MotherRussia
ERMAHGERD, MERGIKERP
Brownification
Hello, I'm Muffin. This team was (and technically still is) designed as one of my many teams in the Manhattan Project, a league that I am in. I am Monocolor, so this team is Brown. I pitted it against multiple teams and saw the potential it had, and I began using it in OU. it has pulled me some impressive wins. I'd like your opinions on it. Here it is, Brownification!
Bei Fong (Hippowdon) (F) @ (Leftovers)
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
Bei Fong is my usual lead and my physical wall. She sets up Stealth Rock and easily survives the physical attack thrown at her. Then she Slacks it off as a health replenisher. Roar is for scouting the opponent's team and racking up residual damage. Earthquake is a powerful STAB and allows it to use its decent attack and do some damage. Impish nature emphasizes its defensive properties while Leftovers helps it gain health back, which really makes a difference coupled with Slack Off. Sand Stream is a given, as it hurts the opponent's team and gives some pokemon on my team some needed help.
Aang (Landorus) (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Swords Dance
- Substitute
Aang is my sweeper. Usually I bring him in on something that'll most likely switch out, then set up my sub. SD once and sweep. Earthquake is a powerful, reliable STAB and that's boosted by Sand Force. Stone Edge, albeit not being as reliable, couples with EQ to make the feared EdgeQuake combo. Stone Edge also gets the boost. Leftovers to help him survive a bit, and Sand Force for the sweep. Jolly gives it an edge in the speed department.
Iroh (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Protect
- Toxic
Iro is my special wall. He protects to scout the enemy's moves and rack up Leftovers health. Lava Plume is there to help him deal direct damage and burn the opponent, which will help with his defense. Roar racks up residual damage to the enemy and scout the team. Toxic breaks down walls. Calm nature ups its Special Defense.
Pipsqueak (Mamoswine) (F) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Pipsqueak is my general Physical Attacker. He breaks down walls with ease. Ice Shard, being priority, makes up for his speed, and it also gets STAB. Icicle Crash is it's powerful Ice STAB that will certainly do some damage. Earthquake is a common yet powerful STAB for those annoying Fire and Steel types, and Stone Edge gives Pipsqueak the EdgeQuake combo. Adamant gives it's attack a needed boost and Life Orb makes it's attacks even more powerful.
Jet (Alakazam) (F) @ Life Orb
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Psyshock
- Focus Blast
- Shadow Ball
Jet has an amazing movepool. It's speed and special attack combine with that to make it a formidable special sweeper. Life Orb boosts its attacks and Timid nature boosts its speed even more. Magic Guard stops residual damage such as entry hazards and poison.. Substitute is there to help it survive and give it some free turns because most pokemon switch when they see Jet in fear of some uber strong special attack. Psyshock is for special walls like Blissey, Focus Blast is for those "blasted" steels and Shadow Ball stops Gengar and other ghosts.
Roku (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP/ 44 Atk / 212 Spe
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roost
Roku is the silver lining in this team. What used to be a terribly water-weak team can now be fixed by his Dragon typing. He is also my second physical sweeper. Multiscale lets him easily take oncoming ice attacks and get in a free DD. Outrage is a powerful STAB that will 2HKO or KO most pokemon. Fire Punch takes care of steels like Ferrothorn. Roost replenishes his health and brings back his Multiscale ability. Jolly helps him outrun a select few pokemon and Leftovers keeps its Multiscale up once through the Sandstorm.
Past Members:
Bumi (Dugtrio) (F) @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Boomi is my revenge killer. Choice Band gives him a MUCH needed boost in attack while Jolly nature lets him outspeed a large amount of pokemon. Earthquake is a powerful STAB and Stone Edge creates the EdgeQuake combo. Sucker Punch is for pokemon like Latios and Alakazam who can outspeed him, and Shadow Claw is for Gengar.
CHANGED FOR DRAGONITE
I hope I get good reviews from this team. Also, I have noticed the big water weakness in the team.
Hello, I'm Muffin. This team was (and technically still is) designed as one of my many teams in the Manhattan Project, a league that I am in. I am Monocolor, so this team is Brown. I pitted it against multiple teams and saw the potential it had, and I began using it in OU. it has pulled me some impressive wins. I'd like your opinions on it. Here it is, Brownification!
Bei Fong (Hippowdon) (F) @ (Leftovers)
Trait: Sand Stream
EVs: 252 HP / 244 Def / 12 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Slack Off
- Stealth Rock
- Roar
Bei Fong is my usual lead and my physical wall. She sets up Stealth Rock and easily survives the physical attack thrown at her. Then she Slacks it off as a health replenisher. Roar is for scouting the opponent's team and racking up residual damage. Earthquake is a powerful STAB and allows it to use its decent attack and do some damage. Impish nature emphasizes its defensive properties while Leftovers helps it gain health back, which really makes a difference coupled with Slack Off. Sand Stream is a given, as it hurts the opponent's team and gives some pokemon on my team some needed help.
Aang (Landorus) (M) @ Leftovers
Trait: Sand Force
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Swords Dance
- Substitute
Aang is my sweeper. Usually I bring him in on something that'll most likely switch out, then set up my sub. SD once and sweep. Earthquake is a powerful, reliable STAB and that's boosted by Sand Force. Stone Edge, albeit not being as reliable, couples with EQ to make the feared EdgeQuake combo. Stone Edge also gets the boost. Leftovers to help him survive a bit, and Sand Force for the sweep. Jolly gives it an edge in the speed department.
Iroh (Heatran) (F) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 100 SDef / 160 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Roar
- Protect
- Toxic
Iro is my special wall. He protects to scout the enemy's moves and rack up Leftovers health. Lava Plume is there to help him deal direct damage and burn the opponent, which will help with his defense. Roar racks up residual damage to the enemy and scout the team. Toxic breaks down walls. Calm nature ups its Special Defense.
Pipsqueak (Mamoswine) (F) @ Life Orb
Trait: Thick Fat
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Ice Shard
- Icicle Crash
- Earthquake
- Stone Edge
Pipsqueak is my general Physical Attacker. He breaks down walls with ease. Ice Shard, being priority, makes up for his speed, and it also gets STAB. Icicle Crash is it's powerful Ice STAB that will certainly do some damage. Earthquake is a common yet powerful STAB for those annoying Fire and Steel types, and Stone Edge gives Pipsqueak the EdgeQuake combo. Adamant gives it's attack a needed boost and Life Orb makes it's attacks even more powerful.
Jet (Alakazam) (F) @ Life Orb
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Psyshock
- Focus Blast
- Shadow Ball
Jet has an amazing movepool. It's speed and special attack combine with that to make it a formidable special sweeper. Life Orb boosts its attacks and Timid nature boosts its speed even more. Magic Guard stops residual damage such as entry hazards and poison.. Substitute is there to help it survive and give it some free turns because most pokemon switch when they see Jet in fear of some uber strong special attack. Psyshock is for special walls like Blissey, Focus Blast is for those "blasted" steels and Shadow Ball stops Gengar and other ghosts.
Roku (Dragonite) (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP/ 44 Atk / 212 Spe
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Outrage
- Fire Punch
- Roost
Roku is the silver lining in this team. What used to be a terribly water-weak team can now be fixed by his Dragon typing. He is also my second physical sweeper. Multiscale lets him easily take oncoming ice attacks and get in a free DD. Outrage is a powerful STAB that will 2HKO or KO most pokemon. Fire Punch takes care of steels like Ferrothorn. Roost replenishes his health and brings back his Multiscale ability. Jolly helps him outrun a select few pokemon and Leftovers keeps its Multiscale up once through the Sandstorm.
Past Members:
Bumi (Dugtrio) (F) @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
Boomi is my revenge killer. Choice Band gives him a MUCH needed boost in attack while Jolly nature lets him outspeed a large amount of pokemon. Earthquake is a powerful STAB and Stone Edge creates the EdgeQuake combo. Sucker Punch is for pokemon like Latios and Alakazam who can outspeed him, and Shadow Claw is for Gengar.
CHANGED FOR DRAGONITE
I hope I get good reviews from this team. Also, I have noticed the big water weakness in the team.
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