VampirateMace
Internet Overlord
Wizard Warlords
Here’s an RPG that I think should be appealing to the players from Cavd and Elemental Quest, as well as anyone who is a fan Harry Potter, Lord of the Rings, Waverly Place, or Shaman King. It’s some good old-fashioned magical warfare.
___
Plot:
Long ago the magical races lived in harmony with those who were magic free. But this world did not last, eventually things started to go sour. It wasn’t much of a problem at first, because our non-magical neighbors merely wanted help with some little things. But one thing led to another and soon every problem became our problem. It was a hassle but we tried to put up with it, however eventually an overworked Witch snapped and started cursing everyone in sight. From that day forward the non-magical people of this Earth no longer asked for help, but feared us and sought our destruction.
So the elders gathered in the immense Marble Hall to decide what to do. The hall is an enormous room carved into a mountain where a thick layer white-grey marble was found. Its entrance has been enchanted to keep non-magical folks from seeing it and the structure reinforced with magic so that it would endure for as long as necessary. Inside several tall pillars, a main table, and several rows of long benches allowing for the magical community to hold court. (We likely won’t use this room in the game, but it was nice enough to describe.) The elders eventually came to a difficult decision; we would have to hide our world from the non-magical people erasing every last sign and memory of it.
From that point forward the magical world has worked hard to keep itself secret from the non-magical community. Though we tried hard to erase all memories and signs of our world the non-magical communities fear of magic has persisted making it impossible to ever return to the harmonious world our ancestors once enjoyed. Among American witches the Salem witch trials stand out as a particularly awful reminder of what the fear of magic can led non-magical people to do. During this terrifying time just as many non-magical people were killed as witches. So, it is for their own good as well as our own that we hide our abilities from them.
Lately however a group of deviants known as the Wizard Warlords have been actively trying to expose the magical world in an effort to bring about a magically ruled Earth. Their goal is to exploit the fear of magic in such a way that the non-magical people will be too afraid to attack or revolt.
Because of this new threat to the secrecy of our world, the elders were forced to meet in the great Marble Hall to decide what should be done. They formed a team of Magical People, call the Counteractive Task Force, in order to try and counteract the damage being done by these so call Wizard Warlords. Their first objective is to apprehend the Wizard Warlords before they can do too much damage; or if that is impossible gain the trust of the non-magical community to keep them from bending to the Warlords’ will.
In this RPG you may play as either a Wizard Warlord, a member of the Counteractive Task Force, some one who agrees with either the warlords or task force, or a completely unaffiliated magical person. Basically it’s all out magical warfare and you either belong to one side or the other, or you’re in the way. (I’ll also allow non-magical people, but why would you want to play as someone who’s powerless?)
Ground Zero is a large city called Shell View located near the coast. It’s a thriving tourist community with lots of restaurants, gift shops, hotels, and lots of good access to a large sandy beach. Many people both magical and non-magical live there so it seems like the perfect testing ground for the Warlords rule.
___
Classes
In our world there are several magical people that go by names appointed by the non-magical community. The traits of these people differ greatly from those depicted in non-magical literature however. Fairies example have little to do with little winged creatures of non-magical fantasy and are in fact completely human. The following descriptions will help you figure out which class(es) your character belongs to.
Human Classes:
Wizards - Simply put wizards are people in tune to nature in such a way that they may even be able to call upon the forces of nature to aid them. Most wizards can communicate with and transform into several Animals and/or plants.
Witches - Practitioners of Black magic, witches can perform a several harmful and destructive spells. They can also make malevolent potions such as Lust Potions (unlike a love potion a lust potion only gives the drinker the sensation temporarily) and Boil Inducing Potions.
Fairies - Practitioners of White magic, Fairies can cast a several useful and beneficial spells. They can also make beneficial potions such as; Love Potions and Healing Potions.
Mages - Mages are the in between of Witches and Fairies. The can only perform a few weaker spells of both black and white magic, but can make a greater range of potions than either of the other classes. There magic is sometimes referred to as grey magic.
Shamans - Shamans are people in tune to the spirit realm in such a way that they can see, speak with and even invoke the souls of the dead. A shaman also has the ability to leave their body behind in order for their soul to journey elsewhere.
Necromancers - Similar to Shamans, Necromancers can see and speak with the dead. Instead of invoking or leaving their bodies however, they have the power to allow the dead access to temporary bodies, cadavers, skeletons, puppets, and more. Some spirits can possess a host body on their own, but most are too weak. Despite popular non-magical beliefs Necromancers have no control over what the dead do after entering a host, best they can hope for is a little loyalty for their service.
Non-Human Classes:
Elves - Elves are probably as close to being a Wizard as you can get without actually being human. Elves lack the ability to transform but can communicate with most plants and animals. The only outwardly physical difference between Elves and humans is their slightly pointed ears.
Satyrs - Satyrs have only one real magical skill, the ability to turn into any animal they wish. For all practical purposes they look human, though some do have slightly animal traits.
Nymphs - Nymphs have only one real magical skill, the ability to turn into any plant they wish. For all practical purposes they look human, though it should be noted that all nymphs are extremely beautiful.
Genies - Genies are very powerful magical beings (who do NOT live in lamps or bottles). They can perform a wide variety of both white and black spells. They also are very skilled in the area of transformation and can turn into most any plant or animal they please. Genies tend to look human, although some tend to have oddly colored hair and/or skin.
Ogres - Like Genies, Ogres are very skilled in transformation and can turn into most any plant or animal they please. Ogres are also skilled in black magic potions. Physical differences between humans and ogres are actually pretty mild though ogres do have to put in a bit of effort to look human, ogres tend to have slightly green or yellow skin (easily covered by make-up) and stubby little tails (possible to hide with thicker clothing).
Vampires - Vampires are probably among the most misunderstood magical people. They do not drink blood nor eat human flesh. They do however steal life energy from others in order to live. It is this theft that has led to the common belief that vampires drink blood; by putting their mouth close to a victim they are able to siphon off some of the victims energy, afterwards the victim tends to be paler and less active for a while. When preformed properly this theft of energy neither harms the victim nor shortens their life, as where improper theft has been known to permanently weaken and even kill victims. Vampires are also capable of a few Black Magic spells. For all practical purposes vampires appear human.
___
Sign-ups:
Name: What you wish to be called
Age: How old you are, normal human range for human classes please
Gender: male or female
Class(es): Which class or classes (max 4) do you belong to. Each class you belong to will dilute your powers for any other classes you belong to. In other words a half Shaman half Wizard will have neither the full powers of the Wizard class nor the full powers of the Shaman class.
Occupation: Whatever you do for a living if not leeching off of others…
Side/Affiliation: Wizard Warlords, Counteractive Task Force, or neutral/neither.
Personality: How your character acts. As many of you may already know I require at least 5 sentences in this section.
Appearance: How your character looks, both physically and what they wear. Also if you character tends to turn into any particular plant/animal note any unique markings. As many of you may already know I require at least 5 sentences in this section.
History: What has happened in your life so far? As many of you may already know I require at least 10 sentences in this section.
Other: *Optional* This category is for anything you wish to mention that does not fit in any other category.
RPG sample: *Optional* You will only need to fill in an RPG sample if you want to play with two characters instead of just one, or if your sign-up seems insufficient.
___
My Sign-up:
Name: Devi Charles
Age: 25
Gender: Female
Class(es): Mage
Occupation: Bookstore owner; Devi owns and runs a small second hand books store. She keeps several books relating to the magical world in boxes behind the counter so that she can cater to magical customers without risking non-magical customers reading them. (If somebody would like work at the bookstore go ahead and say so, Devi can’t hire a lot of workers, but she may have hired someone to help out. So first come, first serve.)
Side/Affiliation: Counteractive Task Force, though not officially a member Devi would side with hiding the magical world from non-magical peoples.
Personality: Devi is a fairly quite person; however this doesn’t mean that she’s shy or reclusive. In fact she usually runs the cash register interacting with customers rather than stocks the books. Also if someone is being rude or obnoxious in her shop she can gather up enough courage to throw them out. Devi likes to go for walks on the beach in the afternoon and therefore often closes shop early or leaves her assistant in charge. She also has very strong feeling towards magical people picking on non-magical people and may refuse to serve magical people known to engage is such activities. She’s pretty sure people like that are the reason for non-magical people’s discovering their world to be such a threat.
Appearance: Devi is a little short and a just a bit heavier than average for her height. She has medium length straight black hair which she leaves down rather than styles. Her face is slightly square with a little rounded nose and a kind of wide chin. Her eyes a deep shade of brown, just barely not black. Devi tends to wear dark colored slacks, usually black, and loose turtlenecks, often red or teal. She also wears a thin black leather belt and black boots made of a fake leather material.
History: Devi’s stay-at-home mother was a Mage also, but her father didn’t have a drop of magical blood, despite this Devi seems to have as much Magic as any full-blooded Mage. Her father was an accountant for a large company which manufactured woman’s accessories such as handbags and gloves. Devi’s mother would teach her magic while he was away at work, but they would drop any magical activity or conversation the moment he got home.
Devi attended a public school where she did fairly well and was able to come to terms with the secrecy of the magical world, and in fact embrace it. Even some of her closest friends didn’t know the most important thing about her, and it was for the best. Her own father didn’t even find out about his wife and daughter’s magic until Devi’s 15th birthday when her mother accidentally put some magical spices into Devi’s birthday cake. Needless to say all three of them were quite shocked when her father started to cut the cake which promptly exploded. After several moments of fishing around for an excuse Devi and her Mother realized that they were going to have to tell him. Aside from being shocked, he also told Devi he was quite proud that she could keep such a big secret for so long, despite the fact the he was disappointed they felt the need to keep a secret from him. He didn’t blame Devi because she was only doing as her mother had told her. Her parents had a rough time after that, her dad kept accusing her mom of keeping secrets, and her mom kept referring to his barbaric interrogations.
Devi’s best childhood memories were of family vacations to the beach. Therefore shortly after graduating high school Devi packed up and moved to Shell View where she eventually opened a small second hand bookshop. Soon after opening shop she got word from her parents that they were seeing a relationship counselor and that things were going much smoother between them.
Here’s an RPG that I think should be appealing to the players from Cavd and Elemental Quest, as well as anyone who is a fan Harry Potter, Lord of the Rings, Waverly Place, or Shaman King. It’s some good old-fashioned magical warfare.
___
Plot:
Long ago the magical races lived in harmony with those who were magic free. But this world did not last, eventually things started to go sour. It wasn’t much of a problem at first, because our non-magical neighbors merely wanted help with some little things. But one thing led to another and soon every problem became our problem. It was a hassle but we tried to put up with it, however eventually an overworked Witch snapped and started cursing everyone in sight. From that day forward the non-magical people of this Earth no longer asked for help, but feared us and sought our destruction.
So the elders gathered in the immense Marble Hall to decide what to do. The hall is an enormous room carved into a mountain where a thick layer white-grey marble was found. Its entrance has been enchanted to keep non-magical folks from seeing it and the structure reinforced with magic so that it would endure for as long as necessary. Inside several tall pillars, a main table, and several rows of long benches allowing for the magical community to hold court. (We likely won’t use this room in the game, but it was nice enough to describe.) The elders eventually came to a difficult decision; we would have to hide our world from the non-magical people erasing every last sign and memory of it.
From that point forward the magical world has worked hard to keep itself secret from the non-magical community. Though we tried hard to erase all memories and signs of our world the non-magical communities fear of magic has persisted making it impossible to ever return to the harmonious world our ancestors once enjoyed. Among American witches the Salem witch trials stand out as a particularly awful reminder of what the fear of magic can led non-magical people to do. During this terrifying time just as many non-magical people were killed as witches. So, it is for their own good as well as our own that we hide our abilities from them.
Lately however a group of deviants known as the Wizard Warlords have been actively trying to expose the magical world in an effort to bring about a magically ruled Earth. Their goal is to exploit the fear of magic in such a way that the non-magical people will be too afraid to attack or revolt.
Because of this new threat to the secrecy of our world, the elders were forced to meet in the great Marble Hall to decide what should be done. They formed a team of Magical People, call the Counteractive Task Force, in order to try and counteract the damage being done by these so call Wizard Warlords. Their first objective is to apprehend the Wizard Warlords before they can do too much damage; or if that is impossible gain the trust of the non-magical community to keep them from bending to the Warlords’ will.
In this RPG you may play as either a Wizard Warlord, a member of the Counteractive Task Force, some one who agrees with either the warlords or task force, or a completely unaffiliated magical person. Basically it’s all out magical warfare and you either belong to one side or the other, or you’re in the way. (I’ll also allow non-magical people, but why would you want to play as someone who’s powerless?)
Ground Zero is a large city called Shell View located near the coast. It’s a thriving tourist community with lots of restaurants, gift shops, hotels, and lots of good access to a large sandy beach. Many people both magical and non-magical live there so it seems like the perfect testing ground for the Warlords rule.
___
Classes
In our world there are several magical people that go by names appointed by the non-magical community. The traits of these people differ greatly from those depicted in non-magical literature however. Fairies example have little to do with little winged creatures of non-magical fantasy and are in fact completely human. The following descriptions will help you figure out which class(es) your character belongs to.
Human Classes:
Wizards - Simply put wizards are people in tune to nature in such a way that they may even be able to call upon the forces of nature to aid them. Most wizards can communicate with and transform into several Animals and/or plants.
Witches - Practitioners of Black magic, witches can perform a several harmful and destructive spells. They can also make malevolent potions such as Lust Potions (unlike a love potion a lust potion only gives the drinker the sensation temporarily) and Boil Inducing Potions.
Fairies - Practitioners of White magic, Fairies can cast a several useful and beneficial spells. They can also make beneficial potions such as; Love Potions and Healing Potions.
Mages - Mages are the in between of Witches and Fairies. The can only perform a few weaker spells of both black and white magic, but can make a greater range of potions than either of the other classes. There magic is sometimes referred to as grey magic.
Shamans - Shamans are people in tune to the spirit realm in such a way that they can see, speak with and even invoke the souls of the dead. A shaman also has the ability to leave their body behind in order for their soul to journey elsewhere.
Necromancers - Similar to Shamans, Necromancers can see and speak with the dead. Instead of invoking or leaving their bodies however, they have the power to allow the dead access to temporary bodies, cadavers, skeletons, puppets, and more. Some spirits can possess a host body on their own, but most are too weak. Despite popular non-magical beliefs Necromancers have no control over what the dead do after entering a host, best they can hope for is a little loyalty for their service.
Non-Human Classes:
Elves - Elves are probably as close to being a Wizard as you can get without actually being human. Elves lack the ability to transform but can communicate with most plants and animals. The only outwardly physical difference between Elves and humans is their slightly pointed ears.
Satyrs - Satyrs have only one real magical skill, the ability to turn into any animal they wish. For all practical purposes they look human, though some do have slightly animal traits.
Nymphs - Nymphs have only one real magical skill, the ability to turn into any plant they wish. For all practical purposes they look human, though it should be noted that all nymphs are extremely beautiful.
Genies - Genies are very powerful magical beings (who do NOT live in lamps or bottles). They can perform a wide variety of both white and black spells. They also are very skilled in the area of transformation and can turn into most any plant or animal they please. Genies tend to look human, although some tend to have oddly colored hair and/or skin.
Ogres - Like Genies, Ogres are very skilled in transformation and can turn into most any plant or animal they please. Ogres are also skilled in black magic potions. Physical differences between humans and ogres are actually pretty mild though ogres do have to put in a bit of effort to look human, ogres tend to have slightly green or yellow skin (easily covered by make-up) and stubby little tails (possible to hide with thicker clothing).
Vampires - Vampires are probably among the most misunderstood magical people. They do not drink blood nor eat human flesh. They do however steal life energy from others in order to live. It is this theft that has led to the common belief that vampires drink blood; by putting their mouth close to a victim they are able to siphon off some of the victims energy, afterwards the victim tends to be paler and less active for a while. When preformed properly this theft of energy neither harms the victim nor shortens their life, as where improper theft has been known to permanently weaken and even kill victims. Vampires are also capable of a few Black Magic spells. For all practical purposes vampires appear human.
___
Sign-ups:
Name: What you wish to be called
Age: How old you are, normal human range for human classes please
Gender: male or female
Class(es): Which class or classes (max 4) do you belong to. Each class you belong to will dilute your powers for any other classes you belong to. In other words a half Shaman half Wizard will have neither the full powers of the Wizard class nor the full powers of the Shaman class.
Occupation: Whatever you do for a living if not leeching off of others…
Side/Affiliation: Wizard Warlords, Counteractive Task Force, or neutral/neither.
Personality: How your character acts. As many of you may already know I require at least 5 sentences in this section.
Appearance: How your character looks, both physically and what they wear. Also if you character tends to turn into any particular plant/animal note any unique markings. As many of you may already know I require at least 5 sentences in this section.
History: What has happened in your life so far? As many of you may already know I require at least 10 sentences in this section.
Other: *Optional* This category is for anything you wish to mention that does not fit in any other category.
RPG sample: *Optional* You will only need to fill in an RPG sample if you want to play with two characters instead of just one, or if your sign-up seems insufficient.
___
My Sign-up:
Name: Devi Charles
Age: 25
Gender: Female
Class(es): Mage
Occupation: Bookstore owner; Devi owns and runs a small second hand books store. She keeps several books relating to the magical world in boxes behind the counter so that she can cater to magical customers without risking non-magical customers reading them. (If somebody would like work at the bookstore go ahead and say so, Devi can’t hire a lot of workers, but she may have hired someone to help out. So first come, first serve.)
Side/Affiliation: Counteractive Task Force, though not officially a member Devi would side with hiding the magical world from non-magical peoples.
Personality: Devi is a fairly quite person; however this doesn’t mean that she’s shy or reclusive. In fact she usually runs the cash register interacting with customers rather than stocks the books. Also if someone is being rude or obnoxious in her shop she can gather up enough courage to throw them out. Devi likes to go for walks on the beach in the afternoon and therefore often closes shop early or leaves her assistant in charge. She also has very strong feeling towards magical people picking on non-magical people and may refuse to serve magical people known to engage is such activities. She’s pretty sure people like that are the reason for non-magical people’s discovering their world to be such a threat.
Appearance: Devi is a little short and a just a bit heavier than average for her height. She has medium length straight black hair which she leaves down rather than styles. Her face is slightly square with a little rounded nose and a kind of wide chin. Her eyes a deep shade of brown, just barely not black. Devi tends to wear dark colored slacks, usually black, and loose turtlenecks, often red or teal. She also wears a thin black leather belt and black boots made of a fake leather material.
History: Devi’s stay-at-home mother was a Mage also, but her father didn’t have a drop of magical blood, despite this Devi seems to have as much Magic as any full-blooded Mage. Her father was an accountant for a large company which manufactured woman’s accessories such as handbags and gloves. Devi’s mother would teach her magic while he was away at work, but they would drop any magical activity or conversation the moment he got home.
Devi attended a public school where she did fairly well and was able to come to terms with the secrecy of the magical world, and in fact embrace it. Even some of her closest friends didn’t know the most important thing about her, and it was for the best. Her own father didn’t even find out about his wife and daughter’s magic until Devi’s 15th birthday when her mother accidentally put some magical spices into Devi’s birthday cake. Needless to say all three of them were quite shocked when her father started to cut the cake which promptly exploded. After several moments of fishing around for an excuse Devi and her Mother realized that they were going to have to tell him. Aside from being shocked, he also told Devi he was quite proud that she could keep such a big secret for so long, despite the fact the he was disappointed they felt the need to keep a secret from him. He didn’t blame Devi because she was only doing as her mother had told her. Her parents had a rough time after that, her dad kept accusing her mom of keeping secrets, and her mom kept referring to his barbaric interrogations.
Devi’s best childhood memories were of family vacations to the beach. Therefore shortly after graduating high school Devi packed up and moved to Shell View where she eventually opened a small second hand bookshop. Soon after opening shop she got word from her parents that they were seeing a relationship counselor and that things were going much smoother between them.