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First Post =]

Lusifer

Trainer's Rebirth
Well since this is my first post, I just want to say Hi to Serebii.net. And now enough of that, let's get down to business. The Team I have in mind for my soon-to-arrive Soul Silver is:

Gardevoir - Timid - Leftovers --- SECOND THOUGHTS
252 Sp.Atk / 252 Spd
-Psychic
-Calm Mind
-Substitute
-Pain Split
SP.DEF Wall / SP.Atk'er
The plan is to use Substitue to avoid initial attempts by the opponent to inflict status problems. Whilst behind the substitute using Calm Mind. For the killer, you will have a tank of Sp Def wall and a strong SP Atk'er. After this you can go for a good sweep of many pokemon besides physical sweepers (those pose a major threat). Pain Split is for recuperationg from any damage that the Substitute causes or damage taken while Calm Minding.
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Gallade - Jolly - Expert Belt
252 Atk / 252 Speed
-Drain Punch
-Psycho Cut
-Night Slash
-Swords Dance
Physical Atk'er
Jolly Nature and 252 Speed EV maximizes speed so that Gallade is able to outrun most opponents. Bulk Up then provides a boost to its average DEF whilst boosting its impressive ATK. Drain Punch provides good staying power and is a good STAB along with Psycho Cut. Night Slash takes care of any psychic pokemon resistant to both stabs.
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Weavile - Jolly - Life Orb
252 Atk / 252 Spd / 6 HP
-Ice Punch
-Night Slash
-Low Kick
-Pursuit
Physical Sweeper
Weavile's speed is definitely top tier. Ice Punch and Night Slash have the benefit of STAB and cover a wide range of types, most pokemon may have the need to switch, which is where pursuit comes into play. Brick Break is useful for breaking down screensas well as taking down the likes of the commonly used Tyranitar.
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Dragonite - Adamant - Lum Berry
252 Atk / 252 Spd
-Dragon Claw
-Dragon Dance
-Earthquake
-Roost
Dragon Dance will allow Dragonite to not only outrun but also begin to lay some major damage with Dragon Claw (STAB and Atk boost). Earthquake is just one of those staple moves that I think ALL pokemon teams require, and it is particularly useful on Dragonite when dealing with those pesky ICE types. Roost provides a way to regain some HP.
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Arcanine - Adamant - Life Orb
252 Atk / 252 Spd
-Flare Blitz
-Thunder Fang
-Extremespeed
-Reversal
Flare Blitz utilizes Arcanines High ATK and tyoe to its fullest, the recoil damage is definitely a downside which has yet to be addressed. Thunder Fang (and Kings Rock) hopefully is able to Paralyze/Flinch WATER types until Arcanine can kill them. Extremespeed is a useful move as it provides priority and continues to use Arcanines high ATK. Dig is useful in the set for dealing with Electric/Rock pokemon and if certain moves can be predicted, to avoid those.
-------------------------------------------------------------------------------------------------------------------------------------------------------

Slowbro - Bold -Leftovers
252 Sp Atk / 252 Def
-Psychic
-Surf
-Calm Mind
-Rest
GODLY Defense. Pairing this up with Calm Mind, Slowobro has the ability to become a DEF wall, SP.Def Wall and a good SP.ATK'er. A wall with high ATK is definitely a problem. If defenses are high enough Rest can be used to eliminate status problems as well as regain HP without too much of a drawback. Leftovers is also key to this strategy.

Hopefully, the intentions of the chosen movesets are clear. If an explanation is needed for any I will gladly edit this post with the inclusion of such. A few concerns for the Team are:
1) Is Gardevoir/Gallade far too repitious for competitive use?
2) Are there any obvious weaknesses I may have overlooked?
3) Too many physical attackers?

Suggestions on improvement, replacement or just comments will be well appreciated.
 
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Well since this is my first post, I just want to say Hi to Serebii.net. And now enough of that, let's get down to business. The Team I have in mind for my soon-to-arrive Soul Silver is:

Gardevoir - Timid - Leftovers
252 Sp.Atk / 252 Spd
-Psychic
-Calm Mind
-Substitute
-Pain Split
SP.DEF Wall / SP.Atk'er
Is this your lead?...well since u have dragonite(OU),gallade(BL) and weavile(OU) ur team is ou...in ou u will find a lot of leads that tend to abuse speed, set rocks, sleep and(or) abuse focus sash...with that in mind a timid full speed gardevoir ends up short....why? the oponent sets rocks,roar ur subs and boosts,flinch u to death(jirachi) taunts and kills u(gardevoir its not very defensive)...this set does not work for leading...and tough gardevoir is awesome in nu and fun to use in uu...well u will find a lot of pokemon that do this job better...scarf gengar is an example, or in general mismagius...try to correct this and add a better lead.----------------------------------------------------------------------------------------------------------------------------------------------------
Gallade - Jolly - Focus sash/life orb/
252 Atk / 252 Speed
-Close combat
-thunderpunch/stone edge/ice punch/
-Night Slash/shadow sneak
-swords dance/destiny bond
Physical Atk'er
its good speed but still not enough...bulk does not help gallade...it just does not try running swords dance/destiny bond...and well it could(theoretically lead with close combat/taunt/destinybond(swords dance) and shadow sneak while holding a focus sash. or revenge kill with a scarf chossing its atks by coverage depednding on what u think u will use on your team.-------------------------------------------------------------------------------------------------------------------------------------------------------

Weavile - jolly - choice band/life orb
252 Atk / 252 Spd / 6 HP
-Ice Punch/swords dance
-ice shard
-low kick
-Pursuit
Physical Sweeper
speed is not the only important matter...low base power in stab and atks in general do not matchup kindly for him...avoid crit raising items...its almost nothing. try this set if u use life orb swords dance choice band ice puch.sine is hgss low kick...why? it hits whatever u want to hit with brick break at an higher base power.
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Dragonite - Adamant - lum berry/life orb/yache berry/
252 Atk / 138 speed /120 hp
-Dragon Claw/outrage
-Dragon Dance
-Earthquake/waterfall
-Roost/fire punch
nice set but the item is hax...change it for a lum berry to avoid getting cripled while attemting to sweep(or to ovoid confusion), the otter options are basicly for the sets i gave u are for a full atk dragonite or a somewhat bulky one...basicly for some useful speed tiers before swords dance
-------------------------------------------------------------------------------------------------------------------------------------------------------

Arcanine - Adamant/jolly - life orb/salac berry/
intimidate
252 Atk / 252 Spd
-Flare Blitz
-Thunder Fang
-Extremespeed
-crunch/reversal
arcanine wont last long...try using that in your favor with reversal or just add cruch for coverage...either way its one of the best thing it can do...
also u didnt listed abilities...arcanine must go(unless a weird special set) with intimidate.

-------------------------------------------------------------------------------------------------------------------------------------------------------

Slowbro - Bold -Leftovers/chesto berry
252 Sp Atk / 252 Def
-Psychic
-Surf
-Calm Mind
-Slack off/Rest
slowbro is good u could use a spinner or a lead instead but ull find slowbro to be a nice pokemon slack off is better rest is if you fear status nothing more.

Hopefully, the intentions of the chosen movesets are clear. If an explanation is needed for any I will gladly edit this post with the inclusion of such. A few concerns for the Team are:
1) Is Gardevoir/Gallade far too repitious for competitive use?
not much...mostly by some peple that think they are cool or in a trick room team(base speed 80 is such a wonderfull number)
2) Are there any obvious weaknesses I may have overlooked?
several mainly to suicide leads and bulky leads, stealth rock, and stall add an spinner and use slowbro with rest...
3) Too many physical attackers?
not much actually most teams in ou use physical instead of special...
other options in you team could be aerodactyl bronzong salamence or starmie


Suggestions on improvement, replacement or just comments will be well appreciated.
Changes in bold hope i helped, ill be pending if u need help.
 
Firstly, thanks alot for your input it's invaluable to me. I've never been so much a "competitive" pokemon battler before but that's what I'm to learn. As for your post a few things come to mind:

1. I did not declare my lead PKMN which I actually intend to be Weavile. I can understand why you'd remove Brick Break in favour of Low Kick, but I don't quite understand why Ice Shard. Is move priority that much more important than it having a Dark STAB move?

2. On the matter of Arcanine. I had actual intended for him to have FLASH FIRE. My reason being to cover Weavile's weakness. If my opponent chooses a FIRE PKMN to oppose Weavile, I would switch to Arcanine to intercept the fire move gaining a 1.5 ATK bonus then going in for a sweep. But I ABSOLUTELY love that Reversal addition to Arcanine.

3. Seeing as Gardevoir is no longer what you know as my lead, does this now make it acceptable? Or is its inability to fend for itself defensively too much a drawback? And could this be remedied by Will-O-Wisp or Reflect? And doesn't Gallade also share the same DEF stat?

4. I have now taken an interest to "Trick Room". With such a move Pokemon like Tyranitar becomes deadly, do they not? Then again, Weavile and Arcanine would have to be removed from the team, hmmm, I guess this #4 is now pointless. But I will leave it here anyways.

5. As you said yourself, Gallade's speed is good, but not awesome good. Can it use Close Combat effectively bearing in mind the stat drops? Will it not be easily killed afterwards? That also makes me question Destiny Bond, isn't it likely he will die before getting the chance to use it?

6. You must be tired of my ranting now, I apologize, just trying to be the best PKMN trainer I can be. This is actually probably the most important point. For my weaknesses you said:
"several mainly to suicide leads and bulky leads, stealth rock, and stall add an spinner and use slowbro with rest..."

-Suicide Leads are pokemon who get in there and Destiny Bond/Explosion right?
-My weakness to Bulkly Leads is what exactly? They will use stat boosting moves then go for the kill?
-Any suggestions for a spinner?
Help me cover up my weak spots.

Accepted Changes will be in Blue
 
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Firstly, thanks alot for your input it's invaluable to me. I've never been so much a "competitive" pokemon battler before but that's what I'm to learn. As for your post a few things come to mind:

1. I did not declare my lead PKMN which I actually intend to be Weavile. I can understand why you'd remove Brick Break in favour of Low Kick, but I don't quite understand why Ice Shard. Is move priority that much more important than it having a Dark STAB move?
well i remember listing ice shard(priority move good for revenge killing +2 dragon dance dragonsproviding the bost of choice band)low kick for good damage output,ice punch for main stab move(75*1.5 is stronger than nigthslash 70*1.5)and pursuit(nigthslash losses to the raw power of a pursuit in a switch pokemon complementing the choice set of weavile...u can also switch pursuit 4 punishment but is kinda hard to nail it down effectively.

2. On the matter of Arcanine. I had actual intended for him to have FLASH FIRE. My reason being to cover Weavile's weakness. If my opponent chooses a FIRE PKMN to oppose Weavile, I would switch to Arcanine to intercept the fire move gaining a 1.5 ATK bonus then going in for a sweep. But I ABSOLUTELY love that Reversal addition to Arcanine.
intimidate is more useful...believe me a fire move beating weavile is not as ussual as stone edge or neutral stab oppossing move koing it...with intimidate arcanine soften hits better for him and for his team mates,and yep reversal is awesome for coverage in a pokemon that will suffer lots of residual damage

3. Seeing as Gardevoir is no longer what you know as my lead, does this now make it acceptable? Or is its inability to fend for itself defensively too much a drawback? And could this be remedied by Will-O-Wisp or Reflect? And doesn't Gallade also share the same DEF stat?
well in basic will o whisp(breed move doesnoty learn it via tm by the way) is an almost always grip on gardevoir sets so dos reflect but again...in ou gardevoir...gell even if it burns in the switch...is almost doomed to perish easy without doing anything...try switching it 4 another pokemon..and gallade low defence...well its the same strong stab priority or strong stab move and dies,but gallade has a 120*1.5 move in close combat and gardevoir a 90*1.5 in psychic...gallade can fire off swords dance a *2.25 bosting move and gardevoir has calm mind a 1*5 in sp atk and sp defence...gardie does best sponging hits and wish supporting in lower tiers while gallade scares and forces switches in ou...also gallade has acces to priority and the same disrupting moves of gardevoir fired from the same defences with better atking options...hope i cleared it.
4. I have now taken an interest to "Trick Room". With such a move Pokemon like Tyranitar becomes deadly, do they not? Then again, Weavile and Arcanine would have to be removed from the team, hmmm, I guess this #4 is now pointless. But I will leave it here anyways.
its awesome...i find myself using a lot of trick room teams wi-fi(and tyranitar is deadly without it as well)...he speed marks are also usefull in trick room.
5. As you said yourself, Gallade's speed is good, but not awesome good. Can it use Close Combat effectively bearing in mind the stat drops? Will it not be easily killed afterwards? That also makes me question Destiny Bond, isn't it likely he will die before getting the chance to use it?
if you predict well it can even focus punch as said before its a switching pokemon with an scarf atacched u do not longer worry about it lacking speed...and the drops in defence...well at least its not superpower wich lowers atk and defence...what i mean its that its purpose its to hit hard and not be ohkoed at first(like lucario) after its first ko is done it might die...but if you cleared ur opponent team of counters and outspeeders well gallade can sweep with a lackluster defence without worries.

6. You must be tired of my ranting now, I apologize, just trying to be the best PKMN trainer I can be. This is actually probably the most important point. For my weaknesses you said:
"several mainly to suicide leads and bulky leads, stealth rock, and stall add an spinner and use slowbro with rest..."
there are longer...believe me
-Suicide Leads are pokemon who get in there and Destiny Bond/Explosion right?
not only also sashers like aerodactyl(stops u from setting rock and sets em for his team then atks and die)azelf(kinda the same but with better coverage explosion and lower speed)or endeavor leads and atk stop and sash breaking leads(infernape,mismagius,ambipom,bronzong,mamoswine,celebi) there are lots to offer and of course priority suiciders and even mixed anti leads like gallade(set i told u)...even scarf rozerade fits in here
-My weakness to Bulkly Leads is what exactly? They will use stat boosting moves then go for the kill?
there are suicide leads that do and most of the time die after...and of course others that dont go ohkoed or 2 ohkoed easily...bronzong hippowdown swampert the ever wird gyara lead shucka tran wrk as examples of leads that saty kill and set up stuff for their team...also some boosting bulky but they are rare thanks to phazers to eraly in game
-Any suggestions for a spinner?
claydol,starmie forretress are good otions all have their pros and cons u can chose after cheking synergy in your team.

Help me cover up my weak spots.

Accepted Changes will be in Blue

its kinda hard to cover ur weakspots so early in your team build...i need to see your team more established before covering some spots..right now i could randomly say infernape gyarados or others...but since u are still starting those will be pointless barks...build something before then ill give more in dept definitions to help u...also try to put ur lead in the first spot...it confounds a bit.
 
The following are the only resistances to the given Pokemon's moveset. If there are none to show or the Pokemon was not intended for offense, they will not be included. If there are too many to list quickly, I will give the most common characteristic among resistors. Only resistances shown, not neutral damage. This is not meant to be spiteful in any way, just information to keep in mind when using this team.
Thank you, and enjoy!

Gallade:
No Resistances

Weavile:
No Resistances

Dragonite:
Skarmory,Bronzong,Shedinja

Arcanine:
Giratina

Slowbro:
Shiftry,Sharpedo,Lati Twins,Dialga,Celebi,Water/Psychic,Empoleon,Shedinja
 
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