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Constructive Critisism?

Maxurion

Member
Alright, I've been working on raising a team for a few days now, so here's what I have so far:

SALAMENCE(bashful nature)
ability: Intimidate
item: Razor Fang
Dragon Claw
Fly
Earthquake
Zen Headbutt

LUCARIO(mild nature)
ability: Inner Focus
item: Fist Plate
Aura Sphere
Flash Cannon
Dragon Pulse
Detect

TORTERRA(docile nature)
ability: Overgrow
item: Rose Incense
Giga Drain
Frenzy Plant
Earthquake
Synthesis

LUXRAY(quirky nature)
ability: Intimidate
item: Zap Plate
Thunder Fang
Discharge
Charge
Protect

DEWGONG(hardy nature)
ability: Thick Fat
item: Icicle Plate
Ice Beam
Surf
Protect
Aqua Ring

HONCHKROW(impish nature)
ability: Super Luck
item: Razor Claw
Night Slash
Shadow Ball
Fly
Haze


So, what do you think? I'm probably going to change my Salamence's item if anyone wants to make suggestions, but other then that I'm pretty comfortable with this team.
 
get rid of fly on salamence and give it aerial ace or something and for torterra get rid of sythesis for leech seed and frenzy plant for energy ball
 
Salamence @ Leftovers / Life Orb
Adamant nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost / Fire Blast / Rock Slide / Stone Edge
Seeing as your Salamence was mostly physical, I chose to post a physical set. Dragon Dance ups your Attack and Speed, allowing you to sweep better. Dragon Claw is for STAB, while Earthquake covers most Steel Types which resist Dragon. Roost can let you heal off the Life Orb damage, Fire Blast takes care of Skarmory and Bronzong, the 2 most notable pokémon that resist Dragon/Ground. If you choose a Rock move, you'll hit Flying types harder.

Lucario @ Leftovers
Modest / Timid nature
- Calm Mind
- Aura Sphere
- Shadow Ball
- Dragon Pulse
Special Lucario. Calm Mind ups your Sp.Attack and Sp.Defense, while Aura Sphere and Shadow Ball form a combo which no pokémon resists. Dragon Pulse hits Dragon Types harder than any of your other moves.

Torterra @ Leftovers
Adamant / Impish nature
- Earthquake
- Stone Edge
- Seed Bomb / Leech Seed / Wood Hammer / Reflect
- Stealth Rock / Leech Seed / Reflect / Swords Dance
Earthquake and Stone Edge make a fine combo and thus, should be used. Seed Bomb or Wood Hammer will give you a second STAB move, Leech Seed is a nice option if you want a more defensive Torterra and Swords Dance can be used to raise your Attack and deal massive damage. If you want Torterra to be more of a team player, Reflect and Stealth Rock are good options. Reflect will raise the defense of your team for 5 turns, and Stealth Rock will punish your opponent if he switches.

Luxray @ Choice Band
Jolly nature
- Spark
- Ice Fang
- Return
- Crunch
Choice Band Luxray. Spark is your STAB move, Ice Fang hits the Grass and Ground types which absorb your Sparks like nothing for super effective. Return because it's Luxrays strongest move, and Crunch to hit Gengar and the likes for heavy damage.

Dewgong @ Leftovers / Wet Rock
Ability: Hydration
Modest nature
- Rain Dance
- Rest
- Surf
- Ice Beam
Hydration will allow Dewgong to wake up immediately after Rest is used when Rain Dance is in play. Rain Dance also powers up your already STABbed Surf. Ice Beam to hit Grass types.

Honchkrow @ Leftovers
Adamant nature
- Substitute
- Thunder Wave / Taunt
- Sucker Punch
- Drill Peck
Taunt your foe and get behind your Substitute and start a Sucker Punch assault. Drill Peck is mostly for Fighting types.
 
torterra@leftovers/shell bell
EQ
stone edge
wood hammer
synthesis/leech seed/curse

physical attacker. nuff said
 
Salamence
Adamant/Jolly
Dragon Dance
Dragon Claw
Stone edge/Fire Fang
EQ

Salamence
Modest/Timid
Dragon Pulse
Flamethrower
Hydropump
Draco Meteor

Lucario
Modest/Timid
Aura Sphere
Shadow Ball
Dragon pulse
Calm Mind

Lucario
Adamant/Jolly
Close Combat
Stone edge/EQ
Crunch
Swords dance

Torterra
*looks up at negative's post*

Luxray
Adamant
Spark
Ice Fang
Fire Fang
Crunch

Dewgong....

Honchkrow
Adamant
Night Slash
drill Peck/Aerial Ace
Steel Wing/Roost
Thunderwave
 
Hmm, I see most of you haven't caught my teams strategy...

Basically the reason why most of my team has fly/protect/detect is to avoid ally-damaging attacks like earthquake/surf/discharge during doubles battles.

My team is also based around one-pokemon, one-type advantage. For example, Torterra excels at crushing rock/ground-type pokemon. Dewgong deals with Fire-types(due to Thick Fat Dewgong takes half damage from fire-type attacks) and Flying-types. Lucario deals with Normal-types, Ice-types, Steel-types, Dragon-types, etc etc.

I think I'm going to give my Salamence an expert belt, but leftovers? Hmm, never thought of that... where can leftovers be found? I might give it to my Torterra since he's pretty good at absorbing damage already.

I'll re-read your posts to see if there's anything else I can pick out that will be useful to my particular team...

get rid of fly on salamence and give it aerial ace or something and for torterra get rid of sythesis for leech seed and frenzy plant for energy ball

Fly is to avoid Discharge/Surf. Leech seed restores health too slowly in the heated battles I'm used to and can be replaced with Leftovers. Energy ball just doesn't have the "OOMPH" factor that Frenzy Plant does, y'know?
 
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But it has that "Wasted turn" factor. Ya' know.
Frenzy plant, like other "Hyper beam" moves, sucks. Don't use them. Ever.
 
Salamence @ Leftovers / Life Orb
Adamant nature
- Dragon Dance
- Earthquake
- Dragon Claw
- Roost / Fire Blast / Rock Slide / Stone Edge
Seeing as your Salamence was mostly physical, I chose to post a physical set. Dragon Dance ups your Attack and Speed, allowing you to sweep better. Dragon Claw is for STAB, while Earthquake covers most Steel Types which resist Dragon. Roost can let you heal off the Life Orb damage, Fire Blast takes care of Skarmory and Bronzong, the 2 most notable pokémon that resist Dragon/Ground. If you choose a Rock move, you'll hit Flying types harder.

An interesting combination, but then my team would be weak to those annoying levitating poison-types like Weezing and Zubat/Golbat/Crobat if I got rid of Zen Headbutt. Skarmory gets zapped by LUXRAY and Bronzong can be taken out by LUCARIO or HONCHKROW. However, at some point I will probably raise an Adamant natured SALAMENCE, since mine doesn't use any special attacks anyhow.

Lucario @ Leftovers
Modest / Timid nature
- Calm Mind
- Aura Sphere
- Shadow Ball
- Dragon Pulse
Special Lucario. Calm Mind ups your Sp.Attack and Sp.Defense, while Aura Sphere and Shadow Ball form a combo which no pokémon resists. Dragon Pulse hits Dragon Types harder than any of your other moves.

Flash Cannon has more "OOMPH" then Shadowball since LUCARIO is a steel-type. If I took out Detect he would get hit by Earthquake/Surf/Discharge. A Modest nature though, hmm... good idea. I'll stick with his Fist Plate(Black Belt now, heh) since his main form of attack is Aura Sphere.

Torterra @ Leftovers
Adamant / Impish nature
- Earthquake
- Stone Edge
- Seed Bomb / Leech Seed / Wood Hammer / Reflect
- Stealth Rock / Leech Seed / Reflect / Swords Dance
Earthquake and Stone Edge make a fine combo and thus, should be used. Seed Bomb or Wood Hammer will give you a second STAB move, Leech Seed is a nice option if you want a more defensive Torterra and Swords Dance can be used to raise your Attack and deal massive damage. If you want Torterra to be more of a team player, Reflect and Stealth Rock are good options. Reflect will raise the defense of your team for 5 turns, and Stealth Rock will punish your opponent if he switches.

Hmm, this combo is pretty good, I like it. All right then, here's my new Torterra:
TORTERRA(adamant nature)
item: leftovers
Earthquake
Stone Edge
Seed Bomb(Unsure of what I need to breed to get this...?)
Synthesis
(As I've stated earlier, Leech Seed restores health too slow for my tastes, so I'm going to use synthesis instead)


Luxray @ Choice Band
Jolly nature
- Spark
- Ice Fang
- Return
- Crunch
Choice Band Luxray. Spark is your STAB move, Ice Fang hits the Grass and Ground types which absorb your Sparks like nothing for super effective. Return because it's Luxrays strongest move, and Crunch to hit Gengar and the likes for heavy damage.

Nothing I like about this combo at all, sorry... What's STAB mean anyhow?

Dewgong @ Leftovers / Wet Rock
Ability: Hydration
Modest nature
- Rain Dance
- Rest
- Surf
- Ice Beam
Hydration will allow Dewgong to wake up immediately after Rest is used when Rain Dance is in play. Rain Dance also powers up your already STABbed Surf. Ice Beam to hit Grass types.

Hmm, not bad, but this combo makes my DEWGONG weaker to fire-type attacks, which is a bad thing considering that's all its meant to take out. A modest nature though, hmm, good idea, will do. I MAY replace my DEWGONGS Icicle Plate with a Splash Plate (Oh, and it's "damp" rock, not wet).

Honchkrow @ Leftovers
Adamant nature
- Substitute
- Thunder Wave / Taunt
- Sucker Punch
- Drill Peck
Taunt your foe and get behind your Substitute and start a Sucker Punch assault. Drill Peck is mostly for Fighting types.

Mmm, no thanks, I don't need substitute against Psychic-types since I'm immune to their attacks anyhow. In fact I don't like this combo at all... Notice that my HONCHKROW relies mostly on the Super Luck/Razor Claw/Dark Slash combo for damaging critical hits.

Overall a pretty poductive post, thanks.
 
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your retarded......

Bronzong can be taken out by LUCARIO or HONCHKROW

Bronzongs only weakness is fire, and rarely ground....what do these two have that is fire or ground?

Flash Cannon has more "OOMPH" then Shadowball since LUCARIO is a steel-type

This is the dumbest thing ive ever seen in my life. DO YOU KNOW WHAT STEEL TYPE ATTACKS KILL?!ROCK AND ICE. HM....WHAT ELSE KILLS ROCK AND ICE? FIGHTING!!!!
in fact, fighting kills MORE than that. you never need both.
im also tired of this "OOMPH" crap.


Nothing I like about this combo at all, sorry... What's STAB mean anyhow?

This is sad....LUXRAY NEEDS ICE FANG....always.....STAB is Same type attack bonus, genius.

Hmm, not bad, but this combo makes my DEWGONG weaker to fire-type attacks, which is a bad thing considering that's all its meant to take out. A modest nature though, hmm, good idea, will do. I MAY replace my DEWGONGS Icicle Plate with a Splash Plate (Oh, and it's "damp" stone, not wet).

Dewgong is a WATER TYPE. do you know what that means? along w/ his ICE type, he takes NEUTRAL damage from fire. get it? STOP COMPLAINING ABOUT NEUTRAL DAMAGE.
All Plates and 10% items suck. dont use them....geez.
Wet ROCK was the japanese name. you'd know that if you read around before the english release.

Mmm, no thanks, I don't need substitute against Psychic-types since I'm immune to their attacks anyhow. In fact I don't like this combo at all... Notice that my HONCHKROW relies mostly on the Super Luck/Razor Claw/Dark Slash combo for damaging critical hits.

Sure, just let the psychic types w/ THUNDERBOLT kill, thats fine. Razor claw is only good for evolving sneasel, stupid.oh, and its called NIGHT SLASH(or blade test), not D@rK slash.

this crap is ridiculous.
 
But it has that "Wasted turn" factor. Ya' know.
Frenzy plant, like other "Hyper beam" moves, sucks. Don't use them. Ever.

Agreed. Bullet Seed is a more suitable replacement though, since it relies on physical attack power, which Torterra has more of.
 
your retarded......



Bronzongs only weakness is fire, and rarely ground....what do these two have that is fire or ground?

Mmm, forgot about his psychic type negating fighting-types. I was reffering to the fact that LUCARIO has dragon pulse and HONCHKROW is immune to psychic attacks, though.


This is the dumbest thing ive ever seen in my life. DO YOU KNOW WHAT STEEL TYPE ATTACKS KILL?!ROCK AND ICE. HM....WHAT ELSE KILLS ROCK AND ICE? FIGHTING!!!!
in fact, fighting kills MORE than that. you never need both.
im also tired of this "OOMPH" crap.

Mmm, I see your point, all right. Shadowball it is then.


This is sad....LUXRAY NEEDS ICE FANG....always.....STAB is Same type attack bonus, genius.

I think I will replace Discharge with Ice Fang... What does LUXRAY need to breed with to get this?


Dewgong is a WATER TYPE. do you know what that means? along w/ his ICE type, he takes NEUTRAL damage from fire. get it? STOP COMPLAINING ABOUT NEUTRAL DAMAGE.
All Plates and 10% items suck. dont use them....geez.
Wet ROCK was the japanese name. you'd know that if you read around before the english release.

Thick Fat reduces fire damage by 50%, genius. Also, I happen to have become interested in this game after I PLAYED it, not before, so there.

Sure, just let the psychic types w/ THUNDERBOLT kill, thats fine. Razor claw is only good for evolving sneasel, stupid.oh, and its called NIGHT SLASH(or blade test), not D@rK slash.

Not every team is perfect. I apologize for screwing up the name of Night Slash after correcting Damp Rock, that was dumb of me.

this crap is ridiculous.

Your comments are pretty harsh, yeah? Cool off.

Why would you use Bullet Seed? It's the most worthless Grass move. Do you mean Seed Bomb?

Yeah, sorry, screwed up there, heh heh. I was reffering to Seed Bomb, yes.
 
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Luxray(f) + Granbull/hippowdon/Arbok(m)(they all learn all 3 fangs from relearner. there ARE more though) = Shinx w/ all three fangs(you should replace thunderfang w/ spark later)

somehow i cooled off......:P
 
Luxray(f) + Granbull/hippowdon/Arbok(m)(they all learn all 3 fangs from relearner. there ARE more though) = Shinx w/ all three fangs(you should replace thunderfang w/ spark later)

somehow i cooled off......:P

Nice, now I just need to know where I can get Leftovers, and what to breed to get Seed Bomb on a Torterra.

Thanks for being helpful this time instead of just attacking me :-)

Oh, and why use Spark? Thunder Fang Has just 5 less accuracy in exchange for the ability to flinch.
Scratch that, I just noticed that Spark has a 30% chance of paralisis while Thunder Fang only has a 10% chance
 
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New Team To Be

Right, thanks to various suggestions from this forum, here's my new team set-up.

SALAMENCE(adamant nature)
item: Expert Belt
ability: Intimidate
Dragon Claw
Fly
Earthquake
Zen Headbutt

LUCARIO(modest nature)
item: Black Belt
ability: Inner Focus
Aura Sphere
Shadow Ball
Dragon Pulse
Detect

TORTERRA(adamant nature)
item: Leftovers
ability: Overgrow
Earthquake
Stone Edge
Seed Bomb
Synthesis

LUXRAY(jolly nature)
item: Charcoal
ability: Intimidate
Spark
Fire Fang
Charge
Protect

DEWGONG(modest nature)
item: Splash Plate
ability: Thick Fat
Ice Beam
Surf
Protect
Aqua Ring

HONCHKROW(impish nature)
item: Razor Claw
abilty: Super Luck
Night Slash
Shadow Ball
Fly
Haze


Note that my HONCHKROW hasn't changed at all, mostly due to the fact that Dusk Stones are a pain to get a hold of. I also decided to give LUXRAY Fire Fang instead of Ice Fang since my team is lacking in the Fire-type department but I already have plenty of attacks that can kill the same as Ice-type attacks(such as Ice Beam, Dragon Pulse and Dragon Claw).
 
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