Cloyster. Stone Edge or U-Turn > Punishment. Any other comments//threats I should be worried about?
 
Probably U-Turn on Primeape. I'm not as good with UU, so I'm probably forgetting something.
 
if you want a better slot for armaldo, i suggest you re-raise another armaldo with an adamant nature. it has a max atk of 383 which could be VERY valuable to this team.
 
This isn't completely necessary, as Armaldo provides valuable defensive coverage, and with an excellent Defense IV, it will do better on the defensive spectrum. Plus, he has enough sweepers.
 
yeah go with u-turn. its your only hope against psychics. if you happen to run into mismagius though, you won't have a super-effective hit, and mismagius has the possibility of psychic.
 
Mismagius is BL, thus banned in UU. Unless of course you intended this team for OU, if so you're weak to a multitude of OU offensive threats.
 
he just said he wanted another slot, i was only making a suggestion. and besides, Armaldo's defenses pale in comparison to its high Atk. if he wants a wall then he should go with bold Golem 252 Def/ 252 HP @leftovers -Earthquake -Stone Edge -Focus Punch -Explosion and if he wants an annoyer, always go with Ludicolo.
 
definitely weak to OU. I thought mismagius was UU. sorry for my mistake.
 
Ludicolo is also BL. Armaldo will be more useful to his team as a defensive supporter. If he focuses on making it a sweeper, his Rock typing will not be nearly as useful, as his defense is no longer able to keep up with Physical threats he CAN handle now.
 
true. but he could still replace armaldo as golem as far as defenses go. the only defensive pros that armaldo has over golem is no weakness to grass or fighting and only a 2X weakness to water. even so, golem's defenses are a bit stronger than armaldo's.
 
The problem with Golem is that he enlarges some of the weaks the team has, despite having slightly superior defenses.
 
but there are also some very common types that are used in UU that Golem has no weakness to, for example, fire. but then again, this team isn't very weak to fire, so... perhaps i'm just a fool that has no idea what i'm talking about :D
 
Blastoise handles common Fire types in UU well. Golem is 4x weak to Grass, and this team has no Grass resist.
 
I completely forgot that Blastoise was being put in instead of Cloyster. that's true, Blastoise can handle Fire types, and he could also be the Grass resist that he needs. you can teach Blastoise Ice Beam and even when focusing on defense, Blastoise's SpAtk isn't too shabby, according to UU.
 
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