Vern
Why not both?
I've been playing in the NU tier on showdown, because some of my more well liked pokemon are in that tier. So without further ado, here's my NU team:
Lilligant @ Life Orb
Ability: Own Tempo
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Sleep Powder
- Giga Drain/Petal Dance.
- Hidden Power [Rock]
Liligant is a great- or ok, depending on how you look at it- sweeper. It can set up quiver dance easily by coming in and using sleep powder, forcing a switch. Giga drain is good for offsetting life orb recoil but petal dance does more damage and leaves liligant unconfused due to own tempo.
Arbok @ Black Sludge
Ability: Shed Skin
EVs: 252 HP / 192 SpD / 64 Spe
Careful Nature
- Coil
- Rest
- Gunk Shot
- Earthquake
Arbok can get quite scary after a few coils, and shed skin let's it use rest and have a realistic chance of getting free heal.
Ninetales @ Charcoal
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature
- Calm Mind
- Extrasensory
- Flamethrower
- Confuse Ray
Ninetales is just... ninetales. I love the nine tailed fox, but this probably isn't the best set ever.
Luxray @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Crunch
Choice scarf luxray. I love luxray. Any help? He doesn't seem to hit hard enough. I usually end up using crunch and taking off about 15% of the enemy's health...
Glalie @ Focus Sash
Ability: Ice Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Ice Beam
- Taunt
- Explosion
My lead. Taunt can shut down other leads, and explosion is for desperate times when he's better off taking one of the opponent's pokemon with him. Spikes is just... spikes.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
Lanturn can heal status, dish out paralysis, and volt switch to keep momentum. It's defence isn't too good, but it's cute!
Any help appreciated.
Lilligant @ Life Orb
Ability: Own Tempo
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Quiver Dance
- Sleep Powder
- Giga Drain/Petal Dance.
- Hidden Power [Rock]
Liligant is a great- or ok, depending on how you look at it- sweeper. It can set up quiver dance easily by coming in and using sleep powder, forcing a switch. Giga drain is good for offsetting life orb recoil but petal dance does more damage and leaves liligant unconfused due to own tempo.
Arbok @ Black Sludge
Ability: Shed Skin
EVs: 252 HP / 192 SpD / 64 Spe
Careful Nature
- Coil
- Rest
- Gunk Shot
- Earthquake
Arbok can get quite scary after a few coils, and shed skin let's it use rest and have a realistic chance of getting free heal.
Ninetales @ Charcoal
Ability: Flash Fire
EVs: 252 SpA / 252 Spe
Modest Nature
- Calm Mind
- Extrasensory
- Flamethrower
- Confuse Ray
Ninetales is just... ninetales. I love the nine tailed fox, but this probably isn't the best set ever.
Luxray @ Choice Scarf
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge
- Ice Fang
- Superpower
- Crunch
Choice scarf luxray. I love luxray. Any help? He doesn't seem to hit hard enough. I usually end up using crunch and taking off about 15% of the enemy's health...
Glalie @ Focus Sash
Ability: Ice Body
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Ice Beam
- Taunt
- Explosion
My lead. Taunt can shut down other leads, and explosion is for desperate times when he's better off taking one of the opponent's pokemon with him. Spikes is just... spikes.
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 252 Def / 216 SpD
Calm Nature
- Scald
- Volt Switch
- Heal Bell
- Thunder Wave
Lanturn can heal status, dish out paralysis, and volt switch to keep momentum. It's defence isn't too good, but it's cute!
Any help appreciated.
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