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Wtf?!

EmpoleonStaraptorStarch

Ursaring CRUSH CLAW!
WHEN TITANS FIGHT!

Why is it called "When Titans Fight!"? Well, this team just about decimates its competition, using widely known threats (such as Salamence and Gengar) as well as Bibarel. Bibarel, when used properly, can be a Titan, just as Salamence can, hence the collison and fighting.

Anyway, my team is made up of quite uncommon movesets, the only widely used one being Salamence's. The rest of my own invention.

Here it is, enjoy! No criticism without a reason, otherwise its just spam.

Togekiss@Flame Orb
Bold
252 HP/252 Def/4 Speed
Serene Grace
-Psycho Shift
-Roost
-Air Slash
-Substitute/Sunny Day/Safeguard
Ok, Togekiss is my lead. Quite the awkward set, eh? Well, considering most leads are physical, I have made this quite physically defensive. Now, my strategy for just about everything except Heracross on the first turn is to use Roost. A sweeper hits it, does some damage, and I recover. Now my Flame Orb is in effect. I proceed to Psycho Shifting the next turn, shutting down my opponent's physical capabilities and negating leftovers recovery (mainly good for in-switching walls). Air Slash serves as a damaging move, and allows me to destroy incoming Heracross' hoping to get the Psycho Shift boost once they've discovered my strategy. Subsitute allows me to stall them out as a wall, Subbing and then Roosting. Sunny Day sets up for Tangrowth, and fortunately halves water type damage (Gyarados' Waterfall in particular). It also clears sandstorm/hail early on and helps Salamence's Flamethrower (this is minor but without Sp.Att EV's, it can be useful). Safeguard is tricky, I can use Safeguard when I am burned for the second time, Shift the status off, and proceed to better walling. It supports the rest of my team as well.

Tangrowth@Leftovers
Impish
252 HP/252 Def/4 Att
Leaf Guard
-Block
-Power Whip
-Tickle
-Leech Seed
I block something (preferably a Blissey for HP regain and setting up, Tangrowth is probably best on my team for dealing with it :)) And use Leech Seed. Now that my HP is being replenished from Leech Seed and Leftovers, and status is possibly not a problem due to the possible Sunny Day on Togekiss (if I get it in sometime right before I switch/go down for lasting effects) I can safely Tickle my opponent. I generally trap walls that are offensively weak (Blissey, Milotic, Dusknoir) and Physical Sweepers. I take less and less damage each turn, while still recovering the same amount of HP and lower their defense, the perfect time to strike with a series of power whips! Note after two tickles (I normally go from 3-6) it has the same effect as me getting a swords dance and an iron defense, just in one move slot :D Tangrowth takes care of most physical threats. The healing effects grow as the battle moves on (the more I tickle, the less they do to me :D)

Gengar@Wide Lens
Timid
252 HP/252 Speed/4 Sp.Def
Levitate
-Mean Look
-Dream Eater
-Hypnosis
-Nightmare
Simple, Gengar is fast so I always Mean Look first (to avoid them switching out and completely ruining this strategy due to sleep clause), then Hypnosis, Dream Eater if I'm low on HP and Nightmare ASAP. They go down, next comes in, repeat. It works quite well for me :) Mean Look is needed due to sleep clause, note.

Froslass@Focus Sash
Timid
252 Sp.Att/252 Speed/4 HP
Snow Cloak
-Rain Dance/Confuse Ray/Shadow Ball--Thanks to otherside.
-Ice Beam
-Thunderbolt
-Destiny Bond
Looks normal till you get to Rain Dance... What is that for? Well, in case I opt not for Sunny Day on Togekiss, don't have the chance to get it off, or weather is reactivated, I rid of it with Rain Dance. If SS is up first turn I go out I Rain Dance, one, to get rid of it, and two, to allow my Focus Sash to work. If I don't Rain Dance, I use an attacking move until they attack me. My Focus Sash saves me that turn, and I'm fast enough to whip out a Destiny Bond next turn. Scarved Pursuiters are really the only thing that bug me. Not even priority moves... I just switch.

Bibarel@Leftovers
Bold
252 HP/252 Def/4 Sp.Def
Simple
-Amnesia
-Defense Curl
-Rest
-Ice Beam
What the heck?! Bibarel in OU?!!? Yup, because of his ability. Simple. After one defense curl I'm up to 480 Defense. Even Cresselia trembles at that. Sure, Fighting moves are tough on me, but after a couple of turns I'm near unstoppable! It is kinda like Blissey, ya know? Except not as high HP, but makes up for those rather low defense stats with a great ability and some good moves. No softboiled, though :( Anyway, one Amnesia multiplies my special defense x3, so I may opt for a Calm version with maxed Special Defense, seeing I am in need of a special sponge. Rest is iffy, but once I'm all boosted I can somewhat safely use it. Ice Beam is to take care of darned dragons who try and set up on me (SD Chomp, DD Nite, DD Mence). So, should I keep it like this, or just change the nature and EV's to make it Special Defensively oriented? The reason I went for this was because Amnesia provides a higher boost than defense curl, though 720 Special Defense after one boost is quite attractive... Take that Blissey! ;)

Salamence@Leftovers
Bold
216 HP/252 Def/40 Speed
Intimidate
-Roost
-Toxic
-Flamethrower
-Draco Meteor
This is more of a standard one, especially looking at my last pokemon. Anyway, yeah, this thing takes hits like a champ and is a solid physical wall. Toxic is for stalling (plus I can't and won't get Wish people, know that before you post). Roost is for instant healing and gets rid of a weakness or two. Draco Meteor provides instant heavy damage while Flamethrower takes care of steels who would otherwise stall me.

So what do you think? Note my team is based more around strategy than sole offense: Destiny Bond, Trap HypNightmEater, Psycho Shift, combining stat uppers with Simple, Blocking and Tickling while slowly healing. To be rather blunt, the inspiration for this team was to break from the norm. I tried some things that are not thought of or at a glance would be frowned upon, but it has really served me well on Shoddy. I particularily wanted to find some new and great strategies, so tell me if you like any of them. I just need to finalize some things before I make it for wi-fi, reason I brought it here :)
 
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haha i love your odd, original strategies. the problem is they seem to have little to no synergy with each other, which will probably be the primary reason you lose.

togekiss will have trouble against tauntdos, anything that wants to sleep it (bronzong, gengar) and anything that doesn't mind burn and just wants to setup (i can't think of any lead that fits this description just yet.. :\). it also does nothing to blissey and milotic. blissey has natural cure to negate burn and milotic generally runs resttalk but if it goes with recover, it welcomes the burn which boosts its defence.

tangrowth probably doesn't like blissey and milotic as much as you say. most blisseys carry ice beam which is a 2hko
Damage: 216 - 254
Damage: 53.47% - 62.87%
and milotics almost always carry ice beam, which is also a 2hko
Damage: 272 - 320
Damage: 67.33% - 79.21%
otherwise that tangrowth strat seems pretty creative and probably works.

gengar doesn't hit spiritomb but that's not very important because you're not likely to be mean looking one anyway. i think in the time it takes to mean look something and sleep it, it'd have killed you. and if not, it's likely to have woken up on one of the 4 turns you take to kill it, and kill you. i'm not saying the strategy won't work, but you'd have to be quite selective in choosing what you want to trap and kill. anything too offensive, anything that can dish out a super effective hit on gengar, anything that's faster (and hence will get 2 hits in), anything normal with decent special defence is probably something you don't want to trap. imo gengar can be used much better but it's up to you.

i don't think rain dance on froslass just to protect its focus sash justifies its use. entry hazards also negate your sash but you don't have rapid spin on your team. you're probably better off with something like shadow ball/confuse ray there, and trying to predict when something will ohko you, and destiny bonding then.

generally bibaerl won't be able to set up that many defence boosts before dying. something like lucario comes in with impunity, swords dance if necessary and close combat for the ohko.
Damage: 494 - 581
Damage: 136.46% - 160.50%
(+6 attack v +6 defence :\)
if they lack such fighting pokes, bibarel will be able to stall but that's about it. toxic spikes would probably work well with it.

salamence looks somewhat normal.

a standard blissey with ice beam walls your entire team. it probably won't do much to froslass or bibarel but hits everything else decently hard, and nothing can really touch her. that might be something to look into.
your team gives me the impression you really want to stall (defensive everything, really) and so would work so much better if you played with entry hazards, particularly toxic spikes. you might want to look into those too.

again, synergy is lacking but the creativity is definitely there. their practicality may be meh but if it works for you, good job.
 
Bibarel@Life orb /Choice Band
Adamant/Jolly
252att/252Spe
Simple
-Waterfall
-Super Power
-Super Fang
-Thunder Bolt


As for mean look trick...We still got Sleep Talkers\U-turn's and Wake Up's! so i think u better try to take a standard set..

And for bibarel...Hé's like alakazam who don't got time to set up some stat up's so bib..just go for a powerhouse../sweepr
 
Bibarel@Life orb /Choice Band
Adamant/Jolly
252att/252Spe
Simple
-Waterfall
-Super Power
-Super Fang
-Thunder Bolt

choice band super fang?
choice band thunderbolt with a negative nature? (it fails to 2hko gyara btw)
bibarel is not a good
powerhouse../sweepr
and certainly not the way you intend to play him. you would have been better off taking the cb moveset from smogon, if you wanted to post one.

And for bibarel...Hé's like alakazam who don't got time to set up some stat up's so bib
yes he does, with simple and his buffs being for defence.

i don't think you grasped the concept of this team. he doesn't want standard pokes which is why he came up with his wacky movesets.

As for mean look trick...We still got Sleep Talkers\U-turn's and Wake Up's!
where can i get one of these wake up's! ?
i think its safe to assume that he won't be trapping things that commonly resttalk, or anything that threatens to hurt gengar.
 
Thanks for the help! Keep more suggestions coming!

@ Otherside--Thanks for the advice. Generally Gengar comes in on something the standard set scares (skarmory especially) and uses Mean Look on the switch to a Sponge/Ground Type. Then I'm fast enough to Hypnosis and start launching off Nightmare and Dream Eaters. So I really take only one hit if they stay in, otherwise no damage. I can use Hypnosis after maybe two turns over and over again with Nightmare still in effect so when they wake I can put 'em to sleep again, use Nightmare, and finish them off. Speed and prediction is the key.

Great advice on togekiss! If Gyarados comes out I switch to Froslass if my Focus Sash will work, then I either Thunderbolt or Destiny Bond. Preferably bond because if Electivire comes out I'm pretty much rendered inoperative the other way XD But as for Blissey and Milotic, I completely forgot about Blissey's ability and just must not have been thinking for Milotic.

On Blissey with Tangrowth my tactic is to use Leech Seed first turn. If they switch their next pokemon can't escape and if they don't, I just trapped a Seeded Blissey. No amount of Ice Beams will match the amount I'll be restoring each turn. It'll take forever and some luck for the Blissey to KO me. Milotic... I generally switch to something else.

Froslass--Good Point.

Bibarel has generally been able to set up, I just bring it in on the right things :D

@ Fres--Otherside says it all.
 
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