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-Pokes +attacks

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Im pretty sure that anyone here played RBY so, do you remember how weak were Psychic Types?they were weak against 3 of the strongest attacks in the whole game lick,pin missile and twinneddle(which a large amount of pokemons learned), now without sarcasm there was night shade which wasnt/isnt a super-effective attack so it doesnt even count, but in GSC things changed, there were steel and dark types that could take a psychic type down without being 20 levels above it but instead of balancing it they just screwed it up with OU pokemons like Houndoom,tyranitar and umbreon(annoying), the only thing that dark types are weak against is cross chop-i know that megahorn is an excellent move but only heracross learn it- which a large majority of pokemons werent able to use effectively if they werent going to hit a tyranitar with a critical hit -honestly do you think a cross chop from magmar would kill an umbreon?-NO, thats because we need more attacks not more pokes why nintendo didnt understand that?

For example rock,flying,steel,bug,grass dont have a stabbed earthquake of their own if you say something about aeroblast i will kill you because only lugia learns it

the question here is if anyone can prove me wrong on what i said or its just amem
 
That's rigth, Hidden power is the perfect attack for movepool balance.

But now in D/P they are starting to put new attacks.
 
Yeah, I'd prefer more attacks to more crappy looking Pokemon as well.
 
That's rigth, Hidden power is the perfect attack for movepool balance.

But now in D/P they are starting to put new attacks.
The thing about hidden power is that even a super effective attack with 70 base damage isnt enough because youre better off with a stabbed tbolt,ice beam and something else like that the only pokemon that i can think that would make a good use of hidden power is a bug one with a stabbed hp because they dont have an attack that many can learn

hidden power
70 x 2 = 140
normal stabbed attack
95 x 1.5 = 142.5

why would you use a hp then? not to mention that hp id a pain in the *** for ingame players
 
The Psychic Type was completely overpowered in the first generation, as it was good against mutleiple Types and was only weak to Bug and Ghost, neither of which had very strong attacks. But with the second generation the Dark Type was introduced, and more attacks good against Psychic-Types were created, like Shadow Ball.

I don't see how you can complain, though. This was all done MANY years ago, and the past generations can't be changed. I really don't see the point in this thread other than "let's whine about the old generations and not even in a constructive manner" so I'm just going to close this before the flames and SPAM start.


~Psychic
 
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