This is my first time posting an online team. I have battled numerous times on older generations, but with the introduction of Wifi, I feel I need my team to be more competative.
The overall theme of this team is to have a mix of roles (and several pokemon filling multiple roles), including 2 strong physical attackers, 2 strong special attackers, 2 strong physical defenders, 2 strong special defenders.
Since typically having a pokemon with both a strong attack and a strong defense means a lower speed, I decided to try using a Trick Room strategy, but I still have a sweeper pokemon as backup, in case I don't have a chance to get my trick room pokemon out or he goes down.
Without further ado, here it is:
;094;Gengar - Special Sweeper
Modest (+sat/-atk), Levitate
252 Sat, 252 Spd, 6 HP
Expert Belt
Shadow Ball
Focus Blast
Psychic
Energy Ball
;080;Slowbro - Physical wall, Special attacker, Trick Room
Relaxed (+def/-spd), Own Tempo
252 Def, 252 Sat, 6 HP
Wise Glasses
Surf
Ice Beam
Trick Room
Slack Off
;205;Forretress - Physical Sponge, Spinner, Spike
Relaxed (+def/-spd), Sturdy
252 def, 252 HP, 6 atk
Focus Sash
Rapid Spin
Spikes
Gyro Ball
Explosion
;297;Hariyama - Tank, Physical Attacker
Brave (+Atk/-Spd), Guts
252 Atk, 129 Def, 129 SDef
Toxic Orb
Facade
Bullet Punch
Revenge
Stone Edge
;242;Blissey - Special Wall
Quiet (+Sat/-spd), Natural Cure
252 Def, 252 Sat, 6 HP
Leftovers
Seismic Toss
Aromatherapy
Stealth Rock
Soft Boiled
;143;Snorlax - Special Sponge, Physical Attacker
Brave (+Atk/-Spd), Immunity
252 Sdf, 252 Atk, 6 HP
Shell Bell
Whirlwind
Subsitute
Zen Headbutt
Earthquake
Coming up with a hold item for forretress was kind of tricky (I'm trying to make an item clause compatable team), since focus sash won't work if he comes in to spin out spikes, but it'll also give him a decent shot of surviving a 1hko and exploding if a spinner isn't necessary.
The overall theme of this team is to have a mix of roles (and several pokemon filling multiple roles), including 2 strong physical attackers, 2 strong special attackers, 2 strong physical defenders, 2 strong special defenders.
Since typically having a pokemon with both a strong attack and a strong defense means a lower speed, I decided to try using a Trick Room strategy, but I still have a sweeper pokemon as backup, in case I don't have a chance to get my trick room pokemon out or he goes down.
Without further ado, here it is:
;094;Gengar - Special Sweeper
Modest (+sat/-atk), Levitate
252 Sat, 252 Spd, 6 HP
Expert Belt
Shadow Ball
Focus Blast
Psychic
Energy Ball
;080;Slowbro - Physical wall, Special attacker, Trick Room
Relaxed (+def/-spd), Own Tempo
252 Def, 252 Sat, 6 HP
Wise Glasses
Surf
Ice Beam
Trick Room
Slack Off
;205;Forretress - Physical Sponge, Spinner, Spike
Relaxed (+def/-spd), Sturdy
252 def, 252 HP, 6 atk
Focus Sash
Rapid Spin
Spikes
Gyro Ball
Explosion
;297;Hariyama - Tank, Physical Attacker
Brave (+Atk/-Spd), Guts
252 Atk, 129 Def, 129 SDef
Toxic Orb
Facade
Bullet Punch
Revenge
Stone Edge
;242;Blissey - Special Wall
Quiet (+Sat/-spd), Natural Cure
252 Def, 252 Sat, 6 HP
Leftovers
Seismic Toss
Aromatherapy
Stealth Rock
Soft Boiled
;143;Snorlax - Special Sponge, Physical Attacker
Brave (+Atk/-Spd), Immunity
252 Sdf, 252 Atk, 6 HP
Shell Bell
Whirlwind
Subsitute
Zen Headbutt
Earthquake
Coming up with a hold item for forretress was kind of tricky (I'm trying to make an item clause compatable team), since focus sash won't work if he comes in to spin out spikes, but it'll also give him a decent shot of surviving a 1hko and exploding if a spinner isn't necessary.