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Mostly Electric Team

Ma_Navu

God of Thunder
I've apparently been forced to help a friend with his "gym" of sorts (still not sure how this is supposed to work, but it seems fun). The rules were to get four electric types, two random types, and none can be legendaries / ubers. Here's what I've got:

Jolteon - Timid
@Wise Glasses (I gotta change that soon, since he originally had more offensive moves)
-Thunderbolt
-Wish / Agility
-Substitute
-Baton Pass

Magnezone - Modest
@Leftovers
-Thunderbolt
-Flash Cannon
-Mirror Coat (I couldn't find anything else of use)
-Magnet Rise

Aerodactyl - Jolly
@Razor Fang
-Rock Slide
-Ice Fang
-Double-Edge (He has Rock Head)
-Roost

Ampharos - Modest
@Quick Claw
-Thunderbolt
-Power Gem
-Signal Beam
-Thunder Wave

Togekiss - Timid
@King's Rock (Serene Grace + K.'s Rock + Air Slash = Super Flinch)
-Air Slash
-Aura Sphere
-Wish
-Nasty Plot

Electivire - Adamant
@Choice Band
-Thunderpunch
-Ice Punch
-Earthquake
-Cross Chop

Would anyone mind helping me with my team if it needs any help?
 
on magnazone, replace mirror coat and magnet rise with lock on and zap-cannon. that combo always works well. you leave yourself susceptible to ground types, but the aerodactyle can handle it with ice fang, togekiss is actually a really good moveset, almost no one would expect an electric trainer to have a flying poke. good job except on jolteon and magnezone. srry, but i have no suggestions for jolteon, ive never raise one =(
 
In my opinion, I'd have to disagree with you on the Magnezone--the reason I don't use Lock-On and Zap Cannon is because, although he has a decent defense, his special defense is crap, as well as his speed. By the time he's preparing Zap Canonn, he'll most likely be burned to death by a Flamethrower or two (You never know when someone's packing that move, nowadays).

Jolteon, to me, seems to be the savior for Magnezone, if used right. If I can sneak in a Substitute, a few Agilities, and then Baton Pass to Magnezone, he'd be a special-attacking juggernaut. His high special attack is amazing, and when given some much needed speed... it'd be amazing.

But either way, thanks for the compliment about my team.
 
For Magnezone use:
Thunderbolt
Thunderwave
Magnet Rise
Flash Cannon

Also as you said always baton pass onto magnezone before even using him. Sub + as many agilitys as you can pull off then baton pass to magnezone is SCARY.
Not as scary as my Ninjask + Swords dance x3 times with speed boost to adamant Armaldo and pass on substitute to it though lol.
 
An Electivire could wreak havoc on this team.. if one gets switched in on an Electric move, it will be able to sweep you unless you're really good at predicting...

I suggest getting a bulky Water as one of the non-electrics. You'll really want someone that can deal with the Ground types and EQ-packing physical sweepers that're bound to show up. Flying types don't seem like the best idea here since pretty much anyone with EQ will also have Stone Edge... Pair that with an Agility/Rock Polish and this team is in big trouble. Actually, Gorebyss might be a fun pokemon to lead with since it scares away Grounds and Dragons with the threat of Ice Beam and it can also Baton Pass Agility/Iron Defense/Amnesia.

I'd do something like:
Gorebyss
Nature: Bold/Timid
-Agility
-Baton Pass
-Ice Beam/Iron Defense/Surf
-Ice Beam/Iron Defense/Surf
I'm not sure if Timid is going to be enough for Gorebyss to outspeed enemy Jolteons after one Agility...if it is, then it's worth it since opponents may have a Jolteon waiting to absorb any Electrical attacks from your team (Electivire will probably be more common though since it has EQ + Motor Drive).

I think Aerodactyl can make better use of EQ than Roost..especially if you @ Choice Band

Ampharos - Power Gem is pretty much useless.
Super Effective Power Gem: 140 base power
STAB Thunderbolt: 142.5 base power..
Focus Bomb might not be a bad option despite its low accuracy seeing as Ampharos doesn't learn any other good Special moves... Hyper Beam could be used as a pseudo-mini-Explosion I guess...lol
 
okay thats true. i eved my magnezone in sp def tho, with a good sp def nature. for that reason...if you wanted to change it alittle, you could replace togekiss with a porygon-z, its capable of learning better attacks, has a higher sp atk and has fairly good sp def, for safety reasons, after baton passing to magnezone you could swith into porygon-z, and if theyre using a ground type you can always use ice beam...buts thats just a suggestion
 
The main reason I use Togekiss is to annoy the living crap out of my foes. Air Slash + King's Rock + Serene Grace = Foe has a 28% chance of actually getting a chance to attack. Also, if I happen to be fighting against someone who likes using inaccurate attacks, the chances of being hit drastically drop. If only I had Jolteon with Double Team... then, if I Baton Passed it to Togekiss, I'd safely assume it's chances of being hit would be near 5% or so (estimate = fun~).

Anyhow, I think I might replace Aerodactyl with a Garchomp. It's extremely unexpected--should someone expect to fight an electric trainer, they'd bring ground types, and maybe some grass (resistant to electricity). These types almost never have a counter for another of it's kind--unless, of course they bring along a Mamoswine. Then I'm pretty much boned. :P
 
hmm, i raised a mamoswine myself actually, and maybe to counter it, instead of garchomp, replace aerodactyl with kingdra, so you dont have the 4x from ice, and you have a type-trump move in hydro pump
 
Well, I've already raised Kingdra, but I tossed it out of my party after realizing that it's stats were all sub-par. He has a good type-combo, but that's pretty much it.
 
Kingdra has VERY good stats. And I mean, very good. It has amazing Sp.Atk if it had Modest Nature and max EV's. And the defenses are above average as well.
 
Amazing? No, I'll have to disagree. In my opinion, amazing stats are when, with a beneficial nature, they max out at nearly 400. Kingdra barely passes 300. That 100-point difference can either make victory yours... or take it away from you.

His speed is, to be blunt, crap for a sweeper. You want a proper sweeper? Look at Starmie. Speed + Strength = reliable kill. Although Kingdra would be good with Rain Dance, that Rain Dance takes a turn away from him. What's stopping the foe from countering with another weather-changing move? Sunny Day would put a huge halt to Kingdra's sweeping ability. Ever seen an Exegutor use Sunny Day? Horrifying results. Or what about the much more common Tyranitar and his ability?

EDIT: I've raised two more Pokemon that I can use as substitutes just in case the two random types I have don't work well. They are as follows:

Garchomp, level 79
Jolly @ Life Orb
-Earthquake
-Dragon Claw (Dragon Rush is too inaccurate for me)
-Fire Fang
-Swords Dance

Dusknoir, level 78
Impish @ Leftovers
-Shadow Punch
-Pain Split
-Ice Punch / Will-o-Wisp
-Thunderpunch / Destiny Bond

Dusknoir currently has two movesets-- one with the elemental punches, for an obvious reason, and the other with the ghostly moves is meant for, in layman's terms, annoying the hell out of my foe.
 
According to the Attackdex, King's Rock does work with Air Slash, but I haven't tested it.. However, a base Speed of 80 means Togekiss can't really rely on flinching foes since it will be outsped in many cases (unless you can pass it an Agility). Paraflinch works too as randomn00b said.

And Ma Navu, Sunny Day stops Kingdra just like Rain Dance stops Exeggutor, and why would Tyranitar switch in on Kingdra? Even if you can use prediction to get Ttar in without eating a STAB'ed Rain Danced Super Effective Surf, you'll still be outsped and KO'd the next turn. I agree that Kingdra isn't amazing stat-wise, but it's not bad, and having 1 weakness isn't a bad deal either.
 
Unless they changed it, King's Rock only works with moves that have no side effects, i.e. Surf and Earthquake.
 
well i still say you should go with kingdra, it has sp atk and speed worth raising with modest nature and if you can get in one dragon pulse/hydro pump/surf, youll knock the hell out of your one REAl weakness, ground. the mainly used ground types are momoswine and garchomp, so you have dragon pulse or ice beam. they have mamoswine. you have hydro pump/surf. mamoswines speed sucks badly. garchomp is the only threat to kingdra with that outlook. for that reason you have ice beam. if your lucky enough to get a decent IV in def and speed, you could either outspeed garchomp, or resist its attack. KINGDRA WILL WORK
 
Ah, I now have an idea that can help solve the Kingdra-speed problem. My Jolteon now has a Focus Sash that works well with his crap-defense. So, first turn, he uses Agility and takes a hit. Baton Pass the next turn onto Kingdra, and Rain Dance is no longer a necessity. Huzzah!

Since that's the case, I may have to add the stats for my Kingdra:

Modest @ Wise Glasses
-Surf
-Ice Beam
-Dragon Pulse
-Rain Dance (Just in case he needs a bit more speed)
 
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exactly. good thinking. i was just trying to tell you that, if you ever went against me with this team...kingdra would save you a devastating loss. i truly dont know if i would win if you had a kingdra. then again, i have salamence
 
but im not saying id win. kingdra still has 4x damage with ice beam
 
Keep in mind BP'ing Agility to Kingdra still means Kingdra has to be in battle for a turn without attacking (essentially setting up to attack). Then it gets to attack with a STAB Surf... whereas with Rain Dance, if Kingdra comes in after a KO, it takes a turn to set up and then can proceed to sweep with STAB + Rain Danced Surf. Tyranitar stops the Focus Sash+BP idea as well since Sandstream will take Jolteon out if Ttar activates the Sash.

As for King's Rock, it was more a rule of thumb that it doesn't work with moves that already have effects. I believe Snore always used to work with King's Rock even though it flinches normally, and now Air Slash appears to have been added to that list of exceptions.

I think the main pokemon to watch out for are Electivire, Garchomp, and to a lesser extent Flygon and Lanturn. All 4 can safely switch in with their immunity to Electric attacks. If Electivire's in play, you really can't hope to outspeed it (unless you already have a speed boosted pokemon out) since it probably activated Motor Drive on the switch. Garchomp and Flygon have STAB EQ + enough Speed to outspeed all the pokemon discussed above except Jolteon and Aerodactyl. Lanturn is a fun case since it can annoy you to death with Parafusion if anyone decides to run that, it can cripple part of your team with Thunder Wave, or it can just wear you down with STAB Surf and its 125 base HP.

I don't think Kingdra is the solution, especially with Salamence, Garchomp, Dragonite, etc nearly always packing EQ + a Dragon move, so Kingdra can't switch in safely.

Heracross could be fun. It resists EQ and you probably won't be seeing too many Flying moves up against a mainly Electric team.
 
ahh i beg to differ. its not really used as a fying type, but some people will be packing a gyardos with them for the massive atk stat and EQ, but its not likely. i think kingdra will go well here, and you could substitute (possibly) togekiss for something that resists dragon attacks, but isnt susceptible to ground...might i suggest a skarmory?
 
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