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"Battle Boosting" Attacks

Ryano Ra

Verdant Vitality
I have a little concern revolving around what I call the 'battling boosting' attacks. Mainly, these moves include Rain Dance, Sunny Day, Sandstorm, Hail, and other stat-boosting attacks such as Swords Dance, Amnesia, Acid Amor, and so on and so forth.

How would you all approach these when writing battles? For example, if you were to have your Rapidash perform a Sunny Day attack, exactly how long would it be before the sun returns to its normal heat temperature, non-intensified? Or, if your Sceptile wants to use Swords Dance, would he dance around and it would ACTUALLY boost his attack level distinctively by two levels? I've seen in stories where Swords Dance and other 'stat-boosting' attacks do not actually boost the stats, but were used for more of an evasion approach.

I'm been rambling around silly ideas about this, mainly because I'm using a few of these attacks in my battles at the time, but I don't know how I should approach them and how long they actually last. Five turns can be easily said and be done with in terms of writing battles versus gameboy skirmishes. =[
 
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If you need a reference point for how long Sunny Day or Rain Dance lasts, I say go to the original game 5 rounds. So thats about between 5-10 attacks, or a 1/3-1/2 of the battle. Same goes for Sandstorm and Hail. If you wanna go for realism, you probably should take the environment into consideration for these attacks. You won't be able to use Sunny Day in the night or Rain Dance in a Desert.


As for stat boosting attack, it depends on the attack, really. I would have a Sceptile leap around swiping sharply into the air, it's leaf blades becoming more and more powerful. I wouldn't restrain it to only certain levels of power raised, i would just make his attack much more powerful. The only stat-growing attack I actually used so far was Growth which was simply focusing hard and glowing light-green. They can't all be that vivid and junk.


I have never understood how Amnesia is supposed to raise special defense o_0

So my advice to you is just to use your own visualization of your attack, be creative. Though don't make a wooper darn a skirt and hold a sceptre and shake its booty screeching high chants for a Rain Dance attack.
 
I have never understood how Amnesia is supposed to raise special defense o_0

Well while Ice pointed out all the better aspects that I'd never be able to say really XD I can maybe explain Amnesia: Maybe the pokemon forgets about parts of its life or an attack, and in doing so it's defensive abilities are raised?
 
I can see moves like Swords Dance being the type of attack where a Pokemon works itself up into a rage, and thus it's attacks are more ferocious and the damage they inflict on the opposing Pokemon should increase noticeably.

For the environment altering attacks, I tend to make it a great deal more localized; [Imagine if there was a drought every time some jerk decided to have a Pokemon battle. >.<] so that Sunny Day creates a mini sun over the battlefield, [and thus could be used to blind the enemy, if you're going to be creative with attack effects.] while Rain Dance summons a miniature typhoon, the effects of which are restricted to the battlefield.

As for duration, I'd make things like Swords Dance and Calm Mind permanent, [as in, lasting until recalled into the Pokeball or exhausted .] while weather effects should drain a great deal of energy from the Pokemon and be difficult to sustain for extended periods of time.

Overall I think authors have a great deal of freedom with attacks, for example; in the Special *****, Acid Armour allows a Pokemon to turn itself into a liquid state, thus negating any physical attacks, [You can't beat a puddle of water to death. >.> <.<;] so don't worry too much about strictly adhering to the game's batle system.
 
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Yes, such wonderful advice to help a confused snakecat. ;.;

(For one, Amnesia did bother me in which I still wonder how that effects its abilities in any way. That one would be an interesting attack to work with in battles...forgetting about something and raising defense for insecurity maybe? Hmm.)

Thanks for the comments Iceking, Vent, and Yami Ryu. My main reason of askig this is because a long time ago, when I was new to writing, people were angry that I would use stat-boosting attacks to actually make certain abilities go up, like Agility increasing a Pikachu's speed. I didn't want to run into the problem again. But for Sunny Day/Rain Dance, I was actually considering the weather conditions as well. For example, if a Charizard were to use Sunny Day in the rain, after Sunny Day fades away, what happens to the weather? A downpour just comes back down? o_o;;
 
I always imagined a Pokemon using Swords Dance to spin around rapidly, like a top or Beyblade. But only for bipedal Pokemon like Zangoose and Scyther.

Oh, Malyntrix, your sig is very wonderful, and I don't say "wonderful" very often.
 
^^reminds me so much of rapid spin


My main reason of askig this is because a long time ago, when I was new to writing, people were angry that I would use stat-boosting attacks to actually make certain abilities go up, like Agility increasing a Pikachu's speed. I didn't want to run into the problem again.

Wow....next thing you know people will be angry that pokemon are battling. Don't worry too much about them

And it all depends on your view of the attack, for me, if Sunny Day just causes the sun's rays to intensify in the particular area, then Sunny Day would be very weak in a rainy day, and probably wouldn't be able to counteract the rain. My suggestion is to just avoid crazy situations like that
 
I always imagined a Pokemon using Swords Dance to spin around rapidly, like a top or Beyblade. But only for bipedal Pokemon like Zangoose and Scyther.

Oh, Malyntrix, your sig is very wonderful, and I don't say "wonderful" very often.
Oh, why thank you. One of my closest friends on the forum, Cheshire Cat, made this for me. Thank you for the wonderful compliment! ;.;

Iceking, I agree and shall hopefully try to avoid weather conditions as those when using weather-intensity attacks. Again, thanks for all of the help.
 
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