• Hey all, due to some issues with false DMCA takedown requests, we've had to remove and censor a few things until the situation is resolved. Sorry for any inconvenience.
  • Be sure to join the discussion on our discord at: Discord.gg/serebii
  • If you're still waiting for the e-mail, be sure to check your junk/spam e-mail folders

Yeah....

Jounin Elite

Well-Known Member
I was forced to scrap my old team due to an error I made in planning it out, which involved my Infernape holding two items O.o.

Anyway, I'm trying to plan out a new/semi new one.

Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk/252 Spd/4 HP
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- Thunder Punch

Typical physical Infernape, I think.

Feraligatr @ Expert Belt
Ability: Torrent
EVs: 200 Atk/252 Def/56 HP
Impish
- Ice Punch
- Waterfall
- Earthquake
- Swords Dance

Physical tank, he covers Dragons,TTar and his weaknesses well, I think.

Mismagius @Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Calm Mind
-Will-o-wisp

Special Sweeper. He's less common than Gengar, but I think he'll be able to last longer with Calm Mind and higher defenses.

Togekiss @ Kings Rock
Ability: Serene Grace
EVs: 160 HP/160 Sp. Atk/180 Sp. Def
Modest Nature
- Air Slash
- Thunder Wave
- Roost
- Aura Sphere
Special tank, Paralze the enemy first, and serene grace means a 60% chance of flinching each Air Slash. Roost gets rid of the Electric weakness, and Aura Sphere takes care of Rock and Ice.

Miltank @ Leftovers
Ability: Scrappy
EVs: 252 HP/6 Atk/252 Def
Naughty Nature
- Milk Drink
- Curse
- Body Slam
- Heal Bell

My physical wall/cleric. It can tank if necessary due to curse, body slam and it's ability. Only huge problem here is that I've got 3 pokemon weak to fighting on this team.

Ludicolo @ Damp Rock/Leftovers
EVs: 252 HP / 38 Sp. Atk / 220 Sp. Def
Ability: Rain Dish
Calm Nature
-Surf
-Ice Beam
-Leech Seed
-Rain Dance
 
Last edited:
Back
Top