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Please Rate

Drifblim25

Pokemon Petter
Please Rate my team

;469; Yanmega Lv100 (Rash Nature) @Leftovers
Ability: Tinted Lens
Bug Buzz
Air Slash
Ancientpower
Supersonic
Yanmega's main purpose is to try and confuse the opponent from the get- go, not sure if I should try to get accuracy boosting moves.

;475; Gallade Lv100 (Quiet Nature) @Expert Belt
Ability: Steadfast
Leaf Blade
Psycho Cut
Night Slash
Close Combat
Gallade is for all round type coverage and sweeping.

;466; Electivire Lv100 (Adamant Nature) @Magnet or Expert Belt
Ability: Motor Drive
Cross Chop
Ice Punch
Thunderpunch
Thunder
Straight forward attacker.

;467; Magmortar Lv100 (Bold Nature) @Charcoal
Ability: Flame Body
Solarbeam
Psychic
Fire Blast
I hope to use this two on two with Electivire because of the poor speed, sweeper again

;465; Tangrowth Lv100 (Lax Nature) @Leftovers
Ability: Chlorophyll
Power Vine/ Solarbeam
Sleep Powder
Brick Break/ Shock Wave
Ancientpower
Still very iffy here, not sure if this will have more purpose than sleep powder

;464; Rhypherior Lv100 (Docile Nature) @???
Ability: Rock Head
Rock Wrecker
Megahorn
Hammer Arm
Earthquake
This is a straightforward powerhouse, Rock Head means I can replace Stone Edge with Rock Wrecker
 
Please Rate my team

;469; Yanmega Lv100 (Timid / Modest Nature) @Choice Specs
Ability: Tinted Lens
Bug Buzz
Air Slash
Ancientpower
Hidden Power [Ground]
Yanmega's main purpose is to try and confuse the opponent from the get- go, not sure if I should try to get accuracy boosting moves.

Supersonic is terrible. Use Choice Specs, as they get great synergy with Tinted Lens, and use HP [Ground] for coverage.

;475; Gallade Lv100 (Adamant / Jolly Nature) @Expert Belt
Ability: Steadfast
Leaf Blade / Stone Edge
Psycho Cut
Night Slash
Close Combat
Gallade is for all round type coverage and sweeping.

Consider Stone Edge over Leaf Blade, as it gets good coverage.

;466; Electivire Lv100 (Adamant Nature) @Magnet or Expert Belt
Ability: Motor Drive
Cross Chop
Ice Punch
Thunderpunch
Earthquake
Straight forward attacker.

Generally, Ground and Fighting get redundant coverage, but Electivire doesn't have many better options. Fire Punch is worthless with BoltBeam anyway.

;467; Magmortar Lv100 (Rash / Mild Nature) @Choice Scarf
Ability: Flame Body
Earthquake
Thunderbolt
Fire Blast / Flamethrower
Hidden Power [Ice]
I hope to use this two on two with Electivire because of the poor speed, sweeper again

Scarfmortar is deadly. HP [Ice] for Dragons, Fire Blast or 'thrower for STAB, and T-bolt + EQ for everything else.

;465; Tangrowth Lv100 (Bold Nature) @Leftovers
Ability: Chlorophyll
Leech Seed
Substitute
Sleep Powder
Toxic / Grass Knot

Still very iffy here, not sure if this will have more purpose than sleep powder

SubSeed is your best option on Tangrowth IMO. Grass Knot if you don't want to be Taunt bait, but don't worry too much.

;464; Rhypherior Lv100 (Brave / Adamant Nature) @Leftovers
Ability: Rock Head
Stone Edge
Megahorn
Fire Punch
Earthquake
This is a straightforward powerhouse, Rock Head means I can replace Stone Edge with Rock Wrecker

Rock Wrecker is one of the recharge moves. Don't use it. Too bad he doesn't get Head Smash, mind.

10charizard
 
Please Rate my team

;469; Yanmega Lv100 (Modest Nature) @Choice Specs
Ability: Tinted Lens
Bug Buzz
Air Slash
Hidden Power [Ground] / Psychic / Giga Drain
Shadow Ball
Yanmega's main purpose is to try and confuse the opponent from the get- go, not sure if I should try to get accuracy boosting moves.

Tinted Lens Yanmega is not worth it unless it has Choice Specs or Life Orb in my opinion. Anyway, Hidden Power [Ground] provides great type coverage with Air Slash and Bug Buzz, Psychic and Giga Drain are mainly fillers if you don't want to breed for Hidden Power [Ground] because Yanmega doesn't have the best movepool. Shadow Ball hits Ghosts harder than any of Yanmega's other moves but doesn't have much utility outside of that since Bug Buzz and Air Slash will still hit them pretty hard anyway thanks to Tinted Lens. Modest is the best Nature for this set but Timid is fine too for extra Speed.

;475; Gallade Lv100 (Adamant / Jolly Nature) @ Life Orb
Ability: Steadfast
Swords Dance
Stone Edge
Night Slash / Psycho Cut
Close Combat
Gallade is for all round type coverage and sweeping.

Swords Dance Gallade hits much harder than just a plain attacker with only 1 turn of set-up. Stone Edge should be used over Psycho Cut since it provides better Type coverage with Close Combat. If you really want to use Psycho Cut, use it over Night Slash. An Adamant or Jolly Nature is better for this kind of set.

;466; Electivire Lv100 (Mild Nature) @ Expert Belt / Life Orb
Ability: Motor Drive
Cross Chop
Hidden Power [Ice] / Hidden Power [Grass]
Flamethrower
Thunderbolt
Straight forward attacker.

MixVire is a lot better than an all Physical one. It messes up its usual Physically Defensive counters quite badly and as a matter of fact, a max Special Attack Thunderbolt is stronger than a max Attack ThunderPunch. Flamethrower cooks Forretress, Skarmory and Scizor, Hidden Power [Ice] hurts Dragons a little, Hidden Power [Grass] covers Swampert and Cross Chop is really there for Blissey and Tyranitar who can otherwise wall MixVire. Ice Punch or Earthquake are available as alternatives to Hidden Power [Ice] or Hidden Power [Grass] but you won't be doing a lot of damage with them (Earthquake will still hurt frail Electric Types badly though and Ice Punch will do good damage to 4x weak targets). A Mild or Rash nature is better for this variant of Electivire.

;467; Magmortar Lv100 (Modest / Timid Nature) @ Choice Specs / Choice Scarf / Life Orb
Ability: Flame Body
Thunderbolt
Focus Blast
Flamethrower
Hidden Power [Grass] / Hidden Power [Ice] / Psychic / Overheat

Thunderbolt is superior to SolarBeam on Magmortar and yes, he learns it which is great. SolarBeam should only be used with Sun support, Focus Blast is the superior option to Psychic, Flamethrower's reliablility is better than Fire Blast's power in most cases and Magmortar is not short on Special Attack power. The last slot has a few options. Hidden Power [Grass] for Water / Ground Types (Focus Blast will probably hit them hard anyway), Hidden Power [Ice] for Dragons, Psychic for a general filler move and Overheat for a powerful STAB move. It seems strange to have 2 same-type STAB moves on the same set but Overheat works great early in a match while Flamethrower works as a reliable late game sweeping move. It should only be considered on Choiced sets though. A Modest or Timid Nature are better than a Bold Nature for Magmortar.

;465; Tangrowth Lv100 (Impish Nature) @Leftovers
Ability: Chlorophyll
Power Whip
Sleep Powder
Leech Seed
Substitute
Still very iffy here, not sure if this will have more purpose than sleep powder

SubSeeder and a bulky one on the Physical end.

;464; Rhypherior Lv100 (Adamant Nature) @Choice Band
Ability: Solid Rock
Stone Edge
Megahorn
Fire Punch / Aqua Tail
Earthquake
This is a straightforward powerhouse, Rock Head means I can replace Stone Edge with Rock Wrecker

Rhyperior does not have the Rock Head Ability (it's pre-evo does though) and Rock Wrecker is abolute rubbish. Stone Edge is the better option even with less accuracy and base power but it will do more damage over 2 turns. Also, Hammer Arm is rather redundant alongside Earthquake and since Earthquake is STABed, it stays. Fire Punch or Aqua Tail are better options. An Adamant Nature is the only Nature that should be used on an offensive Rhyperior (except for maybe Rock Polish Rhyperior) and a Choice Band should be used as the hold item. Rhyperior is capable of OHKOing or 2HKOing nearly everything in the game with a Choice Band and no set up!

Suggestions bolded. Hope they help.
 
Please Rate my team

;469; Yanmega Lv100 (Modest Nature) @Leftovers
Ability: Speed Boost
Bug Buzz
Air Slash
Hypnosis
Protect

This guy makes a great lead. Protect on
turn 1 to get a speed boost, and then sleep
the opponent. Afterwards you can fire off
your STAB attacks or just switch to an
appropriate counter.


;475; Gallade Lv100 (Jolly Nature) @Choice Band
Ability: Steadfast
Leaf Blade
Psycho Cut
Night Slash
Close Combat
Moveset is fine, just slap on a Choice Band
and go to town.


;466; Electivire Lv100 (Adamant Nature) @Expert Belt
Ability: Motor Drive
Cross Chop
Ice Punch
Thunderpunch
Earthquake
EQ gives you more type coverage,
pretty standard.


;467; Magmortar Lv100 (Timid Nature) @Quick Claw/Life Orb
Ability: Flame Body
Solarbeam
Psychic
Fire Blast
Focus Blast
Not to bad here, Focus Blast is a good
option in the last slot. Quick Claw can
sometimes solve his speed issues, but Life
Orb can be used for more power.


;465; Tangrowth Lv100 (Impish Nature) @Leftovers
Ability: Chlorophyll
Power Whip
Sleep Powder
Brick Break
Payback/Rock Slide
Use Power Whip, as it sets him apart from
most of his grass type brethren. Payback can
work with his abysmal speed, or Rock Slide
can hurt flying/ice types that can maim him.


;464; Rhypherior Lv100 (Adamant Nature) @Muscle Band
Ability: Solid Rock
Rock Polish
Megahorn
Stone Edge/Rock Slide
Earthquake
He doesn't get Rock Head, and Rock Wrecker
is awful, so go with Stone Edge or Rock Slide.
Rock Polish can make up for his awful speed and
let him sweep easier.

Changes in BOLD.
 
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