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Yeah!

choice!band

team [****] COOL*
Shedinja @ Choice Band
Trait: Wonder Guard
EVs: 252 Atk / 252 Spd / 4 SAtk
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Hidden Power [Rock]
- Shadow Ball
- Silver Wind

Dugtrio (F) @ Choice Band
Trait: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Hidden Power [Bug]
- Rock Slide

Magneton @ Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Grass]
- Reflect
- Thunder Wave
- Thunderbolt

Exeggutor (M) @ Leftovers
Trait: Chlorophyll
EVs: 40 HP / 216 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Ice]
- Sleep Powder
- Solar Beam
- Sunny Day

Heracross (F) @ Choice Band
Trait: Guts
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Focus Punch
- Megahorn
- Rock Slide

Swampert (M) @ Leftovers
Trait: Torrent
EVs: 240 HP / 156 Def / 112 SAtk
Relaxed Nature (+Def, -Spd)
- Earthquake
- Hidden Power [Electric]
- Hydro Pump
- Ice Beam

I wont post any comments because I await funny posts.
 
There aren't really any solid physical or special walls here. The best you've got is a bulky water, a Boltbeam resist (which isn't that sturdy but...) and Sheddy (which isn't really a wall, but stops all non-SE moves so yeah). Consider something to actually block attacks properly, although I can see how the team works.
 
ok since people are dumb.

SHEDDY is usless, he brings out T-Tar, I pass to dug, OHKO.

1 counter gone.

Send out Heracross.

Skarm hopfully comes out.

Maggy him

2nd counter gone.

Out comes Eggy

Sunny Day.

Out comes Bliss to T-Wave or IB or Lax to SB.

Hera kills them.

nothing stops eggy.


the end
 
Mixgross+spikes will give you problems.
 
No designated walls=bad times
No Phazers=bad times
No spikers=bad times

Those 3 things you need.
 
needleman, you fail.

you don't need specific walls to make a good team. none of my teams have any walls, just usually pokemon who cover one pokemon, like celebi covers all the major threats that zapdos and other electric types bring to the table, as well as walling all ground types.
etc

Phazers aren't that important.

and spikes are definitely not essential.
 
Walls can contribute to a team's defense.
Phazers prevent BP teams from walking all over you (even though they are crap) and other BPers
Spikes are always good to have

I'm not saying any team needs these things, I saying that a team will be better with them.
 
erm, i've seen a team similar to the above, with the exception that it revolves around reversalers and flailers like heracross and zangoose. Not exactly new stuff, but fun nonetheless.

heracross (swarm)
salac berry
endure
sword dance
reversal
megahorn

Basically tyranitar's sandstream counters this. But since you lure it out with sheddy and use duggy to finish it off, give megneton rain dance or something to erase the weather. With skarmory also gone, very little stands in its way after a sword dance.
 
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