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First RMT

Hello Serebii, his is my first RmT on this site, I'm trying out a new team that I have been battling with on PO. THis is a Trick Room team that I'm trying out, and want to fix any problems I have with this team. I'm not a fan of Trick Room, but I believe this team could be really good and thats why I'm bringing on Serebii to fix any problems.


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Team Synergy

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At A Glance

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A Closer Look

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Bronzong @ Leftovers
Levitate
252 HP | 88 Atk | 168 SpD
Sassy Nature [+Attack, -Speed]
Moveset:

  • Stealth Rock - Stealth Rock is here to get some entry hazards up, to make it easier for my sweepers to get some KOs.
  • Explosion - When the game is getting close, and I need a turn to switch into my sweepers, and to maybe take out a pokemon or two.
  • Trick Room - Bronzong is the main mid-game setter of Trick Room and has been the most effective setter in ths team overall.
  • Gyro Ball -

Why this Pokemon?:
Bronzong was picked for a variety of reasons, not the least of which was that it's simply a great Trick Room and a surprise sweeper. Bronzong is a staple on every trick room team and for a reason. Bronzong is even more valuable in BW checking most of the sand sweepers , he has excellent bulk and good ability.

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Infernape @ Choice Scarf
Blaze
252 Atk | 4 SpAtk | 252 Spe
Naive Nature [+Speed, -SpD]
Moveset:

  • Overheat - THis move to hit Pokemon on the special side and gets some nice KOs
  • Close Combact - Close Combat is the main attacking STAB for Infernape. With its huge power it can it do a number on Pokemon who aren't ready.
  • Stone Edge - Stone Edge is added for coverage, and makes a monkey out of Gyarados and the like
  • U-Turn - U-turn allows Infernape to scout and keep momentum on its side and to get himself out of a tough situation.
Why this Pokemon?:

With its Base 108 Speed and with a Choice Scarf, Infernape makes a good clean up Pokemon. He speed ties Choice Scarf Terrakion, and is out speed by Starmie. This guy is easily my MVP. He forces a lot of switches, and abuses that with U-turn to rack up entry hazard damage and switch to an appriopate for the mon they switched in


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Dragonite @ Expert Belt
Multscale
4 HP | 252 Atk | 252 SpAtk
Quiet Nature [+SpAttack, -Speed]
Moveset:

  • Draco Meteor- Dragonite's best STAB move, which gets rid of a lot of pokemon except Blissey and Chansey
  • Fire Blast - For those annoying Scizor, Skarmory, Ferrothorn, and Forrestress who want to come in after I use Draco Meteor.
  • Superpower - This is here to hit Steel type, and Rock pokemon who resist my STAB Dragon type moves.
  • Extremespeed - Extreme speed has saved my *** so many times after TR ended b/c of its +2 priority.
Why this Pokemon?:

Dragonite is my other sweeper and stall breaker on the team. Even though he has a Base 80 Speed he's slow enough to sweep under TR. He has perfect synergy with Metagross as they both coverage each others weakness. With its Multiscale he has nice bulk and he hits like a truck.


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Metagross @ Life Orb
Clear Body
240 HP | 252 Atk | 16 Def
Brave Nature [+Attack, -Speed]
Moveset:

  • Zen Headbutt- With Zen Headbutt as Metagross' other STAB move. It helps so I won't be walled by Rotom-W and to hit fighting types and to maybe get a Flinch for a free turn.
  • Hammer Arm - Hammer Arm is to get those Blisseys and Heatrans hard who think they are safe to switch in.
  • Ice Punch - Ice Punch is to stop Gliscor from trying to stall me, it also hits flying types and Dragons super effectively.
  • Earthquake - Earthquake is to stop Heatran and Magnet Pull Magnezones.
Why this Pokemon?:
Having near perfect synergy with Dragonite, they both coverage each others weakness and they have a great coverage between the two. I chose not to give it Meteor Mash b/c of its accuracy, and after calculations Hammer Arm has better coverage.

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Rankurusu @ Life Orb
Magic Guard
196 HP | 64 Def | 252 SpAtk
Quiet Nature [+SpAttack, -Speed]
Moveset:
  • Trick Room- Everyone knows why you have Trick Room on Reuniclus, theres nothing else to say but to change up the metagame.
  • Psyshock - Psyshock is to get those Blisseys hard who think they are safe to switch in, and be 2HKOed.
  • Shadow Ball - I originally had Hidden Power Fire here, but since I have Magnezone to get rid of Steel types, I decided to add the standard Shadow Ball, b/c I was being walled by Starmie, Espeon, and other pokemon weak to Ghost type.
  • Focus Blast -I gave him Focus Blast to hit Tyranitar, and Heatran who laugh at his other attacks . Since Focus Blast is so shaky I just have to cross my fingers and hope it hits.
Why this Pokemon?:

With its Magic Guard ability I won't have to worry about those annoying Stealth Rocks or spikes. This is hear to stop Emboar's Threats and Terrakion and Conkeldurr from KOing my team. Now just from the two moves I have on Rankurusu already gets rid of the many walls that are on many teams and gets surprise KOs


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Empoleon @ Choice Specs
Torrent
252 HP | 4 Def | 252 SpAtk
Quiet Nature [+SpAttack, -Speed]
Moveset:
  • Hydro Pump- With Choice Specs Hydro Pump becomes a killer mov. Even though the accuracy is shaky its worth the extra power.
  • Ice Beam - Ice Beam is for scouting Gliscor and other pokemon weak to Ice Type, especially Dragons
  • Grass Knot - My only option for hitting Rotom-W and Quasire, but with Choice Specs it can get the 2HKO
  • Hidden Power Fire - Last but not least Hidden Power Fire is for Scizor, Forrestress, Ferrothorn and other steel type Pokemon that want to try and stop Empoleon
Why this Pokemon?:

With the ever increasing Rain Teams, I needed a Pokemon that resist them and can truly abuse the Rain. I thought about Gastrodon, but I personally like Empoleon. And with Choice Specs it doesn't need to set up to start sweeping.

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Conclusion

I hope you guys will like the team as much as I do. I urge you to try it out and give some great feedback. I was rather hesitant on this RMT because some people think Trick Room isn't considered a competitive as other teams but I wanted to share this to improve this team and to show that Trick Room Teams can be a seen as a competitive gameplay and not a gimmick team. I hope to get a lot improvements to this team fromyou guys and thank you all for reading this RMT!

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I think you should give Metagross meteor mash.I know it doesn't hit a lot of types for super effective damage but its Metagross' strongest attack apart from Explosion and it has a 20% chance to boost his attack.

Also CB Haxorus can hit 5 of your pokemon for super effective damage.
 
I second meteor mash on metagross, and I don't see cb haxorus being a threat, because SINCE IT IS BANDED, it CAN ONLY USE ONE MOVE WITHOUT SWITCHING, so you can switch in an appropriate tr poke. And I would advise that you run hypnosis on bronzong, unless you need earthquake on that many pokemon SO badly.
 
I think you should give Metagross meteor mash.I know it doesn't hit a lot of types for super effective damage but its Metagross' strongest attack apart from Explosion and it has a 20% chance to boost his attack.

The 20% chance of +1 to attack is good but with 85% accuracy its not worth it.

Okay first here are some calculations on Metagross's STAB Meteor Mash on Blissey. Meteor Mash: 434-512 (60.78 - 71.7%) -- guaranteed 2HKO.
Now with Hammer Arm and Stealth Rock here is what happens to Blissey. Hammer Arm: 580-684 (81.23 - 95.79%) -- 56.25% chance to OHKO after Stealth Rock
So Metagross's strongest STAB can't even OHKO Blissey but Hammer Arm has a better chance to. Also it hits more types than meteor Mash, and I can stop Heatran from setting up on me.

Also CB Haxorus can hit 5 of your pokemon for super effective damage.

Choice Band means it would be locked into one move. But I see what you mean, if it has Earthquake yeah it can KO 4 members of my team. Thats why I'm thinking about adding Gastrodon on the team to counter Rain teams over Magnezone. The massive fire and ground weakness on the team is a lot.

i would not teach u-turn to infernape..

Why not, its a way to scout and to get Infernape out of tough situation. And it can help me get back into a Trick Room setter if needed.
 
I never said get rid of hammer arm.I think you should get rid of zen headbutt.The flinch hax is nice but meteor mash is stronger,has a better secondary effect and the accuracy isn't bad.
 
At least put Bullet Punch on Metagross so he gets a priority move. Not one person on your team even has a priority move. You shuld probably teach your Dragonite E-Speed. And I don't see the point of running Trick Room if you have an Infernape. Maybe you could get rid of Infernape for a Conkeldurr? Conk is slow, but with trick room he'll be "fast" and he has a high attack. Just my two cents.
 
If you want good coverage, Empoleon and Thundurus-T cover for each other's weaknesses, so think about adding the flying serpent dude
 
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