Gin_no_Soyokaze
Steel Type Trainer
Basically, a couple friends and I are fighting with NFE's. (The worst of the worst) IV breeding is vital.
Opinions?
This'll shake things up a bit, eh? Only experts should predict this one.
Beldum@Choice Band
Adamant 252attack/252speed/4HP
-Take Down
Also, I came up with this beauty. CHECK OUT THIS EPIC AWESOMENESS!
ChoiceKarp
Magikarp@Choice Band/Scarf
Jolly 252Speed/252Attack/4HP
-Splash
-Tackle
-Flail
Or...there's THIS set.
Flail Abuser
Magikarp@Focus Band
Jolly252Speed/252Attack/4HP
-Splash
-Tackle
-Flail
Lastly, you need some walls.
Kakuna@Leftovers
Impish 252Defense/252HP/252Special Defense
-Poison Sting
-String Shot
-Bug Bite
-Iron Defense
OMG IRON DEFENSE +2 VS HARDEN +1!!!one!!1!!! A base defense of 50 will totally be pwnage when you max it out with the right nature. If you're lucky, poison sting will inflict poison and you can make this a poison staller vs. the typical toxic staller that I use all of the time. Pfft. Who needs Skarmory or Steelix?
Counters
Beldum:
Watch out for Garchomps, Choicemences, or maybe even Geodudes with EQ! This could prove fatal. Although, you could always swap out the Choice band for a ground-type-attack reducing berry, but that'll leave you open to any sort of devastating fire attack such as Sacred Fire, Flamethrower, or Ember! Decisions, decisions...
Kakuna:
Basically, anything with a base stat above 35 for speed will pwn you before you have any chance of inflicting 10% poison with poison sting or upping your already GAWDLY 50 base defense with Iron Defense. Like your friend, Beldum, watch out for Embers! Especially in the Uber metagame.
Magikarp:
With all of the choice scarfs using Pogeymanz with electric/grass attacks, Magikarp will go down quite easily. Be careful out there! This is why I suggest the Jolly nature to outrun everything so you can sneak a tackle in there.
Opinions?
This'll shake things up a bit, eh? Only experts should predict this one.
Beldum@Choice Band
Adamant 252attack/252speed/4HP
-Take Down
Also, I came up with this beauty. CHECK OUT THIS EPIC AWESOMENESS!
ChoiceKarp
Magikarp@Choice Band/Scarf
Jolly 252Speed/252Attack/4HP
-Splash
-Tackle
-Flail
Or...there's THIS set.
Flail Abuser
Magikarp@Focus Band
Jolly252Speed/252Attack/4HP
-Splash
-Tackle
-Flail
Lastly, you need some walls.
Kakuna@Leftovers
Impish 252Defense/252HP/252Special Defense
-Poison Sting
-String Shot
-Bug Bite
-Iron Defense
OMG IRON DEFENSE +2 VS HARDEN +1!!!one!!1!!! A base defense of 50 will totally be pwnage when you max it out with the right nature. If you're lucky, poison sting will inflict poison and you can make this a poison staller vs. the typical toxic staller that I use all of the time. Pfft. Who needs Skarmory or Steelix?
Counters
Beldum:
Watch out for Garchomps, Choicemences, or maybe even Geodudes with EQ! This could prove fatal. Although, you could always swap out the Choice band for a ground-type-attack reducing berry, but that'll leave you open to any sort of devastating fire attack such as Sacred Fire, Flamethrower, or Ember! Decisions, decisions...
Kakuna:
Basically, anything with a base stat above 35 for speed will pwn you before you have any chance of inflicting 10% poison with poison sting or upping your already GAWDLY 50 base defense with Iron Defense. Like your friend, Beldum, watch out for Embers! Especially in the Uber metagame.
Magikarp:
With all of the choice scarfs using Pogeymanz with electric/grass attacks, Magikarp will go down quite easily. Be careful out there! This is why I suggest the Jolly nature to outrun everything so you can sneak a tackle in there.