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Drop Some Thunder!

CJ0114

The Electric Trainer
A quick side note: In case anyone recognizes the title for my thread, it's a line used by a trainer in Pokemon Stadium 2. I think it's a cool line.

Ok down to business. I tried constructing an Electric themed team and this is my result. Any advice and comments are appreciated, thanks.

Ambipom - Timid
Technician - Leftovers
EVs: 252 HP / 4 SAt / 252 Spd
Swift
Nasty Plot
Baton Pass
Thunderbolt

Ambipom is my starter. Boost up stats and pass it to another party member. It's self-explanitory.


Ludicolo - Modest
Swift Swim - Damp Rock
EVs: 152 HP / 252 SAt / 104 Spd
Ice Beam
Rain Dance
Energy Ball
Hydro Pump

Ludicolo is one of the recipients for Ambipom's Baton Pass. The stat boost will be very beneficial to Ludicolo. Rain Dance is important for my party and the speed granted could help for sweeps.


Raichu - Hasty
Static - Expert Belt
EVs: 4 HP / 252 SAt / 252 Spd
Encore
Thunder
Grass Knot
Focus Punch

Raichu is one my favorite Pokemon and serves as my party's mixed attacker. Thunder benefits from Rain Dance and a Nasty Plot Pass. If Raichu can Encore a harmless move Focus Punch can be used safely.


Lanturn - Modest
Volt Absorb - Lum Berry
EVs: 40 HP / 136 SAt / 252 SDf / 80 Spd
Thunder
Ice Beam
Rain Dance
Hydro Pump

Another one of my favorites, Lanturn makes sure that Thunder isn't used against me. Lum Berry protects a likely Toxic. STAB on two types is a nice bonus. A beneficiary of Nasty Plot isn't too shabby either. Lanturn is my second Rain Dance user in case my Ludicolo is KO'd or can not switch in safely.


Ampharos - Modest
Static - Leftovers
EVs: 252 HP / 80 SAt / 176 SDf
Toxic
Reflect
Thunder
Hidden Power Ice

Poison spreader and screen support. Thunder benefits from Rain Dance and HP Ice is for those grass types that resist Toxic, Ground types that Ludicolo and Lanturn haven't gotten to yet, and enemy Dragons.


Heracross - Jolly
Guts - Salac Berry
EVs: 252 At / 6 Df / 252 Spd
Aerial Ace
Mega Horn
Close Combat
Swords Dance

I used to have Toxicroak as my sixth member but I was told that a Pinsir with Earthquake and Close Combat would wreak my team. I thought Heracross would remedy that. Aerial Ace takes out that Pinsir and enemy Heracross. Mega Horn takes out the Grass types resistant to electric attacks, Close Combat takes out any Rock types that my Lanturn or Ludicolo have missed. Being my physical attacker keeps my party from being walled by Blissey or other high special defense foes.
 
Last edited:
Edit and two-day bump
 
You arn't suppoesed to bump in rmt... but I guess If you edited it.

For a baton passer I would suggest Jolteon because he sets up rain dance, can abuse thunder, and is faster than Ambipom. Ampharos fails in OU, even with rain dance up. If your going to abuse rain dance then at least have some people with swift swim. Floatzel works well enough and could replace Ampharos. Garydos would work well in place of herracross to attract electric moves and let Lanturn set up, though, lanturn is bad in OU and electravire could replace it. With this current team, Electravire could switch in to a thunder and sweep your whole team.
 
Ok thanks for the advice. So I could have Jolteon use Charge Beam so I can still pass a Special Attack boost and maybe Substitute would be helpful as well. Floatzel would be my physical sweeper and since there are (will be) two other users of Rain Dance Floatzel can get a fourth attacking move. I'm sure it will still attract Electric moves so Jolteon or Electravire could take over. I could still keep Heracross to take care of Grass types. Anyway thanks again for the advice I'll tinker with this.
 
Well, I was thinking more of an agility boost on jolteon but sub or charge beam works as well.
 
Ok great. If I add Electrivire to my party, would you recommend the physical attacker?
 
You arn't suppoesed to bump in rmt... but I guess If you edited it.

Did the rules change? I always thought you got one bump which is usable only if you haven't had any (useful)/ many responses.

The team? Your natures are mostly wrong for a start. You have no counter to DD-mence as well as many other common threats. You have one (two including lanturn) user of Rain Dance yet half your team relies on it being active. The whole strategy is ruined by common sandstream threats (although you can switch in).
 
Did the rules change? I always thought you got one bump which is usable only if you haven't had any (useful)/ many responses.

The team? Your natures are mostly wrong for a start. You have no counter to DD-mence as well as many other common threats. You have one (two including lanturn) user of Rain Dance yet half your team relies on it being active. The whole strategy is ruined by common sandstream threats (although you can switch in).

if he added a electivire he could ice punch while the salamence dd'ed and ko it. the electivire looks like this
electivire @ expert belt
252atk/252spd/4hp
adamant
~ice punch
~cross chop
~thunder punch
~earthquake

and yeah i know its the smogon 'its super effective' set. But its effective and works vey well.

EDIT: w00t rank up
 
Did the rules change?

Er, there's been an announcement about it and everything?

Stone Edge > Aerial Ace on Heracross. Who exactly are you going to play that is using Pinsir in OU?

The team lacks almost any defence and you don't have helpful resistances at all. One fighting resist with average defences and no recovery, for example.
 
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