Jounin Elite
Well-Known Member
I was forced to scrap my old team due to an error I made in planning it out, which involved my Infernape holding two items
.
Anyway, I'm trying to plan out a new/semi new one.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk/252 Spd/4 HP
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- Thunder Punch
Typical physical Infernape, I think.
Feraligatr @ Expert Belt
Ability: Torrent
EVs: 200 Atk/252 Def/56 HP
Impish
- Ice Punch
- Waterfall
- Earthquake
- Swords Dance
Physical tank, he covers Dragons,TTar and his weaknesses well, I think.
Mismagius @Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Calm Mind
-Will-o-wisp
Special Sweeper. He's less common than Gengar, but I think he'll be able to last longer with Calm Mind and higher defenses.
Togekiss @ Kings Rock
Ability: Serene Grace
EVs: 160 HP/160 Sp. Atk/180 Sp. Def
Modest Nature
- Air Slash
- Thunder Wave
- Roost
- Aura Sphere
Special tank, Paralze the enemy first, and serene grace means a 60% chance of flinching each Air Slash. Roost gets rid of the Electric weakness, and Aura Sphere takes care of Rock and Ice.
Miltank @ Leftovers
Ability: Scrappy
EVs: 252 HP/6 Atk/252 Def
Naughty Nature
- Milk Drink
- Curse
- Body Slam
- Heal Bell
My physical wall/cleric. It can tank if necessary due to curse, body slam and it's ability. Only huge problem here is that I've got 3 pokemon weak to fighting on this team.
Ludicolo @ Damp Rock/Leftovers
EVs: 252 HP / 38 Sp. Atk / 220 Sp. Def
Ability: Rain Dish
Calm Nature
-Surf
-Ice Beam
-Leech Seed
-Rain Dance
Anyway, I'm trying to plan out a new/semi new one.
Infernape @ Choice Band
Ability: Blaze
EVs: 252 Atk/252 Spd/4 HP
Jolly Nature
- Close Combat
- Flare Blitz
- Stone Edge
- Thunder Punch
Typical physical Infernape, I think.
Feraligatr @ Expert Belt
Ability: Torrent
EVs: 200 Atk/252 Def/56 HP
Impish
- Ice Punch
- Waterfall
- Earthquake
- Swords Dance
Physical tank, he covers Dragons,TTar and his weaknesses well, I think.
Mismagius @Leftovers
Ability: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
-Shadow Ball
-Thunderbolt
-Calm Mind
-Will-o-wisp
Special Sweeper. He's less common than Gengar, but I think he'll be able to last longer with Calm Mind and higher defenses.
Togekiss @ Kings Rock
Ability: Serene Grace
EVs: 160 HP/160 Sp. Atk/180 Sp. Def
Modest Nature
- Air Slash
- Thunder Wave
- Roost
- Aura Sphere
Special tank, Paralze the enemy first, and serene grace means a 60% chance of flinching each Air Slash. Roost gets rid of the Electric weakness, and Aura Sphere takes care of Rock and Ice.
Miltank @ Leftovers
Ability: Scrappy
EVs: 252 HP/6 Atk/252 Def
Naughty Nature
- Milk Drink
- Curse
- Body Slam
- Heal Bell
My physical wall/cleric. It can tank if necessary due to curse, body slam and it's ability. Only huge problem here is that I've got 3 pokemon weak to fighting on this team.
Ludicolo @ Damp Rock/Leftovers
EVs: 252 HP / 38 Sp. Atk / 220 Sp. Def
Ability: Rain Dish
Calm Nature
-Surf
-Ice Beam
-Leech Seed
-Rain Dance
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