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A second shot

This is my second team to be rated. I decided that I really need more that one competitive team, a decision which I am sure many of you have already met.

Forretress @ Leftovers/Shed Shell
Trait: Sturdy
EVs: 252 HP/ 252 Def/6 Atk
Impish/Relaxed
- Earthquake
- Spikes/Stone Edge
- Rapid Spin
- Gyro Ball

Forretress is my only Spiker/Stone Edger. Which is better?

Weavile @ Focus Sash
Trait: Pressure
EVs: 252 Atk/Spd; 6 HP
Jolly
- Pursuit/Swords Dance
- Ice Punch
- Night Slash
- Brick Break

Alakazam @ Life Orb
Trait: Synchronize
EVs: 252 Sp. Atk/Spd; 6 HP
Timid/Modest
- Psychic
- Focus Blast
- Shadow Ball
- Grass Knot

Blissey @ Leftovers
Trait: Natural Cure
EVs: 252 HP/Def; 6 Sp. Def
Bold
- Ice Beam
- Seismic Toss
- Softboiled
- Aromatherapy

Would the moveset benefit from Thunder Wave instead of another attack?

Garchomp @ Choice Scarf
Trait: Sand Veil
EVs: 252 Atk/Spd; 6 HP
Adamant
- Stone Edge
- Earthquake
- Fire Fang
- Outrage

Starmie @ Expert Belt
Trait: Natural Cure
EVs: 252 Sp. Atk/Spd; 6 HP
Timid
- Psychic/Rapid Spin
- Surf
- Ice Beam
- Thunderbolt

I am still tossing up Rapid Spin. I don't know that Forretress is fast enough to pull off a switched in Rapid Spin.
 
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This is my second team to be rated. I decided that I really need more that one competitive team, a decision which I am sure many of you have already met.

Foretress @ Focus Sash?
Trait: Sturdy
EVs: 252HP 200Def 152 Attk
Impish/Relaxed
- Spikes/Stealth Rock
- Gyroball/Explosion
- Rapid Spin
- Earthquake

My Rapid Spiker. He will lead, and needs to be able to survive a round or two at least to dispense some spikes.
I don't know if there needs to be that many Def EVs. Would they be better split between HP and Def more evenly? And would Spikes or Stealth Rock work better? Would Protect benefit this moveset?

Weavile @ Focus Sash
Trait: Pressure
EVs: 252 Atk/Spd; 6 HP
Jolly
-Brick Break
- Ice Punch
- Night Slash
- Swords Dance

My main physical sweeper. Another item option would be choice scarf, but I don't know if I want to decrease its versatility too much.

Alakazam @ Life Orb
Trait: Synchronize
EVs: 252 Sp. Atk/Spd; 6 HP
Timid/Modest
- Psychic
- Focus Blast
- Shadow Ball/Guard Swap
- Grass Knot

Standard special sweeper. Nothing to say. Only wondering if Grass Knot or Energy Ball work better.

Milotic @ Leftovers
Trait: Marvel Scale
EVs: 252 HP/Def; 6 Sp. Def
Bold
- Surf
- Ice Beam
- Rest
- Sleep Talk

Does Milotic work as a counter anymore? I haven't had much experience with her since D/P came out, and the pinned topic advises against her, unless you know how. Might be replaced by a Blissey, since it doubles up Starmie.

No it cant do as much as it did in RSE now that there is the type split.

Snorlax @ Leftovers
Trait: Thick Fat
EVs: 252 Sp. Def/ 40 Atk/ 56 Def/ 160 HP
Careful
- Rest
- Sleep Talker
- Earthquake
- Body Slam

Sleep Talking Snorlax. I found that Curselax can be too slow to use because of the high amount of Garchomps and such, which manage to do too much damage for Snorlax to live long. I got the EV spread off a site.

This wont do much either.

Starmie @Expert Belt
Trait: Natural Cure
EVs: 252 Sp. Atk/Spd; 6 HP
Timid
- Rapid Spin
- Surf/Psychic
- Ice Beam
- Thunderbolt

I realise this set doubles up. Actually, ice triples. The result of this will probably be Milotic going rather than Starmie. Or Starmie could be replaced by a physical sweeper, I don't know yet.


Try some new walls such as cresselia or the good old blissey. Put some more physical sweepers liek chomp in.
 
Try some new walls such as cresselia or the good old blissey. Put some more physical sweepers liek chomp in.
Thanks. I don't know if I want to use Cresselia, because I don't want to have legendaries on my team. Mostly legendaries and ubers are banned from tournaments. Blissey is an option. Garchomp seems to be popular. What would work well?

Garchomp @ Choice Scarf/Choice Band/Life Orb
Trait: Jolly/Adamant
EVs: 252 Atk/Spd; 6 HP
Adamant/Jolly
- Stone Edge
- Earthquake
- Fire Fang
- Dragon Claw/Outrage
 
Last edited:
Garchomp @ Choice Scarf
Adamant
EVs: 252 Atk/Spd; 6 HP

- Stone Edge
- Earthquake
- Fire Fang
- Outrage



OR

Garchomp @Life Orb
Nature: Jolly
EVs: 252 Atk/Spd; 6 HP
- Swords Dance
- Earthquake
- Fire Fang
- Dragon Claw
 
Grass knot over energy ball as i tend to find that most OU pokes are in the 80 or above damage zone.
Guard Swap on Zam if you want more survivability and cripple walls, or shadow ball if you want an all out attacker.
 
About Forry; sash isn't a great idea because not that much will OHKO it (barring Fire but you'd be stupid to keep it in on a Fire attack). Leftovers or maybe Shed Shell is good.
Don't EV Sp Def. It won't be able to take a special hit well with its base 60 Sp Def anyway. Might as well buff Def (or maybe Attack if you want).
Spikes is generally better because less things can use it and hence you can put SR on something else.
I don't like Poison Spikes because it gives Hera and Ursa free Guts boosts and then they can proceed to smash through your team.
If you use Gyro, use Relaxed with a low Speed IV.
And Weavile should be your lead not Forry.

You also don't need 2 Rapid Spinners. Take RS off Starmie. Starmie also wants Surf over Psychic.

Weavile, Alakazam and Milotic look fine. I'd put BB over FP on Weavile though.

Snorlax will be walled by Mismagius/Gengar. Might want to do something to stop that because that means they'll be able to switch in and get a free setup on you (even though Gengar doesn't really set up, but Mismagius could get a CM in).
 
I have edited my team in accordance to the comments. I still would like to set up Spikes/Stone Edge first though, rather than have Weavile.
 
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