Uniquely Competitive team.
***NOTE: On other vBulletin forums, I'm able to edit the thread title, for some reason I can only edit the post title here. Can someone help me out?
This team started as a SoulSilver in-game team, but now I'm working on movesets to get it up to competitive "standards". You'll notice that I've included seven Pokemon as opposed to the usual six - because Wobbuffet is considered an Uber by some people, I've included Blissey for use in standard-only environments.
A lot of my EVs are mixed, partially because two of my Pokemon were used in-game, and partially because some of my Pokemon aren't dedicated to one type of attack (physical/special).
Let's get on with it then - I'm not including natures because I accept the nature of whatever gets caught.
The Explosive Quick-killer - Typhlosion holding an Expert Belt
;157;
Ability - Blaze
EVs - [/I] 41HP, 103AT, 49DF, 97SA, 43SD, 177SP
Moves -
Rollout - a coverage move.
Eruption - usually used on Typhlosion's first turn.
Flamethrower - fire-type move used when Typhlosion's HP is too low for Eruption to work well.
Toxic - usually used when Typhlosion will potentially faint.
Sunny Day User - Venusaur holding a Heat Rock
;003;
Ability - Overgrow
EVs - 2HP, 95AT, 255DF, 7SA, 23SD, 128SP
Moves -
Sunny Day - useful for Solarbeam/Synthesis and for Typhlosion in double battles.
Solarbeam - STAB and useful with Overgrow.
Synthesis - recovery.
Earthquake - coverage move, also used in unfavorable weather.
Typhlosion and Venusaur are usually paired.
Physical Powerhouse A - Dragonite holding a Wide Lens
;149;
Ability - Inner Focus
EVs - 5HP, 66AT, 255DF, 13SA, 23SD, 148SP
Moves -
Agility - when Dragonite is against faster opponents.
Fly - STAB and also for avoiding Surf during double battles.
Aqua Tail - coverage move.
Outrage - STAB.
Physical Powerhouse B - Tyranitar holding a Razor Claw
;248;
Ability - Sand Stream
EVs - 5HP, 121AT, 194DF, 21SA, 6SD, 163SP
Moves -
Stone Edge - STAB and promoted by Razor Claw.
Crunch - STAB.
Thunderpunch - coverage move.
Earthquake - coverage move that works well when paired with Dragonite.
Dragonite and Tyrantiar are usually paired.
Special Coverage - Lapras holding a Nevermeltice
;131;
Ability - Shell Armor
EVs - 3HP, 30AT, 64DF, 106SA, 130SD, 172SP
Moves -
Ice Beam - STAB and promoted by Nevermeltice.
Surf - STAB plus double-hit during double battles.
Psychic - coverage due to a lack of a psychic-type attack on my team.
Perish Song - usually used when Lapras will potentially faint.
The Wild Card - Wobbuffet holding a Quick Claw
for above-standard battles
;202;
Ability - Shadow Tag
EVs - 48HP, 146AT, 100DF, 28SA, 100SD, 88SP
Moves -
Counter
Mirror Coat
Safeguard
Destiny Bond - potentially promoted with Quick Claw.
The Other Wild Card - Blissey holding a Focus Band
for battles where Wobbuffet isn't liked
;242;
Ability - Natural Cure
EVs - 4HP, 0AT, 252DF, 120SA, 0SD, 134SP
Moves -
Softboiled - recovery.
Grass Knot - wildcard move, a lot of highly used Pokemon are pretty heavy.
Ice Beam - wildcard move.
Healing Wish - suicide move.
Keep in mind that I'm not trying to match one of the "POTW-approved" movesets - I'm trying to make movesets that aren't really predictable but still pack a pretty decent punch.
Suggestions are welcomed!
***NOTE: On other vBulletin forums, I'm able to edit the thread title, for some reason I can only edit the post title here. Can someone help me out?
This team started as a SoulSilver in-game team, but now I'm working on movesets to get it up to competitive "standards". You'll notice that I've included seven Pokemon as opposed to the usual six - because Wobbuffet is considered an Uber by some people, I've included Blissey for use in standard-only environments.
A lot of my EVs are mixed, partially because two of my Pokemon were used in-game, and partially because some of my Pokemon aren't dedicated to one type of attack (physical/special).
Let's get on with it then - I'm not including natures because I accept the nature of whatever gets caught.
The Explosive Quick-killer - Typhlosion holding an Expert Belt
;157;
Ability - Blaze
EVs - [/I] 41HP, 103AT, 49DF, 97SA, 43SD, 177SP
Moves -
Rollout - a coverage move.
Eruption - usually used on Typhlosion's first turn.
Flamethrower - fire-type move used when Typhlosion's HP is too low for Eruption to work well.
Toxic - usually used when Typhlosion will potentially faint.
Sunny Day User - Venusaur holding a Heat Rock
;003;
Ability - Overgrow
EVs - 2HP, 95AT, 255DF, 7SA, 23SD, 128SP
Moves -
Sunny Day - useful for Solarbeam/Synthesis and for Typhlosion in double battles.
Solarbeam - STAB and useful with Overgrow.
Synthesis - recovery.
Earthquake - coverage move, also used in unfavorable weather.
Typhlosion and Venusaur are usually paired.
Physical Powerhouse A - Dragonite holding a Wide Lens
;149;
Ability - Inner Focus
EVs - 5HP, 66AT, 255DF, 13SA, 23SD, 148SP
Moves -
Agility - when Dragonite is against faster opponents.
Fly - STAB and also for avoiding Surf during double battles.
Aqua Tail - coverage move.
Outrage - STAB.
Physical Powerhouse B - Tyranitar holding a Razor Claw
;248;
Ability - Sand Stream
EVs - 5HP, 121AT, 194DF, 21SA, 6SD, 163SP
Moves -
Stone Edge - STAB and promoted by Razor Claw.
Crunch - STAB.
Thunderpunch - coverage move.
Earthquake - coverage move that works well when paired with Dragonite.
Dragonite and Tyrantiar are usually paired.
Special Coverage - Lapras holding a Nevermeltice
;131;
Ability - Shell Armor
EVs - 3HP, 30AT, 64DF, 106SA, 130SD, 172SP
Moves -
Ice Beam - STAB and promoted by Nevermeltice.
Surf - STAB plus double-hit during double battles.
Psychic - coverage due to a lack of a psychic-type attack on my team.
Perish Song - usually used when Lapras will potentially faint.
The Wild Card - Wobbuffet holding a Quick Claw
for above-standard battles
;202;
Ability - Shadow Tag
EVs - 48HP, 146AT, 100DF, 28SA, 100SD, 88SP
Moves -
Counter
Mirror Coat
Safeguard
Destiny Bond - potentially promoted with Quick Claw.
The Other Wild Card - Blissey holding a Focus Band
for battles where Wobbuffet isn't liked
;242;
Ability - Natural Cure
EVs - 4HP, 0AT, 252DF, 120SA, 0SD, 134SP
Moves -
Softboiled - recovery.
Grass Knot - wildcard move, a lot of highly used Pokemon are pretty heavy.
Ice Beam - wildcard move.
Healing Wish - suicide move.
Keep in mind that I'm not trying to match one of the "POTW-approved" movesets - I'm trying to make movesets that aren't really predictable but still pack a pretty decent punch.
Suggestions are welcomed!
Last edited: