Salamence @ Leftovers / Life Orb
Adamant nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost / Fire Blast / Rock Slide / Stone Edge
Seeing as your Salamence was mostly physical, I chose to post a physical set. Dragon Dance ups your Attack and Speed, allowing you to sweep better. Dragon Claw is for STAB, while Earthquake covers most Steel Types which resist Dragon. Roost can let you heal off the Life Orb damage, Fire Blast takes care of Skarmory and Bronzong, the 2 most notable pokémon that resist Dragon/Ground. If you choose a Rock move, you'll hit Flying types harder.
An interesting combination, but then my team would be weak to those annoying levitating poison-types like Weezing and Zubat/Golbat/Crobat if I got rid of Zen Headbutt. Skarmory gets zapped by LUXRAY and Bronzong can be taken out by LUCARIO or HONCHKROW. However, at some point I will probably raise an Adamant natured SALAMENCE, since mine doesn't use any special attacks anyhow.
Lucario @ Leftovers
Modest / Timid nature
- Calm Mind
- Aura Sphere
- Shadow Ball
- Dragon Pulse
Special Lucario. Calm Mind ups your Sp.Attack and Sp.Defense, while Aura Sphere and Shadow Ball form a combo which no pokémon resists. Dragon Pulse hits Dragon Types harder than any of your other moves.
Flash Cannon has more "OOMPH" then Shadowball since LUCARIO is a steel-type. If I took out Detect he would get hit by Earthquake/Surf/Discharge. A Modest nature though, hmm... good idea. I'll stick with his Fist Plate(Black Belt now, heh) since his main form of attack is Aura Sphere.
Torterra @ Leftovers
Adamant / Impish nature
- Earthquake
- Stone Edge
- Seed Bomb / Leech Seed / Wood Hammer / Reflect
- Stealth Rock / Leech Seed / Reflect / Swords Dance
Earthquake and Stone Edge make a fine combo and thus, should be used. Seed Bomb or Wood Hammer will give you a second STAB move, Leech Seed is a nice option if you want a more defensive Torterra and Swords Dance can be used to raise your Attack and deal massive damage. If you want Torterra to be more of a team player, Reflect and Stealth Rock are good options. Reflect will raise the defense of your team for 5 turns, and Stealth Rock will punish your opponent if he switches.
Hmm, this combo is pretty good, I like it. All right then, here's my new Torterra:
TORTERRA(adamant nature)
item: leftovers
Earthquake
Stone Edge
Seed Bomb(Unsure of what I need to breed to get this...?)
Synthesis
(As I've stated earlier, Leech Seed restores health too slow for my tastes, so I'm going to use synthesis instead)
Luxray @ Choice Band
Jolly nature
- Spark
- Ice Fang
- Return
- Crunch
Choice Band Luxray. Spark is your STAB move, Ice Fang hits the Grass and Ground types which absorb your Sparks like nothing for super effective. Return because it's Luxrays strongest move, and Crunch to hit Gengar and the likes for heavy damage.
Nothing I like about this combo at all, sorry... What's STAB mean anyhow?
Dewgong @ Leftovers / Wet Rock
Ability: Hydration
Modest nature
- Rain Dance
- Rest
- Surf
- Ice Beam
Hydration will allow Dewgong to wake up immediately after Rest is used when Rain Dance is in play. Rain Dance also powers up your already STABbed Surf. Ice Beam to hit Grass types.
Hmm, not bad, but this combo makes my DEWGONG weaker to fire-type attacks, which is a bad thing considering that's all its meant to take out. A modest nature though, hmm, good idea, will do. I MAY replace my DEWGONGS Icicle Plate with a Splash Plate (Oh, and it's "damp" rock, not wet).
Honchkrow @ Leftovers
Adamant nature
- Substitute
- Thunder Wave / Taunt
- Sucker Punch
- Drill Peck
Taunt your foe and get behind your Substitute and start a Sucker Punch assault. Drill Peck is mostly for Fighting types.
Mmm, no thanks, I don't need substitute against Psychic-types since I'm immune to their attacks anyhow. In fact I don't like this combo at all... Notice that my HONCHKROW relies mostly on the Super Luck/Razor Claw/Dark Slash combo for damaging critical hits.