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Exploding Team...

sandman1264

Magikarp Trainer
hi i've made an exploding team that i'll use in the battle frontier, once i've trained at least three of them to Lv50+ (double battle) the team consists of the following ( i use two ghosts so they don't deal damage in the explosion)

;094; Gengar @ Black sludge
[Adamant] Levitate
sucker punch
Dark pulse
explosion
shadow ball

;477; Dusknoir @ life orb
[Mild] Pressure
Curse
Shadow sneak
ice beam
confuse ray

;110;Weezing @ Poison barb
[docile] Levitate
haze
flash
explosion
sludge bomb

;101; Electrode @ silk scarf
[quiet] Static
screech
light screen
selfdestruct
swift

;076; Golem @ hard stone
[bold] Rock head
sandstorm
magnitude
selfdestruct
rock blast

;205; Forretress @ rock incense
[rash] Sturdy
light screen
reflect
explosion
rock slide

i would use in a double battle : forretress/weezing teamed by gengar first, then send out dusknoir.
 
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hi i've made an exploding team that i'll use in the battle frontier, once i've trained at least three of them to Lv50+ (double battle) the team consists of the following ( i use two ghosts so they don't deal damage in the explosion)

you can only have 4

;094; Gengar @ life orb
[timid] Levitate
focus blast
thunderbolt
energy ball

shadow ball

physical gengar is phail


;110;Weezing @ leftovers
[relaxed] Levitate
flamethrower
pain split
explosion
thunderbolt

relaxed to boost defenses while not hindering your offenses, flamethrower beats steels and thunderbolt for bulky waters

;101; Electrode @ life orb
[naive] Static
HP water
signal beam / protect
explosion
thunderbolt


HP water to pwn fires that hurt forretress, as well as grounds who demolish electrode. signal beam is filler and thunderbolt for STAB. also explosion is infinitely better.

;205; Forretress @ leftovers
[impish] Sturdy
light screen
reflect / protect
explosion

gyro ball

Idk about forretress but protect for protection from your own explosion and leftovers recovery

i would use in a double battle : forretress/weezing teamed by gengar first, then send out dusknoir.

comments in bold
 
Curse isn't worth using on Ghost Pokemon. Especially since Dusknoir is meant to take hits.

Dusknoir (Impish/Careful Nature) @Leftovers
-EQ
-Ice Punch/Fire Punch
-Will-O-Wisp
-Pain Split
 
ok @peacemaker...

how am i going to teach flamethrower and thunderbolt to them?
 
^ You can use the respective TMs to teach the moves.

As a side-note, it may be worth giving Forretress Payback somewhere as two of your members are weak to Psychic.
 
hey thnx dudes protect is something i'll surely add and how am i gonna teach two pokemon thunderbolt with 1 TM?
 
^But Fighting+Ground is redundant, and STABed EQ does more than a full power Gyro Ball, iirc. Also, Gyro Ball gives no decent coverage

Golem@Leftovers
Adamant/Rock Head
~Rock Slide
~Earthquake
~Rock Polish
~Double Edge/Thunder Pawnch
 
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