I have a little concern revolving around what I call the 'battling boosting' attacks. Mainly, these moves include Rain Dance, Sunny Day, Sandstorm, Hail, and other stat-boosting attacks such as Swords Dance, Amnesia, Acid Amor, and so on and so forth.
How would you all approach these when writing battles? For example, if you were to have your Rapidash perform a Sunny Day attack, exactly how long would it be before the sun returns to its normal heat temperature, non-intensified? Or, if your Sceptile wants to use Swords Dance, would he dance around and it would ACTUALLY boost his attack level distinctively by two levels? I've seen in stories where Swords Dance and other 'stat-boosting' attacks do not actually boost the stats, but were used for more of an evasion approach.
I'm been rambling around silly ideas about this, mainly because I'm using a few of these attacks in my battles at the time, but I don't know how I should approach them and how long they actually last. Five turns can be easily said and be done with in terms of writing battles versus gameboy skirmishes. =[
How would you all approach these when writing battles? For example, if you were to have your Rapidash perform a Sunny Day attack, exactly how long would it be before the sun returns to its normal heat temperature, non-intensified? Or, if your Sceptile wants to use Swords Dance, would he dance around and it would ACTUALLY boost his attack level distinctively by two levels? I've seen in stories where Swords Dance and other 'stat-boosting' attacks do not actually boost the stats, but were used for more of an evasion approach.
I'm been rambling around silly ideas about this, mainly because I'm using a few of these attacks in my battles at the time, but I don't know how I should approach them and how long they actually last. Five turns can be easily said and be done with in terms of writing battles versus gameboy skirmishes. =[
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