Well since this is my first post, I just want to say Hi to Serebii.net. And now enough of that, let's get down to business. The Team I have in mind for my soon-to-arrive Soul Silver is:
Gardevoir - Timid - Leftovers --- SECOND THOUGHTS
252 Sp.Atk / 252 Spd
-Psychic
-Calm Mind
-Substitute
-Pain Split
SP.DEF Wall / SP.Atk'er
The plan is to use Substitue to avoid initial attempts by the opponent to inflict status problems. Whilst behind the substitute using Calm Mind. For the killer, you will have a tank of Sp Def wall and a strong SP Atk'er. After this you can go for a good sweep of many pokemon besides physical sweepers (those pose a major threat). Pain Split is for recuperationg from any damage that the Substitute causes or damage taken while Calm Minding.
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Gallade - Jolly - Expert Belt
252 Atk / 252 Speed
-Drain Punch
-Psycho Cut
-Night Slash
-Swords Dance
Physical Atk'er
Jolly Nature and 252 Speed EV maximizes speed so that Gallade is able to outrun most opponents. Bulk Up then provides a boost to its average DEF whilst boosting its impressive ATK. Drain Punch provides good staying power and is a good STAB along with Psycho Cut. Night Slash takes care of any psychic pokemon resistant to both stabs.
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Weavile - Jolly - Life Orb
252 Atk / 252 Spd / 6 HP
-Ice Punch
-Night Slash
-Low Kick
-Pursuit
Physical Sweeper
Weavile's speed is definitely top tier. Ice Punch and Night Slash have the benefit of STAB and cover a wide range of types, most pokemon may have the need to switch, which is where pursuit comes into play. Brick Break is useful for breaking down screensas well as taking down the likes of the commonly used Tyranitar.
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Dragonite - Adamant - Lum Berry
252 Atk / 252 Spd
-Dragon Claw
-Dragon Dance
-Earthquake
-Roost
Dragon Dance will allow Dragonite to not only outrun but also begin to lay some major damage with Dragon Claw (STAB and Atk boost). Earthquake is just one of those staple moves that I think ALL pokemon teams require, and it is particularly useful on Dragonite when dealing with those pesky ICE types. Roost provides a way to regain some HP.
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Arcanine - Adamant - Life Orb
252 Atk / 252 Spd
-Flare Blitz
-Thunder Fang
-Extremespeed
-Reversal
Flare Blitz utilizes Arcanines High ATK and tyoe to its fullest, the recoil damage is definitely a downside which has yet to be addressed. Thunder Fang (and Kings Rock) hopefully is able to Paralyze/Flinch WATER types until Arcanine can kill them. Extremespeed is a useful move as it provides priority and continues to use Arcanines high ATK. Dig is useful in the set for dealing with Electric/Rock pokemon and if certain moves can be predicted, to avoid those.
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Slowbro - Bold -Leftovers
252 Sp Atk / 252 Def
-Psychic
-Surf
-Calm Mind
-Rest
GODLY Defense. Pairing this up with Calm Mind, Slowobro has the ability to become a DEF wall, SP.Def Wall and a good SP.ATK'er. A wall with high ATK is definitely a problem. If defenses are high enough Rest can be used to eliminate status problems as well as regain HP without too much of a drawback. Leftovers is also key to this strategy.
Hopefully, the intentions of the chosen movesets are clear. If an explanation is needed for any I will gladly edit this post with the inclusion of such. A few concerns for the Team are:
1) Is Gardevoir/Gallade far too repitious for competitive use?
2) Are there any obvious weaknesses I may have overlooked?
3) Too many physical attackers?
Suggestions on improvement, replacement or just comments will be well appreciated.
Gardevoir - Timid - Leftovers --- SECOND THOUGHTS
252 Sp.Atk / 252 Spd
-Psychic
-Calm Mind
-Substitute
-Pain Split
SP.DEF Wall / SP.Atk'er
The plan is to use Substitue to avoid initial attempts by the opponent to inflict status problems. Whilst behind the substitute using Calm Mind. For the killer, you will have a tank of Sp Def wall and a strong SP Atk'er. After this you can go for a good sweep of many pokemon besides physical sweepers (those pose a major threat). Pain Split is for recuperationg from any damage that the Substitute causes or damage taken while Calm Minding.
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Gallade - Jolly - Expert Belt
252 Atk / 252 Speed
-Drain Punch
-Psycho Cut
-Night Slash
-Swords Dance
Physical Atk'er
Jolly Nature and 252 Speed EV maximizes speed so that Gallade is able to outrun most opponents. Bulk Up then provides a boost to its average DEF whilst boosting its impressive ATK. Drain Punch provides good staying power and is a good STAB along with Psycho Cut. Night Slash takes care of any psychic pokemon resistant to both stabs.
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Weavile - Jolly - Life Orb
252 Atk / 252 Spd / 6 HP
-Ice Punch
-Night Slash
-Low Kick
-Pursuit
Physical Sweeper
Weavile's speed is definitely top tier. Ice Punch and Night Slash have the benefit of STAB and cover a wide range of types, most pokemon may have the need to switch, which is where pursuit comes into play. Brick Break is useful for breaking down screensas well as taking down the likes of the commonly used Tyranitar.
-------------------------------------------------------------------------------------------------------------------------------------------------------
Dragonite - Adamant - Lum Berry
252 Atk / 252 Spd
-Dragon Claw
-Dragon Dance
-Earthquake
-Roost
Dragon Dance will allow Dragonite to not only outrun but also begin to lay some major damage with Dragon Claw (STAB and Atk boost). Earthquake is just one of those staple moves that I think ALL pokemon teams require, and it is particularly useful on Dragonite when dealing with those pesky ICE types. Roost provides a way to regain some HP.
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Arcanine - Adamant - Life Orb
252 Atk / 252 Spd
-Flare Blitz
-Thunder Fang
-Extremespeed
-Reversal
Flare Blitz utilizes Arcanines High ATK and tyoe to its fullest, the recoil damage is definitely a downside which has yet to be addressed. Thunder Fang (and Kings Rock) hopefully is able to Paralyze/Flinch WATER types until Arcanine can kill them. Extremespeed is a useful move as it provides priority and continues to use Arcanines high ATK. Dig is useful in the set for dealing with Electric/Rock pokemon and if certain moves can be predicted, to avoid those.
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Slowbro - Bold -Leftovers
252 Sp Atk / 252 Def
-Psychic
-Surf
-Calm Mind
-Rest
GODLY Defense. Pairing this up with Calm Mind, Slowobro has the ability to become a DEF wall, SP.Def Wall and a good SP.ATK'er. A wall with high ATK is definitely a problem. If defenses are high enough Rest can be used to eliminate status problems as well as regain HP without too much of a drawback. Leftovers is also key to this strategy.
Hopefully, the intentions of the chosen movesets are clear. If an explanation is needed for any I will gladly edit this post with the inclusion of such. A few concerns for the Team are:
1) Is Gardevoir/Gallade far too repitious for competitive use?
2) Are there any obvious weaknesses I may have overlooked?
3) Too many physical attackers?
Suggestions on improvement, replacement or just comments will be well appreciated.
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