GarchompHata
I feel sick...
It be GarchompHata 'gain. This time i have a Wifi team for you guys. i slacked off a bit when it came to IVs, but if it needed to be good, it was good. Iworked fairly hard choosing my team members. I do not have Pt, so no tutor moves. Remember Hypnosis has 70% still. This is for OU. now the team.
Crobat @ Wide Lens
Jolly 252 Spe / 160 Atk / 92 Hp
~ Hypnosis
~ Roost
~ U-Turn
~ Aerial Ace
What a fantastic lead. with a 77% Hypnosis, and 393 speed (30 IV), he disables most other leads, suicide or offensive. Taunt stops stuff when I deem Hypnosis a little too risky, as my team has a large SR weak. Aerial Ace 2HKOs Infernape, which rocks. U-Turn to get the hell out of there to a counter. WILL NOT REPLACE. Unless you have a really cool lead.
Heracross @ Salac Berry
Adamant 252 Spe / 252 Spe / 4 Def
~ Substitute
~ Swords Dance
~ Close Combat
~ Megahorn(y)
This thing is a beast. After 1 SD, if you don't resist it, and aren't named Hippodown, you die. After 2 SDs, even if you do resist it, it stings. After 3 SDs, gg. Double STAB is probably the best choice of attacks.
Magmortar @ Choice Scarf
Modest 248 Spe / 252 SpA / 8 Def
~ Overheat
~ Fire Blast / Flamethrower
~ Thunderbolt
~ Focus Blast
As you see, I like speed, set up, and power. This is the former and latter. Hits 396 speed. I don't like to waste evs, and with Bullet Punch Scizor being what it is, 4 extra evs can help, because Magmortar resists steel. Focus Blast for a filler, as her movepool sucks. TDBolt can take down a once-DDd Gyara, Starmie, and is just good coverage. Overheat to pound holes into the opponents team early. I might go Flamethrower for late game, but 85% is pretty good, and the power difference is big. Help, please.
Salamence @ Life Orb
Modest 252 Spa / 136 Spe / 120 Atk
~ Draco Meteor
~ Dragon Pulse
~ Flamethrower
~ Brick Break
In this I opted for power. DM tears holes in early game. Dragon Pulse late. Hydro Pump is for Heatran, which my spread allows me to out speed, even if it's Timid, without a scarf of course. Flamethrower is great for KOing steels other than Tran. Edit: Mixmence rocks.
Starmie @ Choice Specs
Timid / Modest 252 Spa / 252 Spe
~ Thunderbolt
~ Surf / Hydro Pump
~ Ice Beam
~ Grass Knot
Provides awesome coverage. Everyone's Stars are spinning, or Tricking, but mine is all-out offense. I really need help with Timid / Modest. With Modest I get nuclear bomb-like power and airplane-like speed. With Timid I get power on the atomic level of bombs, but my speed is like Apollo 11. Hydro Pump is like firing a missile into a random place, whilst Surf has a set target.
Forretress @ Leftovers
Impish 252 Hp / 196 Atk / 96 Def
~ Spikes
~ Stealth Rock
~ Explosion
~ Rapid Spin
I apparently needed a Spinner, so here he is. Sets up entry hazards of my own, and EXPLODES when finished.
Hope you like it! Rate, steal, and enjoy!
Crobat @ Wide Lens
Jolly 252 Spe / 160 Atk / 92 Hp
~ Hypnosis
~ Roost
~ U-Turn
~ Aerial Ace
What a fantastic lead. with a 77% Hypnosis, and 393 speed (30 IV), he disables most other leads, suicide or offensive. Taunt stops stuff when I deem Hypnosis a little too risky, as my team has a large SR weak. Aerial Ace 2HKOs Infernape, which rocks. U-Turn to get the hell out of there to a counter. WILL NOT REPLACE. Unless you have a really cool lead.
Heracross @ Salac Berry
Adamant 252 Spe / 252 Spe / 4 Def
~ Substitute
~ Swords Dance
~ Close Combat
~ Megahorn(y)
This thing is a beast. After 1 SD, if you don't resist it, and aren't named Hippodown, you die. After 2 SDs, even if you do resist it, it stings. After 3 SDs, gg. Double STAB is probably the best choice of attacks.
Magmortar @ Choice Scarf
Modest 248 Spe / 252 SpA / 8 Def
~ Overheat
~ Fire Blast / Flamethrower
~ Thunderbolt
~ Focus Blast
As you see, I like speed, set up, and power. This is the former and latter. Hits 396 speed. I don't like to waste evs, and with Bullet Punch Scizor being what it is, 4 extra evs can help, because Magmortar resists steel. Focus Blast for a filler, as her movepool sucks. TDBolt can take down a once-DDd Gyara, Starmie, and is just good coverage. Overheat to pound holes into the opponents team early. I might go Flamethrower for late game, but 85% is pretty good, and the power difference is big. Help, please.
Salamence @ Life Orb
Modest 252 Spa / 136 Spe / 120 Atk
~ Draco Meteor
~ Dragon Pulse
~ Flamethrower
~ Brick Break
In this I opted for power. DM tears holes in early game. Dragon Pulse late. Hydro Pump is for Heatran, which my spread allows me to out speed, even if it's Timid, without a scarf of course. Flamethrower is great for KOing steels other than Tran. Edit: Mixmence rocks.
Starmie @ Choice Specs
Timid / Modest 252 Spa / 252 Spe
~ Thunderbolt
~ Surf / Hydro Pump
~ Ice Beam
~ Grass Knot
Provides awesome coverage. Everyone's Stars are spinning, or Tricking, but mine is all-out offense. I really need help with Timid / Modest. With Modest I get nuclear bomb-like power and airplane-like speed. With Timid I get power on the atomic level of bombs, but my speed is like Apollo 11. Hydro Pump is like firing a missile into a random place, whilst Surf has a set target.
Forretress @ Leftovers
Impish 252 Hp / 196 Atk / 96 Def
~ Spikes
~ Stealth Rock
~ Explosion
~ Rapid Spin
I apparently needed a Spinner, so here he is. Sets up entry hazards of my own, and EXPLODES when finished.
Hope you like it! Rate, steal, and enjoy!
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